Play Now Login Create Account
illyriad
   New Posts New Posts RSS Feed - Delayed attacks
   FAQ FAQ   Forum Search    Register Register   Login Login

Topic ClosedDelayed attacks

 Post Reply Post Reply Page  <1 789
Author
Mandarins31 View Drop Down
Forum Warrior
Forum Warrior
Avatar

Joined: 05 Jun 2010
Status: Offline
Points: 418
Direct Link To This Post Posted: 21 Jan 2011 at 23:23
Originally posted by Zeus Zeus wrote:



This idea is not the greatest. I once played a game that did this. It sucked. My armys would engage another army and I would leave(the battles took hours). I would check up on them and my army would be gone with the enemy wrecking havoc. Most times I won but then I would give them new orders and then leave. I come back and they are slautered. Or they are sucessful. It was 50-50. Sometimes I would check up and half my country was gone. I would fight and take it back but it happened alot. Now this game was called supremacy 1914. Its a fun game ecept for a lot of drawbacks. It was very long if you were really good like the best(which I was:P). That was why I quit. If you were good it took forever and got boring. Anyway this idea can have a lot of drawbacks. Prolonged battles are effy.


Of course there could have some drawbacks. but there mut be some ways to limit them. to begin, i think that chosing the good calculation to describe the speed of the loses is a priority. not to make battles too fast or too long.
personnaly, if this feature is implemented, i think that the spped of the battle must be more fonction of the difference of power of the armies, than of the weight of the armies. for exemple, 75% of the speed would be dicted by the diference of power, and 25% would be dicted by the weight of the armies.
then, if in 2 different battles the armies have the same % of power difference, but a different total weight, the 2 battles would have not a huge difference of duration. the difference of the duration would be given by  the 25% of the speed dicted by the weight of the armies.
would be to avoid endless battles in the case 100 000 soldiers fighted 100 000 other soldiers.
personnally i think that epic battles could last days, maybe a week, as players keep reinforcing. but that would be like our actual tournaments.


obviously, in the game you played, you were able to give directly new orders to you armies after or during a battle. but that's not the case in Illyriad actually.
once you launched your army, you have nothing else to do. the only thing that could be possible would be eventually to send a messenger to ask your army to flee during a battle if you were outnumbered. and reinforce of course. so it doent ask more playing time i think (because you said this game was long when you were good).
i think this game was long because you had too many things to regularily check, too many orders to give dayly etc... im i wrong? but for me that wont be like this if this feature was implemented







Edited by Mandarins31 - 21 Jan 2011 at 23:31
Back to Top
Mandarins31 View Drop Down
Forum Warrior
Forum Warrior
Avatar

Joined: 05 Jun 2010
Status: Offline
Points: 418
Direct Link To This Post Posted: 21 Jan 2011 at 23:43


The Dude, i agree that 8-12 hours could be too short in some occasions. but then you buy prestige to have more delay time.

i think that's already a verry good thing if every player had 8-12h as availbe delay. that's better than if delay was reserved for prestige users, or if less time was allowed no?
and as you said, if you have to lauch 1 group of armies each hour but yuo must go and wont have the time to launch it after... then you delay your first army by 1 hour, the following by 2 hours etc..

for 16 launches, you just have to launch half during your first connection... and you launch the other armies 8-12 hours after, when yuo ended your day. it would ask to be connected 5 minutes 2 times in the day.




Edited by Mandarins31 - 21 Jan 2011 at 23:49
Back to Top
Zeus View Drop Down
New Poster
New Poster


Joined: 16 Jan 2011
Status: Offline
Points: 38
Direct Link To This Post Posted: 22 Jan 2011 at 01:55
Originally posted by Mandarins31 Mandarins31 wrote:

 
Of course there could have some drawbacks. but there mut be some ways to limit them. to begin, i think that chosing the good calculation to describe the speed of the loses is a priority. not to make battles too fast or too long.
personnaly, if this feature is implemented, i think that the spped of the battle must be more fonction of the difference of power of the armies, than of the weight of the armies. for exemple, 75% of the speed would be dicted by the diference of power, and 25% would be dicted by the weight of the armies.
then, if in 2 different battles the armies have the same % of power difference, but a different total weight, the 2 battles would have not a huge difference of duration. the difference of the duration would be given by  the 25% of the speed dicted by the weight of the armies.
would be to avoid endless battles in the case 100 000 soldiers fighted 100 000 other soldiers.
personnally i think that epic battles could last days, maybe a week, as players keep reinforcing. but that would be like our actual tournaments.


obviously, in the game you played, you were able to give directly new orders to you armies after or during a battle. but that's not the case in Illyriad actually.
once you launched your army, you have nothing else to do. the only thing that could be possible would be eventually to send a messenger to ask your army to flee during a battle if you were outnumbered. and reinforce of course. so it doent ask more playing time i think (because you said this game was long when you were good).
i think this game was long because you had too many things to regularily check, too many orders to give dayly etc... im i wrong? but for me that wont be like this if this feature was implemented





 
This is a good idea but it still would cause extra time play. You would have to do the same thing I did for the same reasons-to send reinforcements. In between these check upd the same thing that happened to me could happen to everybody else. Their army could be destroyed before the reinforcements got to the battle. But the length thing is good. It would still have drawbacks but then again everything has its drawbacks. And yes I did have to do a lot of things on this game daily but the thing is is that you controlled a country in europe during WWI. Almost always you are arent making enough resources to sustain your country so you invade another country. Everything earns points. I usually get to the top and stay there. After about two weeks to a month there arent a lot of players left. This is where it gets boring. You do the same things for a month and you get bored.
Back to Top
 Post Reply Post Reply Page  <1 789
  Share Topic   

Forum Jump Forum Permissions View Drop Down

Forum Software by Web Wiz Forums® version 12.03
Copyright ©2001-2019 Web Wiz Ltd.