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Mr. Ubiquitous Feral View Drop Down
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Direct Link To This Post Posted: 20 Jan 2011 at 23:34
Zeus,
That comment may have been the most serious contribution I have attempted to the Forum.  Go drink some tea.
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Direct Link To This Post Posted: 20 Jan 2011 at 23:57


I do like your idea so much. could give us very epic battles with new tactics. and this idea would bring more realism to the battles.

also it respects the time you spent to produce your army. actually it takes months to have a good army, and you can lose it all instantly during a battle.
while if battles had a duration, you could have the time to have some reinforcements, and that joins the grouped attacks idea we are talking about also.
the advantage of this idea on the idea to just have ticks for the arrival of the armies, is that the defender would have the time to ask reinforcements. while actually, and even more with delay ability, the attackers are able to do surpise attacks and the defender can lose his army instantly without asking reinforcements.

 SC said, it would also ask more playing time, and people cant be connected 24/7.
but personnally i think this can be discussed.
battles would have a duration and could take a long time (according to the number of troops and the difference of power i guess). to me this is similat to our actual tournament. we can see this as a long battle too. and that doesnt ask more playing time. just the time it take to organize your armies for the battle and launch it.
for me, as far as you cant directly give orders to your army while the battle began, it wouldn't ask more playing time than actual battles.


Edit:
Originally posted by HonoredMule HonoredMule wrote:

An important distinction of my proposal from a "ticks" based combining of troops was that timing was still crucially important--battles still always began immediately.


if the ticks are short, and 1 minute would be the best for me, the battle will begin instantly. the ticks idea comes with the delay idea. if an army is only able to arrive somewhere minute per minute, your army will arrive at the begining of that minute and attack immediatly. it suppose that each mouvement will be automatically delayed by a few seconds for the army to arrive at the begining of the tick (minute).
im not sure if im explaining my idea very clearly.

 


 


Edited by Mandarins31 - 21 Jan 2011 at 00:10
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Direct Link To This Post Posted: 21 Jan 2011 at 00:09
Originally posted by HonoredMule HonoredMule wrote:

An important distinction of my proposal from a "ticks" based combining of troops was that timing was still crucially important--battles still always began immediately.  If, for example, a bunch of small armies tried to hit a heavily fortified tile, then whichever army arrived first would be sustaining high casualties (comparable to the way it would be overpowered in the current system) until more allies arrived.  Thus, the closer together armies arrived, the safer individual participants were from getting singled out and decimated alone.

Also, because larger battles took longer to resolve (and sustained casualties over time), players would have opportunity in the big operations to influence the outcome of a battle after it has already begun and partial/to-date outcomes are being reported.  The whole proposal was largely focused on making battle more engaging and empowering reactionary decisions without compromising the payoff of a well-planned and executed operation.  Ongoing attention to a situation was worthwhile and interesting but not necessary (even in the most intense conflicts, provided the right strategy is applied).


This is exactly, maybe not exactly, but somewhat the same as I meant with:

Originally posted by CranK CranK wrote:


 The human aspect. Not knowing everything about this game is actually something that keeps me playing. I'm a curious guy and I always try to find out things that give a entire new dimention to the game.
For example.. peace of camp... The first time I got in touch with that rule I was.. uhhm... stunned. Some people even petitioned it because they also didn't know what the hell was happening.



What HM suggested will give a entir e new dimention to the game and will still keep the human aspect in the game.
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Direct Link To This Post Posted: 21 Jan 2011 at 09:14
+1 for the delayed attacks or programmed attacks
I just hate when a game FORCE you to log at a exact time to play, it's not a work.
Just set the maximum delayed time to 24-48 hour.
Make it a premium feature if you want, but do it pls :)
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Direct Link To This Post Posted: 21 Jan 2011 at 10:51
Yeah, I didn't really mean to derail the topic, especially with one I've covered far better elsewhere.  But my idea and limited ability to schedule delayed launches are fully distinct and compatible ideas. 

Obviously I'm in favor of my own idea.  I've not had much to add to this discussion directly, but I do also favor the idea of allowing players to schedule launches around 8-9 hours in advance and I don't mind if an active prestige account is required.  Having to spend prestige for each scheduled launch, however, would likely be pushing for too much--it would be perceived by those who don't use it as an unfair advantage, and for those who do as a tax on player activity.

A thought on timing:  Players who launch manually have to ensure on their own not only that they've calculated the correct launch time, but also that they actually launch right on that time.  The more careful people (and especially alliances) are, the more satisfying and impressive the payoff (even if only in show of unity and talent).  That's valuable player experience and participation, and should still be made worthwhile--especially if some people can't partake in the easy way.  The fix is that scheduled launches should not be perfectly accurate.

Instead, timing should end up being off by an unknown amount, the magnitude of which being based on a simple probability function (i.e. super-high chance of being off by 10 seconds, substantial chance of 2 minute error, marginal chance of being off by 15 minutes, tiny chance of being off by 3 hours).  You set the schedule and it reports when it is supposed to launch, but you don't know when it really will until it does.  This way, doing things the easy way comes with some small risk and thus encourages players who can do better to try if their personal schedules allow while consoling players who have no choice and are fighting enemies who do.


Edited by HonoredMule - 21 Jan 2011 at 11:15
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Direct Link To This Post Posted: 21 Jan 2011 at 13:26
We're following this whole discussion carefully (and the more specific one about prolonged battles on HMs other thread).

Originally posted by HonoredMule HonoredMule wrote:

  I've not had much to add to this discussion directly, but I do also favor the idea of allowing players to schedule launches around 8-9 hours in advance and I don't mind if an active prestige account is required.  Having to spend prestige for each scheduled launch, however, would likely be pushing for too much--it would be perceived by those who don't use it as an unfair advantage, and for those who do as a tax on player activity.


Yes, very much our thinking.

What will probably go to production is that *all* players get the ability to forward schedule troop movements, probably between 8 and 12hrs in advance, but those players with an active prestige account get an extension to this period, probably up to 48hrs.

SC
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Direct Link To This Post Posted: 21 Jan 2011 at 15:07

Please consider, for example, that my attacks on the west flag in the tourney required 16 launches spread over a 16 hour time span (3 "groupings" each lasting between 1 hr and 1 1/2 hrs).  So 8-12 hours advance timing is too short in my opinion.  I suggest a min of 24 hours advance which would be a reasonable allowance for players with real lives.

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Direct Link To This Post Posted: 21 Jan 2011 at 20:32
Originally posted by Mandarins31 Mandarins31 wrote:



I do like your idea so much. could give us very epic battles with new tactics. and this idea would bring more realism to the battles.

also it respects the time you spent to produce your army. actually it takes months to have a good army, and you can lose it all instantly during a battle.
while if battles had a duration, you could have the time to have some reinforcements, and that joins the grouped attacks idea we are talking about also.
the advantage of this idea on the idea to just have ticks for the arrival of the armies, is that the defender would have the time to ask reinforcements. while actually, and even more with delay ability, the attackers are able to do surpise attacks and the defender can lose his army instantly without asking reinforcements.

 SC said, it would also ask more playing time, and people cant be connected 24/7.
but personnally i think this can be discussed.
battles would have a duration and could take a long time (according to the number of troops and the difference of power i guess). to me this is similat to our actual tournament. we can see this as a long battle too. and that doesnt ask more playing time. just the time it take to organize your armies for the battle and launch it.
for me, as far as you cant directly give orders to your army while the battle began, it wouldn't ask more playing time than actual battles.


This idea is not the greatest. I once played a game that did this. It sucked. My armys would engage another army and I would leave(the battles took hours). I would check up on them and my army would be gone with the enemy wrecking havoc. Most times I won but then I would give them new orders and then leave. I come back and they are slautered. Or they are sucessful. It was 50-50. Sometimes I would check up and half my country was gone. I would fight and take it back but it happened alot. Now this game was called supremacy 1914. Its a fun game ecept for a lot of drawbacks. It was very long if you were really good like the best(which I was:P). That was why I quit. If you were good it took forever and got boring. Anyway this idea can have a lot of drawbacks. Prolonged battles are effy.


 
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Direct Link To This Post Posted: 21 Jan 2011 at 20:34
Sorry acidently put my message with the qoute:|.
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Direct Link To This Post Posted: 21 Jan 2011 at 22:27
You can edit your message (post option (next to the yellow gear icon) / edit post)
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