Play Now Login Create Account
illyriad
   New Posts New Posts RSS Feed - Delayed attacks
   FAQ FAQ   Forum Search    Register Register   Login Login

Topic ClosedDelayed attacks

 Post Reply Post Reply Page  <1 34567 9>
Author
Mandarins31 View Drop Down
Forum Warrior
Forum Warrior
Avatar

Joined: 05 Jun 2010
Status: Offline
Points: 418
Direct Link To This Post Posted: 19 Jan 2011 at 02:49


for the option to make our armies arrive at the same time, i think that's a bit complicated to apply, unless you have a bright idea to make it simple. may be easier just to say to attack somewhere at that day/hour, and then each member delays his army to arrive at the said hour.

for the leading player thing, i report you to "2)reply to HM" on page 3. you must consider that some people use prestige, and other doesnt. then that must be a restricted action to lead someone else's army.

Edit: because this delay feature is already planned by the GMs, and you would need to have an active account to delay your army





Edited by Mandarins31 - 19 Jan 2011 at 02:57
Back to Top
Mr Damage View Drop Down
Postmaster
Postmaster
Avatar

Joined: 01 Jan 2011
Status: Offline
Points: 598
Direct Link To This Post Posted: 19 Jan 2011 at 05:04
Camp time is the simplest solution, it is however like anything else, vulnerable to manipulation and people finding detrimental ways to use it, but that is the way of the world and we have our illustrious leaders to moderate these capabilities and/or dis-allow them. I like this game, I find that it is not as time consuming as most so I dont see any reason to make sweeping changes. The social aspect is the major reason for playing and I admit I dont spend money. I would eventually give it away if the advantages become too great for those who spend. I understand that if nobody spent money on these games, they wouldn't be possible, but they wouldn't have the amount of players either if you had to pay to play, there is a balance. As a simple vote Yes or No for Camp Time, I would vote yes.
Back to Top
Mr. Ubiquitous Feral View Drop Down
Forum Warrior
Forum Warrior
Avatar

Joined: 01 Jan 2011
Location: U.S.A.
Status: Offline
Points: 416
Direct Link To This Post Posted: 19 Jan 2011 at 06:03
I set the alarm and wake up in the middle of the night.
I am a Machine.
Back to Top
bartimeus View Drop Down
Forum Warrior
Forum Warrior
Avatar

Joined: 09 Jul 2010
Location: Right behind U
Status: Offline
Points: 222
Direct Link To This Post Posted: 19 Jan 2011 at 07:22
How about non prestige can plan attack one 1 or 0.5 hr in advance, while prestige user can plan the launch of their army a couple of days in advance?
That way, both Prestige and non prestige user could stage their attack with the same precision. That's because alliance with only prestige player don't exist (as far as I know) so planning an aliance campaign will still need to take into account the 5 minutes of human errors
Bartimeus, your very best friend.
Back to Top
Createure View Drop Down
Postmaster General
Postmaster General
Avatar

Joined: 07 Apr 2010
Location: uk
Status: Offline
Points: 1191
Direct Link To This Post Posted: 19 Jan 2011 at 14:17
Originally posted by Babbens Babbens wrote:

In the Military Mission tab, it would be useful to be able to set a time at which your army would automatically start for its destination, be you logged in or not.

That would take care of the distance/time zones issue, when sometimes you want the attack to land at a precise moment, and have to burn the midnight oil to launch it.

Again, just an idea. Wink

A game I used to play with a kind-of-similar idea to this had a system where you could launcharmies with a MAXIMUM 8 hour delay... this meant that people with launch times at 6am could set their launch up at 10pm before going to bed. Or at 4pm when they're at work they can set a launch up at 8am before they leave.
Originally posted by lokifeyson lokifeyson wrote:

hey lets add 4 more build and research ques while we are at it, lol, then I wouldn't have to log in for weeks.......
Originally posted by The_Dude The_Dude wrote:

I think they designed Illy to encourage log-ins and not automated accounts.  The human element would be greatly diminished with the automated launches and expanded queues.  Illy would lose a lot of its social charateristics if we all automated our cities and had no reason to log-in on a regular basis.
I totally agree with the above 2 quotes... but I think if there is a solid cap on the amount of 'waiting time' an army is allowed to have it makes things more convenient for people without making the game completely automated. i.e. you still need to log in almost as many times to set up your launches, but just at least inconvenient times of day. (for prestige maybe you could say free acounts can only set up 1 army with "waiting time" per city with max. 6 hours wait, upgraded accounts can set up more than 1 army with max. 8 hours waiting time.)

Sure we have account sitting already, so you can get someone else to launch your army for you in a different time zone... it isn't always easy to find trusted sitters for the right time though.

So yeh I pretty much agree with both of you. And I think a waiting time with a maximum cap on it is the solution. It wouldn't even have to be 8 hours... maybe even just 1 or 2 hours. Also if you do that it gives people a few chances to get their launch time correct or to re-set their launch if they miss their time.

Originally posted by Zeus Zeus wrote:

I like this plus Lokifeyson's idea with more ques. I hate that there are only two. It takes so much time plus you have to log on every few hours if you want to do mass building.

He was being sarcastic man... there's a cap of 1 qued research/building deliberately so people don't get to just ques tons of stuff and then hardly ever log in. Basically it means people that are more active get rewarded.


Edited by Createure - 19 Jan 2011 at 14:32
Back to Top
Createure View Drop Down
Postmaster General
Postmaster General
Avatar

Joined: 07 Apr 2010
Location: uk
Status: Offline
Points: 1191
Direct Link To This Post Posted: 19 Jan 2011 at 14:20
Also one other thing, for people saying "we should be able to set an "arrival time" for armies I think probably there's a problem.

Imagine an alliance of 50 people each sending 10 armies to one location at exactly the same time to the second...? I imagine you're gonna be getting some problems with how the server is going to handle that, and also a problem with what order the armies arrive in, and also a problem with the "game sense" of the situation, because the armies will all attack seperately even though they are actually generating a battle report at exactly the same time.

edit: interesting thread though Babbens, nice one. Hopefully will be lots of nice ideas for the dev team to think about when they come round to thinking about designing some kind of system like this. ^^


Edited by Createure - 19 Jan 2011 at 14:37
Back to Top
bartimeus View Drop Down
Forum Warrior
Forum Warrior
Avatar

Joined: 09 Jul 2010
Location: Right behind U
Status: Offline
Points: 222
Direct Link To This Post Posted: 19 Jan 2011 at 17:43
Originally posted by Createure Createure wrote:

 Imagine an alliance of 50 people each sending 10 armies to one location at exactly the same time to the second...? I imagine you're gonna be getting some problems with how the server is going to handle that, and also a problem with what order the armies arrive in, and also a problem with the "game sense" of the situation, because the armies will all attack seperately even though they are actually generating a battle report at exactly the same time.
that wouldn't be a problem if the dev enable HM's suggestion of non instantaneous battles...
otherwise we can just make it arrive in alphabetical order...
Bartimeus, your very best friend.
Back to Top
Mr. Ubiquitous Feral View Drop Down
Forum Warrior
Forum Warrior
Avatar

Joined: 01 Jan 2011
Location: U.S.A.
Status: Offline
Points: 416
Direct Link To This Post Posted: 19 Jan 2011 at 18:06
I have been following this thread so long I forgot what the original idea was.  Today I went back and read it over and agree that an added button with delayed launch time would be the simplest idea.  The player is still responsible for the math to figure out when the delayed time should be.  I believe also that anyone who really loves Illy will be logging in even if just to read alliance mail.  A player who is prone to not log in is probably not going to be interested in the aspects of the game which are discussed in the forum.  I am interested in reading where this discussuion leads, as I'm sure we, the residents of Illy, are actively creating the future of Illy through these discussions.  Thank you carrot much.
I am a Machine.
Back to Top
Mandarins31 View Drop Down
Forum Warrior
Forum Warrior
Avatar

Joined: 05 Jun 2010
Status: Offline
Points: 418
Direct Link To This Post Posted: 19 Jan 2011 at 18:53


Originally posted by Createure Createure wrote:

(for prestige maybe you could say free acounts can only set up 1 army with "waiting time" per city with max. 6 hours wait, upgraded accounts can set up more than 1 army with max. 8 hours waiting time.)


i agree with the idea that non-prestige accounts could use the advantages of the delay, with restricted conditions.



Originally posted by Createure Createure wrote:

Also one other thing, for people saying "we should be able to set an "arrival time" for armies I think probably there's a problem.

Imagine an alliance of 50 people each sending 10 armies to one location at exactly the same time to the second...? I imagine you're gonna be getting some problems with how the server is going to handle that, and also a problem with what order the armies arrive in, and also a problem with the "game sense" of the situation, because the armies will all attack seperately even though they are actually generating a battle report at exactly the same time.



in fact that's not really a problem if 100 armies, allied or ennemies, arrive at a location at the exact same hour. and you dont need to make them fight in alphabetic order of what.
we are here talking about avoiding a grouped attacked (as if all the armies where one). but in fact, what is the difference between 1 big army and the same army devided in various armies?
if my memory is good, the only difference is the overpower. that's why 10 000 knights are better than 2 armies of 5 000 knights.
then, you just have to pull of the overpower bonus that would be given by the addition of all the armies. you just keep the overpower of each army individually.
then, various army can attack at the same time, but it would be as if they attacked individually. and you have no organization problems for knowing who will attack first... and lose his army.... while the last to attack may not lose their army.
attacking together without added overpower has the benefit to make every army lose the same %age of soldiers.

that's why personnally, i would really like to see the arrival day and hour. and more, say your army to attack at that hour, and it would delay it automatically if the delay is not bigger than your autorised delay. (to allow to be prescise in the organisation of the battles)
even if this is not a big automated thing, that would be an automated feature anyway. so, well, i agree that calculate your arrival time by yourself is also a good thing... so i dont have an ended opinion about this, even if i would prefer to see the arrival time and dealy my army automatically.






Edited by Mandarins31 - 19 Jan 2011 at 19:02
Back to Top
Zeus View Drop Down
New Poster
New Poster


Joined: 16 Jan 2011
Status: Offline
Points: 38
Direct Link To This Post Posted: 19 Jan 2011 at 20:31
It wouldnt work with the 1 to 0.5 hr advance thing with non-prestige acounts. I cant pay because Im a kid. I go to school and cant log on. with a 1 to 0.5 hr advance I wouldnt be able to do much. Like today.At 19:00 I missed sending for a major assult because I was at school but the advance wouldnt have helped me. I think restricting the restrictions would be a good idea.
Back to Top
 Post Reply Post Reply Page  <1 34567 9>
  Share Topic   

Forum Jump Forum Permissions View Drop Down

Forum Software by Web Wiz Forums® version 12.03
Copyright ©2001-2019 Web Wiz Ltd.