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Mr. Ubiquitous Feral View Drop Down
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Direct Link To This Post Posted: 18 Jan 2011 at 23:53
Another way to delay an attack may be to have the option of speed.  If a commander has a speed of x, then you could choose how much of x to use at each launch of an army.  Then the problem is broken down to a simple calculation and even I could do it!
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SirTwitchy View Drop Down
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Direct Link To This Post Posted: 19 Jan 2011 at 00:26
huh? we need a way that people all around the world can send an attack within a 2 day span, I would like to be able to mass mail my alliance to say hit a city or flag at 12:25pm on 1.20.11 and they wold be able to give the orders when they got on, not when it was deemed necessary due to game mechanics.

With alliance mates in 3 different areas of the World and the conflicting time zones/lifestyles, the only way to do a large successful coordinated attack is thru the use of well planned sitters, multis or password sharing. 
please disregard the twitch, the meds haven't kicked in yet...
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Direct Link To This Post Posted: 19 Jan 2011 at 00:28
To crank
 
It wouldnt destroy the brainstorming it would help it. It would help understand what combinations of units are better and help people's armys last longer and help people make choices like who should I attack and should I attack at all and even what units should be in my army. And how would it destroy the human prospect? With this feature the game would still be very human. Answer this in total strength thread.
 
 
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Mandarins31 View Drop Down
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Direct Link To This Post Posted: 19 Jan 2011 at 00:57

Zeus, please continue this discussion on your topic.


to Feral

im not sure you are actually able to calculate easily the time it would take chosing the speed of your army, and counting the speed bonus of your commander. that would be long to calculate it each time.

i think that Sir Twichy is right. the more simple to use, the better. that's a thing to make the game more complex about strategies or possibilities of roads to take... but that's an other thing to make actions too complicate to do.


Edited by Mandarins31 - 19 Jan 2011 at 01:01
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Direct Link To This Post Posted: 19 Jan 2011 at 01:04
Just like any large world power, there are armies spread all over, they can plan D-day and move people in place to all coordinate at once. A simple drop down of either "Camp" time (let my set 0-40 hours, like occupy time) or a Day/Month/Year arrival choice would make life in Illyriad so much better
please disregard the twitch, the meds haven't kicked in yet...
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Mandarins31 View Drop Down
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Direct Link To This Post Posted: 19 Jan 2011 at 01:36

so, or the armies are waiting the good time to go from home to be coordinated... or they go immediatly to group up somewhere before attacking from this place... or they go immediatly and adapte theire speed to the arrival time.

seems to be the same, but no.
-if they wait at home before going, can they be recalled?
-if they go now but group somewhere to wait... we are talking about many things in the same time. because then u must chose a square to be a "camp". that mean new strategies (chose well this camp). and we are talking about an army that occupy somwhere and then takes a new order i guess.
-if they adapt the speed , they can be seen early if someone is verifying if you are not launching an army.

for me the best of these 3 choices would be to wait home and go at the right moment. and maybe being able to recall them as they are at home. (would be stange if you have soldiers at home but u cant talk to them).




Edited by Mandarins31 - 19 Jan 2011 at 01:39
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Direct Link To This Post Posted: 19 Jan 2011 at 01:46
Originally posted by Mandarins31 Mandarins31 wrote:


if we have the ability to delay the army movements, then we can add new features to the game... for exemple we can add a night and day notion.

then depending or your race or whatever you would have an attack bonus if you attack the day or the night, and a defence bonus if your are defending the day or the night.


Very much planned (via tides) for Naval movement.

Not planned for player racial combat bonuses, but definitely planned for Lycanthrope and Undead units (both Faction units and Summoned units).

But, again, don't want to look too far down the path ahead!

SC
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Direct Link To This Post Posted: 19 Jan 2011 at 01:48

[/QUOTE]

Very much planned (via tides) for Naval movement.

Not planned for player racial combat bonuses, but definitely planned for Lycanthrope and Undead units (both Faction units and Summoned units).

But, again, don't want to look too far down the path ahead!

SC
[/QUOTE]

yeah if we look to far down the line 
we will drool ourselves to death Ouch


Edited by kicking5251 - 19 Jan 2011 at 01:49
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Mandarins31 View Drop Down
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Direct Link To This Post Posted: 19 Jan 2011 at 02:02

oh ok, thanks for updating me  Smile

these are good things to know.

im just launching some ideas. but i know that if this is added, that will be after the actual important dev list.
That's true, i may be looking a bit too far, but i hope one day my brain storming may help :p




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Direct Link To This Post Posted: 19 Jan 2011 at 02:28
Any objections I see to this idea seem to be that players are opposed to automating the game. If the "general" idea is taken further then perhaps we could have an option so that we could make our armies arive at the same time as one player. however each player can only lead one other player (no chains). This would mean that half the alliance would need to be co-ordinated for an entire alliance to attack.
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