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Topic ClosedDelay Army Departure!

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Sloter View Drop Down
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Direct Link To This Post Posted: 13 Jul 2013 at 18:12
In some way there already is ability to delay armies arrival times.By using some of crafted weapons, using armies that except main division have one division without commanders and with only one slow moving unit (infantry or spear), there are many different combination that can reduce army speed so that less activ players dont need to be online too often (there is more than one launch time window so if they miss one they can always try it again later)

If idea is to have new feature that would enable group of players to arrive at any single location within same time i am not sure i would like to see that.It would be way too easy to send 1000 siege engines from 4 corners of map to any town and reduce it to 0 pop within seconds (of even better in 12 hrs and 1 second after siege camp is set).

That delay sending time thing would make things easier for those who are sending out troops to form siege camps but not so much for those who try to fight them off since they still do need to be activ and online to send their off troops to attack siege camps within limited time.It would be one sided advantage to anyone who organizes stack of defending armies while those who would attack that stack would still have to do it old school way.


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DeathDealer89 View Drop Down
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Direct Link To This Post Posted: 13 Jul 2013 at 19:14
Sloter brings up some  interesting ideas.

What if we had some type of crafted commander steed that allowed delays.  How much you wanted to delay could be based on what item was crafted.  easy craft 0-1hr, very difficult craft item 0-24hrs.  We could also do it via magic spells but I think crafted items would work better.

It would be a cost and additional planning is still needed but not so much that you have to be online 24/7.  

Also we can already send 1000 siege engines to  hit a city all within 5min of each other.  This simply makes it where players don't have to wake up a 3 am to do it.  And your example of how to change times doesn't work for siege engines like it does for other armies.  
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Sloter View Drop Down
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Direct Link To This Post Posted: 13 Jul 2013 at 19:29
Siege engines can also be delayed in same way (using divisions with no comms or using comms with less speed upgrade)

I just made few exmpls of how dedicated players can already effect arrival times, my true concern is that delayed sending time for armies would be give even more advantage to side that does sieging.Changing production time of troops already shifted balance in favor of defending armies.Dont forget that when sieges are done player that sending def armies can send from all over the map and still arrive at fairly precise time.They can even travel for several days and still be on time when siege is formed.On oposit side there are those who try to attack that siege and they are always limited only to troops that can attack siege camp within 24-36 hrs, so they are in start at disadvantage compared to siegers who can call on to all players from all over the map to protect camp.When that is combined with new production time for spear units there is already too many things that makes sieging easier.If delayed sending time is to be introduced it would become even worse.


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DeathDealer89 View Drop Down
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Direct Link To This Post Posted: 13 Jul 2013 at 19:59
Except that some think that an easier ability to siege is better.   There are already plenty of advantages for defenders of sieges.  

If your only worried about whether siege is easier or harder you will find that making it easier will make some players happy while making it more difficult will make others happy.  
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