Play Now Login Create Account
illyriad
   New Posts New Posts RSS Feed - Curious: Why are battles resolved instantly?
   FAQ FAQ   Forum Search    Register Register   Login Login

Topic ClosedCurious: Why are battles resolved instantly?

 Post Reply Post Reply Page  <1 234
Author
 Rating: Topic Rating: 1 Votes, Average 4.00   Topic Search Topic Search   Topic Options Topic Options
Anjire View Drop Down
Postmaster
Postmaster
Avatar

Joined: 18 Sep 2010
Status: Offline
Points: 688
Direct Link To This Post Posted: 13 Jan 2013 at 20:16
I think each army would also have a zone of control.  I'd think sov claims would also exert the same such zone of control slowing or negating the ability to sneak a force in behind say a sally forth.  Additionally, I'd think if you were sending your forces out from behind your walls you should be able to set a time limit on how long your forces would remain in combat.  



Back to Top
Loud Whispers View Drop Down
Wordsmith
Wordsmith
Avatar

Joined: 31 Jul 2012
Location: Saltmines
Status: Offline
Points: 196
Direct Link To This Post Posted: 14 Jan 2013 at 13:01
Originally posted by Rill Rill wrote:

Nine?   really?

I've only ever seen eight.

Late night brain, it fails me good.
Back to Top
Janosch View Drop Down
Wordsmith
Wordsmith
Avatar

Joined: 19 Oct 2011
Status: Offline
Points: 169
Direct Link To This Post Posted: 14 Jan 2013 at 16:33

Great idea. The terrain and attackers movement speed should/could also influence battle length. Heavy infantry storming a mountain vs. cavalry on plains...

This would even allow different sorts of rounds like manoeuvre, ranged attacks, cavalry attack and close combat. But that would be a larger project with much more influence on tactics, I suppose.

You like Democracy? Join the Old Republic!
Back to Top
Bomshanka View Drop Down
New Poster
New Poster
Avatar

Joined: 24 Jan 2012
Location: Denmark
Status: Offline
Points: 22
Direct Link To This Post Posted: 18 Jan 2013 at 02:48
I agree completely that non-instantaneous battles would add alot to the potential strategy of the game. The duration can be debated, but limiting the duration to within a day could also add an even larger advantage to proximity of the field of battle.

To dream on further and add to what Janosch suggests about tactical options, one thing I would love to see in some far removed hypothetical update was the possibility of setting formations for your armies. 

Imagine a grid resembling the battle field: You could place speartroops in the front if you expect to be met with cavalry, have units of cavalry placed on the far sides of the field, ordered to use flanking manouvres ect. All this would ofcourse be set before sending the army off to battle. This would not only allow tactical minds to battle out in a whole new way, testing wits with opponents on the best army formations, but also create an incitement for using mixed troop armies.
As it is now, the only sound strategy is to focus on one troop type per city and churn out as many as possible. An army comprising only archers is hardly realistic, even though I fully accept that realism is not the key in a game like this :)

I know this is far fetched and not likely to ever be implemented, but just think of the possibilities!
Back to Top
twilights View Drop Down
Postmaster
Postmaster
Avatar

Joined: 21 May 2012
Status: Offline
Points: 915
Direct Link To This Post Posted: 18 Jan 2013 at 03:37
the game nap had battle map like this, the trouble was it was limited and mainly against ai npc, soon the players figured out how to manipulate it to their favor, in this game i cant figure out the order of engagement of troops and thats probably for the best but the sad thing is right now volume beats quality and i am using this for advantage
Back to Top
 Post Reply Post Reply Page  <1 234
  Share Topic   

Forum Jump Forum Permissions View Drop Down

Forum Software by Web Wiz Forums® version 12.03
Copyright ©2001-2019 Web Wiz Ltd.