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Topic ClosedCrows Beak land claim

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Noryasha Grunk View Drop Down
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Joined: 11 Jun 2010
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Direct Link To This Post Posted: 21 Oct 2010 at 00:11
hI vould hef fought dem off.

Vell... tried to, henyvays.


Edited by Noryasha Grunk - 21 Oct 2010 at 00:12
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Larry View Drop Down
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Direct Link To This Post Posted: 21 Oct 2010 at 00:25
Originally posted by king eam king eam wrote:

H? has taken our spot of land that we were going to move to. We are now moving to the island of  -44 -980. Post here if you have any problems.

Originally posted by Larry Larry wrote:

Possession is 9/10ths of the law.

Told ya :p


Edited by Larry - 21 Oct 2010 at 00:25
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iluvpie3 View Drop Down
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Direct Link To This Post Posted: 21 Oct 2010 at 01:04
Meh,we got 5 towns in that area today,hopefully they wont bother with us and we'll coexist. Hopefully
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G0DsDestroyer View Drop Down
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Direct Link To This Post Posted: 21 Oct 2010 at 01:36
Take what land you want EAM the Aesir will not stand in your way.
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HonoredMule View Drop Down
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Direct Link To This Post Posted: 21 Oct 2010 at 03:27
We (Harmless) didn't even know our settlement plans clashed with yours.  We're up to our ears just working out non-human factors, and our internal claims organization was focused on a region that was only near this claim.

My own cities are all over the place because early birds sniped my little fork in the river, and I'm quickly discovering that I need HarmlessButler to know more (high-level information) about my cities to better organize and identify them.  I'm thinking "personal region" grouping for now, possibly followed by tagging to identify specializations and unfinished development/production plans.  Where's "UML for city planning" when you need it?
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Larry View Drop Down
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Direct Link To This Post Posted: 21 Oct 2010 at 04:47
What I would give for a bigger map at this point. An xml file of all squares and their terrain types would be totally sufficient.
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KillerPoodle View Drop Down
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Direct Link To This Post Posted: 21 Oct 2010 at 05:43
Originally posted by Larry Larry wrote:

What I would give for a bigger map at this point. An xml file of all squares and their terrain types would be totally sufficient.


OMG yes.  Even just a full screen map at the current scale would help a lot. Obviously full screen at half the scale would be 4x as good.
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Brids17 View Drop Down
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Direct Link To This Post Posted: 21 Oct 2010 at 06:14
I wonder how difficult it would be to implement a map that worked like google maps...
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Noryasha Grunk View Drop Down
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Direct Link To This Post Posted: 21 Oct 2010 at 12:30
Vit da vay dey hef tiles stored? and considerink how it vorks? its processor intensive. so rpetty difficult to get to vork cleanly, from my experience buildink da map for Armokumid. Vot ve vould be easier is to create sometink like da current map, doh, but allow hyu to zoom in on an area by setting an image map over da current map, to create a block about da size of da map ve did.

For better efficiency, vot ve need is zoomed out versions of da tiles all in a single image. Dat vould provide a really quick vay to load dem up.
If hi had dat and da tile data hI've requested in da data forum, me and Akhier could hef a world map up in a day or two. And hI can do da tiles image part, so dat just leaves vorld data and hI can give hyu guys vot hyu vant.
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Grunvagr View Drop Down
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Direct Link To This Post Posted: 21 Oct 2010 at 15:38
The relocate spell was bound to be a problem for the top alliances.  It's easier to move  3 or fewer towns for most people, than it is 6+ that the top players have.

And even a strong military doesn't matter... everyone is moving, nobody wants to send out a far-off siege because even if it succeeds, you waste a LOT of time, and by the time your boys get home someone else might have ninja'd the Censored spot.






Edited by Grunvagr - 21 Oct 2010 at 15:39
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