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Topic ClosedCrafting/Gathering/Trade Dev Chat Q&A!

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GM Luna View Drop Down
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Direct Link To This Post Topic: Crafting/Gathering/Trade Dev Chat Q&A!
    Posted: 24 Jul 2012 at 18:39
Hello all,

Tomorrow I'm going to steal GM Stormcrow and GM Thundercat away from the code mines to take some time and answer your questions for a dev chat. We'll be recording an audio QA session and then sharing it on our YouTube channel. This will be a little different than what we've done in the past because it won't be live (technical difficulties are keeping us from doing a livestream). I don't have a specific time that the recording will be available, just sometime tomorrow, July 25. 

So, here's your chance to ask anything! 

We'll be focusing on the crafting/gathering/trade systems so if you could direct your questions about those subjects they'll be more likely to get an answer than about other subjects. 

Post your questions in a reply below in the next 24 hours or so and we'll get to as many as possible!

Thanks.

GM Luna
GM Luna | Illyriad Community Manager | community@illyriad.co.uk

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Quackers View Drop Down
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Direct Link To This Post Posted: 24 Jul 2012 at 18:44
Will caravans cost us gold upkeep and will there be different caravans for different types of resources. Like larger caravans that move slower but can carry cows/horses. And if the caravans do cost gold upkeep will we be limited to only 70 caravans?

Will Orc spear units be able to equip war wolves?

Who won the race for the Dom Perignon (think that was the dirnk) trade version 2 team or the magic team?

Will different armor defend against different units or just help on different terrain?


Edited by Quackers - 24 Jul 2012 at 22:06
Make it your ambition to lead a quiet life, to mind your own business and to work with your hands, so that your daily life may win the respect of outsiders and so you will not be dependent on anybody.
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Direct Link To This Post Posted: 24 Jul 2012 at 18:44
Qu-- Can one of the crafted items be a Magical ThunderStormCrow Cod Piece so that our commanders can be as strikingly dashing as GMs TC and SC? ;)
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Direct Link To This Post Posted: 24 Jul 2012 at 18:46
Hi, does a significant part of the new features require prestige?
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Direct Link To This Post Posted: 24 Jul 2012 at 18:48
Think I'll wait till the video
 
lol Kumo.
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Direct Link To This Post Posted: 24 Jul 2012 at 18:48
Are some of the items to be harvested race specific ?
Will those new ressources we can harvest appear all over illyriad or each will be specific to a state ?

Kat

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Direct Link To This Post Posted: 24 Jul 2012 at 18:50
Luna,

Regarding gathering specifically: will there be a permanent set of harvesting locations for each "new" commodity or will there be a renewal flow? In other words, will these mining pits or herbs forest deplete over time while other spots be discovered regularly or are these sources' locations "cast in stone"?
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Direct Link To This Post Posted: 24 Jul 2012 at 18:55
Will we still be able to use the 'default' armour and weapons we have now or will we have to do gathering to produce even basic armour and weapons in the future?

How will the rules of the camp affect gathering of these new resources?

When hunting NPCs, will we be able to send gathering units in armies (like we can with diplomats) so that the army and gatherer can immediately start gathering any drops from the critters rather than having to send them afterwards? (The downside being that the army would have to sit there until the gatherers were done and they could die if the attack fails.)

Will we be able to craft mana into things (potions, crystals) so it can be traded (similar how it is with research and books)? If so, will this be available at the first crafting update or will it be coming later?

Will the spells we have access to now require special resources to cast in the future? How will special resources affect magic more generally?

Will the gathering buildings require additional resource upkeep besides food like the T2 buildings?

Will we be able to claim sovereignty over resource patches and if so will it affect them in some way (make it faster for you to gather and slower for non-allied players or replenishes more frequently)?

*EDIT* for the token off-topic question: Is there any news on the magic update?


Edited by Rohk - 24 Jul 2012 at 19:02

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Direct Link To This Post Posted: 24 Jul 2012 at 18:56
The gathering blog mentions herb locations disappearing if over-harvested.  Will such spawn spots then eventually re-appear somewhere else?  Or will they be gone forever ... thus introducing a scorched-earth strategy that suggests "if I can't have this no one will."
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Direct Link To This Post Posted: 24 Jul 2012 at 18:56
Can you talk a bit about the effect of using specialized equipment for troops? Specifically, might there be something like a short bow that increases the effectiveness of ranged units in forests? 
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