joekewl wrote:
1) Ability to cancel troops movement, building, research. Even if its limited or there is a penalty. 2) Ability to pick what resources you are plundering. Again, even if its limited but if I could tell my troops to focus on wood and they at least get some... 3) Dont know if this exists but I have a feeling it will be worth while if it doesnt... larger players have a handicap for attacking smaller players.
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1. Cancel Orders
Troop Movement:
I think we might allow cancellation of troop movement within (eg) 2 minutes of sending the troops out (in the case of an 'Oh My God, I just did what?!' moment). But I'm against doing much more than that, although I can see some hope for us allowing you to recall troops from Reinforcing duties in another player's town (or allow the player being reinforced to "send foreign reinforcements home").
Beyond that (for troops) you can always research and use the
Feint stratagem if that's your purpose. But I'm against the possibility of just changing your mind on a whim with an army in motion - it's potentially got too many gameplay balance issues with it, and would make all the careful preparation of a hostile diplomatic corps working against a player kind-of pointless.
Buildings & Research:
Yes, we might add this to the list. But the penalty is likely to be 100%. ie, we will probably permit players to just clear their queue out, but they're not going to get anything back from it (just like you don't get anything for Demolishing a building).
2. Ability to choose what resources you're plundering
Highly unlikely to happen, I'm afraid.
We want more thieves & armies plundering out there, not less. Letting players choose the resources they steal would reduce friction between players.
You already have the ability to pick what kind of resources you wish to gather from the NPC squares, and also what kind of resources you wish to focus on (through your town plot development, Geomancy spells, prestige etc), and I think that's more than enough!
3. Penalty for Large Alliances attacking smaller Alliances
GM Gryphon wrote:
Joe-- There is a mechanic for large alliances attacking small alliances (they have to pay much more in escrow)... Correct SC?
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Um, yes. Correct. For 4 more days only, though, then this is being removed with the Alliance changes as per the Announcements thread (and the thread at the top of this forum).