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LordOfTheSwamp
Forum Warrior
Joined: 23 May 2011 Location: Swamp of Fyrgis Status: Offline Points: 481 |
Posted: 20 Apr 2012 at 05:56 |
Kurdruk's Pit is the ultimate des res for the discerning Orc.
131/529
It has no growth potential, it's impossible to defend from my other towns, yeah, yeah, whatever.
But consider:
* At the centre of the biggest swamp in Elgea, the stench that blows in from the marsh is a delight to the discerning Orc nose.
* Its' breweries produce the world famous Bog Beer, brewed nowhere else. It's beer, it stinks like the swamp, and it has extra crunchy bits. And chewy bits. And wriggling bits. The wriggling bits are especially good.
* It's just down the road from the multi-racial Fyrgis party town of Lostwithiel, where the tourist can always find such delights as toad-poking contests and or scorpion-baiting matches.
* And best of all, no Elves. They get all nauseous in the swamp, you see.
I'm sorry to enter the contest so early with such an obviously superior town. I mean, you can enter you "carefully optimised 15k T2 Elf Cavalry City of of Doom" if you want but really, you're outclassed.
;-)
Edited by LordOfTheSwamp - 20 Apr 2012 at 06:00
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"A boy is building sandcastles on a beach. You go and kick down his castle. You could say that it only reflects how you play with sandcastles. Others may think it reflects who you are." - Ander.
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LordOfTheSwamp
Forum Warrior
Joined: 23 May 2011 Location: Swamp of Fyrgis Status: Offline Points: 481 |
Posted: 20 Apr 2012 at 06:08 |
Ok, Ok, in the interest of giving examples of genuinely intelligently placed towns for new players to look at... here's an example of a defensively constructed town.
29/800
Icebitten Crags
* Defending against attacks and raids, the mountaintop location is perfect.
* Defending against sieges, every single surrounding square is a Plains, which makes it vulnerable to cavalry counterattacks (Kurdruk? have cavalry? surely not!)
* It's close to my (and my Alliance's) other cities if it requires rapid reinforcement or siege-breaking.
* Half the surrounding Plains are also a rare biome, so most peoples' armies will be vulnerable there to counters from an alliance ("The Lords of Frost", really, what Warfare Colleges do you think we tend to build?) accustomed to fighting in the Arctic.
* It has a couple of extra food squares nearby, so isn't too restricted on growth.
And as a bonus, it's slightly more interesting that a generic food-fest military town. Yes, I have one or two of those as well, but they're dull.
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"A boy is building sandcastles on a beach. You go and kick down his castle. You could say that it only reflects how you play with sandcastles. Others may think it reflects who you are." - Ander.
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Conclave
New Poster
Joined: 04 Oct 2011 Status: Offline Points: 5 |
Posted: 20 Apr 2012 at 10:21 |
Ah Great Orc Kurdruk, while I admire the defensive properties of your Icebitten Crags, such defences are feeble by comparison with the ancient seat of my family, the old town of Sphettos.
minus 314 by minus 820
While an army camped without your walls might be vulnerable to your howling hordes, an army that sought to camp without my walls would simply drown.
Your reinforcements might be close, but I hazard that my reinforcements from Sphettos North Point and Sphettos Agora would reach my Old Town more swiftly.
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Createure
Postmaster General
Joined: 07 Apr 2010 Location: uk Status: Offline Points: 1191 |
Posted: 20 Apr 2012 at 14:07 |
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I liked your first suggestion more LoTS.
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Ander
Postmaster General
Joined: 24 Apr 2011 Status: Offline Points: 1269 |
Posted: 20 Apr 2012 at 16:06 |
This is awesome!
But I have most of my cities in mediocre locations, a few in strikingly mediocre locations.
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Ander
Postmaster General
Joined: 24 Apr 2011 Status: Offline Points: 1269 |
Posted: 20 Apr 2012 at 16:10 |
Aurordan wrote:
If we can siege it, it wasn't a very well placed city, was it? |
Good point Aurordan
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Albatross
Postmaster General
Joined: 11 May 2011 Status: Offline Points: 1118 |
Posted: 20 Apr 2012 at 17:10 |
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-1002|44
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Silent/Steadfast
Postmaster
Joined: 03 Jun 2011 Location: Pacific County Status: Offline Points: 553 |
Posted: 20 Apr 2012 at 17:28 |
-692/451
For basic resource production. It has not only 14 and 16 food squares nearby, but also clay, iron, and wood (the three more crucial building materials, in my opinion).
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"Semantics are no protection from a 50 Megaton Thermonuclear Stormcrow."-Yggdrassil (June 21, 2011 6:48 PM)
"SCROLL ya donut!" Urgorr The Old (September 1, 2011 4:08 PM)
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Hora
Postmaster
Joined: 10 May 2010 Status: Offline Points: 839 |
Posted: 22 Apr 2012 at 22:38 |
My own towns usually found some good places, but none could actually top this city:
"Otang" of McFarhquar (located at 302/-908).
It is positioned on a Bountiful Lands, thus has optimal basic values from the start.
It has a 17 and a 19 food spot nearby, further it is surounded by some 7 food squares with additional boni on horse and cavalry production.
So at least for "best cavalry city", it will be hard to find a better spot than that one (me getting a little bit envious...
 ).
So vote for this fine example of a city...
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