Cities Next to Tounament Squares |
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Seadog
New Poster Joined: 02 Jul 2015 Location: Shardlands Status: Offline Points: 16 |
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Quote Reply Posted: 08 Jun 2016 at 15:18 |
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I certainly feel that placing a city next to a tournament square is against the spirit of the tournament. This is particularly the case when the tournament square is held by a different alliance than the one placing the city. If a tournament square is considered to be a strategic resource and there is value in settling near it, surely whoever is currently occupying that square has a claim to it? What would be the position if a city exodused next to an occupied mine or grape plot?
Personally I would like to see new tournament squares for each tournament. I understand that this would involve more work from the developers and is unlikely to happen. Random placement of the tournament squares would mean that any advantages of being close to certain squares would not be carried over to the next tournament. It would also give us different terrain types each time.
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Diva
Forum Warrior Joined: 20 Dec 2011 Location: United States Status: Offline Points: 416 |
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Quote Reply Posted: 08 Jun 2016 at 16:17 |
Different eyes see solutions. This is a good one.
Though exodus or settle still might happen, it's a partial one so far. Positive will always have a negative or a way around it.
There's a way though, just haven't seen it posted yet.. LOL :/
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"Um diva.... you are sort of acting like a .... diva...." - PhoenixFire
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Rill
Postmaster General Player Council - Geographer Joined: 17 Jun 2011 Location: California Status: Offline Points: 6903 |
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Quote Reply Posted: 08 Jun 2016 at 18:35 |
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A rush to Exodus near tourney squares? /me looks around Utopia
There goes the neighborhood ...
Seriously I don't think we need any "rules" around tourney squares. There is one general rule in Illyriad, which is that if you piss people off, there will be consequences. Mostly I try to avoid pissing people off for that reason.
Hey, no one ever said I was good at this.
Edited by Rill - 08 Jun 2016 at 19:05 |
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Boobylicious
New Poster Joined: 08 Jun 2016 Status: Offline Points: 3 |
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Quote Reply Posted: 08 Jun 2016 at 18:44 |
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I say yes fair target!
If a city is moved directly next to a tournament square
for the tournament, then surely it
is part of the tournament? And if it's part of the tourney then it's fair game. If an alliance wants an advantage over a tourney square by placing a city next to it, then they should be challenged for the dominance. If they can successfully defend the city
as well as the square then I feel it adds a whole new level for king-of-the-hill tournament. And if they can't then they shouldn't put a city near a square.
But if a city that has been there weeks, months or years before the tourney square was made then its just bad luck. Those cities are fine in my book as they have not been placed there for a tournament square.
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Tensmoor
Postmaster General Joined: 07 Apr 2015 Location: Scotland Status: Offline Points: 1579 |
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Quote Reply Posted: 08 Jun 2016 at 18:47 |
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Rill - piss people off???? Checks to see what alternative reality he's wandered into...
I do like the idea of the squares being different each time but to paraphrase Diva - somebody will always find a way to gain an advantage. |
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kodabear
Postmaster General Player Council - Astronomer Joined: 18 Jun 2013 Location: Lucerna Status: Offline Points: 1237 |
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Quote Reply Posted: 08 Jun 2016 at 18:49 |
How are you going to be able to tell if a city was there before the
tourney square was made?
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Brandmeister
Postmaster General Joined: 12 Oct 2012 Location: Laoshin Status: Offline Points: 2396 |
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Quote Reply Posted: 08 Jun 2016 at 18:54 |
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I think it's perfectly acceptable to destroy snooper armies sent to monitor tournament squares. I have both sent such armies, and destroyed such armies. They are a de facto extension of the armies fighting on the square itself.
Most of the posts here have focused on destroying a city moved next to a tournament square. If the adjacent troops are an unfair advantage, then why not eliminate the troops, and leave the city intact? It seems that so many players in this game want to take conflicts straight to the ultimate escalation, the siege. Destroying a city can result in reciprocation, which naturally results in war. Wiping out a tournament city's troops, while hostile, seems more on parity. The moved city is being used as a troop container to dominate the tournament square, and eliminating those tournament troops is an extension of competing for the square. If it really bothers you, claim Sovereignty V and move your own tournament city adjacent to the square to neutralize their advantage. I think an argument could be made that violating the 10 squares around the tournament square negates that specific city's rights to 10 squares. Any move made against the city itself could be construed as hostility, so the main factor to evaluate is the hostility of the alliance trying to dominate the square, and their willingness and ability to escalate any response, and your own ability to handle that response. In short, it gets handled by politics on a case-by-case basis, pretty much like every other issue in Illyriad. |
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Boobylicious
New Poster Joined: 08 Jun 2016 Status: Offline Points: 3 |
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Quote Reply Posted: 08 Jun 2016 at 19:10 |
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"How are you going to be able to tell if a city was there before the
tourney square was made?"
There might be a clever tech-guy thing to do or some are just obvious, like low pop cities full of cottages directly next to squares, or cities with low pop or very little sov. Or most of dittobite's are next to tourney squares. Now if someone razed one or two of them... Edited by Boobylicious - 08 Jun 2016 at 19:19 |
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jtk310
New Poster Joined: 05 Jun 2012 Location: USA Status: Offline Points: 35 |
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Quote Reply Posted: 08 Jun 2016 at 19:20 |
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I have a city near the Westmarch square. In fact, we have several cities near the square (just as many alliances have several cities near some square or another). Sure, I have an advantage on that one square, but that won't win me the tournament. There are a bunch of squares, and alliances who have folks ready to compete in multiple areas have a better chance than us geographically contained folks. Especially at an advantage are large alliances, as extra cities and extra troops confer a much larger advantage than proximity ever could, especially if you have the ability to get your timings correct. In the end, what assets you have at your disposal and your ability to put those assets to use is going to be the main determining factor. Maybe I am wrong, but that seems apparent to me.
This entire idea of attacking cities due to their proximity to a tournament square, to me, seems like asking for trouble. I would argue that that attacking cities is a quick way to derail a tournament because (at least in my case) it will almost certainly lead to broader skirmishes or even war, and the tournament would then take up valuable troops that would instead be put to use attempting to deal with the aggressors.
EDIT: hmm, just realized that a giant alliance could in theory move a few of their cities to every single square and "compete" in that way, so we are talking about more than the occasional city near a tournament square inside an alliance bloc. If someone takes it to that extreme I will revisit my opinion. Seems like that would leave them pretty vulnerable outside of tournament time to local powers wiping their isolated cities out of their areas.
Edited by jtk310 - 08 Jun 2016 at 19:26 |
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Boobylicious
New Poster Joined: 08 Jun 2016 Status: Offline Points: 3 |
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Quote Reply Posted: 08 Jun 2016 at 19:35 |
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It
cant help you win the tournament but it
can help you a win regional prize(s).
And lets take a look at vCrow, the obvious tourney dominators, cities in BL. How many are near tournament squares?
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