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GM Stormcrow View Drop Down
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Direct Link To This Post Topic: Change to %age reduction calculation
    Posted: 24 Sep 2011 at 17:50
Hi everyone,

Due to what can only be described as a monumental mathematical mistake, we're changing the way many of the new T2 "multiple buildings" calculate their improvement (or upkeep reduction) numbers.

Instead of:
  • Building 1 = Full Bonus (eg +20%)
  • Building 2 = Full Bonus divided by 2 (eg +10%)
  • Building 3 = Full Bonus divided by 3 (eg +6.66%
  • Building 4 = Full Bonus divided by 4 (eg +5%)
  • etc

We're moving the system over to consistent halving with each new building.
  • Building 1 = Full Bonus (eg +20%)
  • Building 2 = Full Bonus divided by 2 (eg + 10%)
  • Building 3 = Full Bonus divided by 4 (eg + 5%)
  • Building 4 = Full Bonus divided by 8 (eg + 2.5%)
  • etc
This change has gone into immediate effect for the Arctic Warfare College, Jungle Warfare College and Desert Warfare College, and will shortly be rolled out to the upkeep reduction buildings as well.

Apologies for this sudden change.

Regards,

SC


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Manannan View Drop Down
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Direct Link To This Post Posted: 24 Sep 2011 at 17:56
I was wondering if my math was right on it originally... I was waiting for someone else to comment on it. Nearly a DOH! moment there SC.  LOL
Doesn't look good... doesn't look bad either!

"Manananananananananan, so long Sir, and thanks for all the fish." ~ St.Jude
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Direct Link To This Post Posted: 24 Sep 2011 at 18:37
I think I might have an inclination about what the mistake might have been...

1.5% reduction in troop costs per level...

first builing reduction at level 20 = 30%
second " " " " " = 45%
third " " " " " = 55%
4th = 62.5%
etc.
etc.
etc.
15th = 99.54%
16th = 101.42% reduction in troop costs... means you are generating gold by owning troops...

good job SC/TD I love you guys Hug



Edited by Createure - 24 Sep 2011 at 18:37
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Direct Link To This Post Posted: 24 Sep 2011 at 18:42
And by the way... incase anyone is now wondering/unaware:

Max possible bonus (assuming infinite buildings) is just TWICE the bonus of a single level 20 building.

Personally I would prefer to see a reduction by 1/3 with each successive building:

1st building: 30%
2nd: 20%
3rd: 13.33%
4th: 8.889%
5th: 5.96%
etc.

Which gives max bonus -> less than 90%.



Edited by Createure - 24 Sep 2011 at 18:43
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Direct Link To This Post Posted: 24 Sep 2011 at 19:07
 
Originally posted by Createure Createure wrote:

And by the way... incase anyone is now wondering/unaware:

Max possible bonus (assuming infinite buildings) is just TWICE the bonus of a single level 20 building.

Personally I would prefer to see a reduction by 1/3 with each successive building:

1st building: 30%
2nd: 20%
3rd: 13.33%
4th: 8.889%
5th: 5.96%
etc.

Which gives max bonus -> less than 90%.


Insanity! Wink Unless you're honestly saying you want to see the possibility of 1 million unit armies in a single town...?!

SC

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Createure View Drop Down
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Direct Link To This Post Posted: 24 Sep 2011 at 19:21
I guess that is already possible... it just requires a little gold redistribution. ^^
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Direct Link To This Post Posted: 24 Sep 2011 at 19:22
Well, possibly; but we don't mind an "effort" factor playing a part in this - it's the "balanced town" scenario that's the scary one!

SC
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Direct Link To This Post Posted: 24 Sep 2011 at 20:31
is it even possible to support so many unit % buildings  whit basic res in the first place???
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Direct Link To This Post Posted: 24 Sep 2011 at 20:40
Originally posted by Kilotov of DokGthung Kilotov of DokGthung wrote:

is it even possible to support so many unit % buildings  whit basic res in the first place???

All resource plots and supporting buildings at level 20, you'd have nearly 12500 + 40% = ~17,000 production, at 25% tax. Even with close to 100% tax you'd still have slightly less than 9,000 resource per hour and no more buildings to build. At your size and mine, we can only dream about all that! Tongue
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Direct Link To This Post Posted: 24 Sep 2011 at 20:54
Originally posted by Ander Ander wrote:

Originally posted by Kilotov of DokGthung Kilotov of DokGthung wrote:

is it even possible to support so many unit % buildings  whit basic res in the first place???

All resource plots and supporting buildings at level 20, you'd have nearly 12500 + 40% = ~17,000 production, at 25% tax. Even with close to 100% tax you'd still have slightly less than 9,000 resource per hour and no more buildings to build. At your size and mine, we can only dream about all that! Tongue


my size of mine?
my size of mine is just fine, thank you.
and i know how much the max production is.
my question remains.
if i make ...say 10 infantry gold reduction buildings at level 20, how the heck am i supposed to pay for that? ( whit rocks i mean)
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