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Topic ClosedBrewing Optimized City?

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Brandmeister View Drop Down
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Direct Link To This Post Posted: 05 Feb 2013 at 21:17
My target is +400%. Time will tell if that's attainable at Neu Braumeisterburg. Or I suppose I could do the math and model it in advance, which would also be a fun exercise.

:)

+240% (16x Sov III @ +5%, 9000 gold/hr, 9600 res/hr)
+160% (4x Sov V   @ +8%, 2800 gold/hr, 9600 res/hr)

I don't think I could sustain 19200/hr of clay, iron or stone. Especially after raising taxes to support the gold/hr requirement. Obviously I'd need to look at some different configurations that reduce the hourly resource cost.
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Direct Link To This Post Posted: 05 Feb 2013 at 21:46
If you were use a 5 food city you could sustain 19200/hr of the basic resources.  You'd have to find a different means of gold income because at most you'd be able to have a tax rate of 10% in doing so.  

This configuration would net you 8% more production bonus with the same resource consumption:

4x Sov IV @+8% =  128  (4800 Res/hr)
8x Sov IV @+5% =  160   (9600 Res/hr)
8x Sov III @5% =  120 (4800 Res/hr)

76.2 beer/hr  so you could probably make up the gold income selling off the beer.  

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Direct Link To This Post Posted: 05 Feb 2013 at 22:46
That's over 1800 beer per day. Pretty respectable output for a single city!
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Direct Link To This Post Posted: 05 Feb 2013 at 22:55
How will you supply the food for all that beer?
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Direct Link To This Post Posted: 05 Feb 2013 at 23:32
Originally posted by The_Dude The_Dude wrote:

How will you supply the food for all that beer?

+1500 food/hour is needed which is, again, doable even with a 5 food city running ~12000 pop or less.  



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Direct Link To This Post Posted: 06 Feb 2013 at 03:01
I've got the Gnome Brew discovery, which cuts the requirement from 25 food to 20 food. The city is on a 7 food spot, but the population really isn't that large. I think a Nature's Bounty, a flourmill and maybe a few food sov should do the trick.
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