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Topic ClosedBetter theft A/D specialisms

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Albatross View Drop Down
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Direct Link To This Post Topic: Better theft A/D specialisms
    Posted: 17 Jun 2012 at 16:50
How about setting T1 thieves to defend a particular resource (for defensive bonus, at the expense of defence of other items), and correspondingly, T2s thieves to attempt theft of a particular resource (with less chance of finding and taking other resources)?

Switching the specialism takes time (training/configuration time, decommissioning time), and perhaps we can have a costly research tree for the capability? If the diplomatic pool of thieves were to be divided into 'packs' (analogy with 'armies' in military), to allow more than one specialism per city, then to avoid exploits, unit transfers may only occur to/from non-specialised packs.

The notion could be extended further, to allow caravans to better carry particular loads (with a corresponding penalty for transporting other resources).

I feel this would add some extra dimension to the diplo gameplay, allowing an edge where effort is put in, preventing players from dominating entirely with big numbers. I also feel it preserves the existing game balance, because it is neutral overall: we're just introducing wider variances of attack and defence.
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twilights View Drop Down
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Direct Link To This Post Posted: 17 Jun 2012 at 17:12
excellent idea, this opens alot of new possible strategies, i love chess game play and not just slugfest who has the biggest army tactics, this game has so much potential to be so awesome, keep thinking up more ideas like this! dip also have that random death thing,  awesome idea, it kept me from living off inactives and others for resources, random play plus specialization adds so many more dimensions to the game.....great idea! 
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