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Topic Closedawesome war happening, where to get infor?

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Rill View Drop Down
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Direct Link To This Post Posted: 05 Jun 2013 at 03:26
Let's see if we can further derail this thread by making negative comments about other posters.
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Direct Link To This Post Posted: 05 Jun 2013 at 04:03
Rill that is completely off topic, please stay on topic about the phantom war!
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Direct Link To This Post Posted: 05 Jun 2013 at 11:10
Originally posted by Sisren Sisren wrote:

they seem to be the same person.


I just want to say that Gemley the dwarf is his own player and always will be.  We are not the same player although we did both share time in DLORD and I later joined his Gondor alliance for a while as Dain Ironfoot .  Gem doesn't see eye to eye with some of things that I have said and done Illy but I have tremendous respect for him as an Illy gamer. That's why I have made this post.
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Aral View Drop Down
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Direct Link To This Post Posted: 06 Jun 2013 at 22:33


Attackers: Unit: Quantity: Casualties: Survivors:
Troops:  Charioteers 26 26 0
Troops:  Charioteers 20 20 0
Troops:  Charioteers 20 20 0
Troops:  Charioteers 20 20 0
Commander: Hyo DS 1  Knight 1 Damaged for 150, 0 health remains.
Troops:  Knights 98561 98561 0
Commander: Hyo DS 2  Knight 1 Damaged for 150, 0 health remains.
Commander: Hyo DS 3  Knight 1 Damaged for 150, 0 health remains.
Commander: Hyo DS 4  Knight 1 Damaged for 150, 0 health remains.
Commander: Hyo DS 5  Knight 1 Damaged for 150, 0 health remains.


Defenders: Unit: Quantity: Casualties: Survivors:
Commander: spearman  Militiaman 1 Damaged for 30, 120 health remains.
Troops:  Militiamen 5000 1545 3455
Commander: expendable  Militiaman 1 Damaged for 30, 70 health remains.
Troops:  Militiamen 200 62 138
Troops:  Pikemen 223 69 154
Troops:  Pikemen 987 305 682
Troops:  Pikemen 500 155 345
Troops:  Pikemen 17358 5361 11997
Troops:  Pikemen 15000 4633 10367
Troops:  Pikemen 10000 3089 6911
Commander: Neener  Pikeman 1 Damaged for 30, 170 health remains.
Troops:  Pikemen 10000 3089 6911
Commander: Bradshaw  Pikeman 1 Damaged for 30, 270 health remains.
Troops:  Pikemen 7000 2162 4838
Troops:  Pikemen 1332 412 920
Troops:  Pikemen 7276 2247 5029
Commander: Morta 4.1 Phal  Phalanx 1 Damaged for 30, 170 health remains.
Troops:  Kobold Cohorts 60260 18614 41646
Commander: Spear  Kobold Cohort 1 Damaged for 30, 70 health remains.
Troops:  Kobold Cohorts 12645 3906 8739
Troops:  Kobold Cohorts 57900 17885 40015
Troops:  Kobold Cohorts 14868 4592 10276
Troops:  Kobold Cohorts 13773 4254 9519
Troops:  Kobold Cohorts 11124 3437 7687
Troops:  Kobold Cohorts 41904 12944 28960
Commander: Cohort 1  Kobold Cohort 1 Damaged for 30, 70 health remains.
Troops:  Kobold Cohorts 12112 3741 8371
Troops:  Kobold Cohorts 24250 7490 16760
Troops:  Kobold Cohorts 62664 19356 43308
Troops:  Kobold Cohorts 15649 4833 10816
Troops:  Kobold Cohorts 69650 21514 48136
Troops:  Kobold Cohorts 55190 17048 38142
Commander: Spear  Kobold Cohort 1 Damaged for 30, 70 health remains.
Troops:  Clan Guardsmen 1 1 0
Troops:  Clan Guardsmen 5000 1545 3455
Troops:  Clan Guardsmen 4000 1236 2764
Troops:  Clan Guardsmen 4000 1236 2764
Troops:  Clan Guardsmen 6477 2001 4476
Troops:  Clan Guardsmen 5880 1817 4063
Commander: Orc Spear  Clan Guardsman 1 Damaged for 30, 170 health remains.
Troops:  Clan Guardsmen 5049 1560 3489
Commander: Conan  Swordsman 1 Damaged for 30, 320 health remains.
Troops:  Fangs 51345 15860 35485
Troops:  Archers 2000 618 1382
Commander: Robin Hood  Archer 1 Damaged for 30, 320 health remains.
Troops:  Archers 100 31 69
Commander: Boose  Longbowman 1 Damaged for 30, 70 health remains.
Troops:  Longbowmen 10000 3089 6911
Troops:  Longbowmen 3000 927 2073
Troops:  Sentinels 9031 2789 6242
Troops:  Sentinels 10659 3292 7367
Troops:  Sentinels 3000 927 2073
Commander: Commander I  Elven Trueshot 1 Damaged for 30, 320 health remains.
Troops:  Elven Trueshots 28507 8805 19702
Commander: Commander I  Elven Trueshot 1 Damaged for 30, 320 health remains.
Troops:  Elven Trueshots 24868 7681 17187
Commander: morta 2.1. arq  Elven Trueshot 1 Damaged for 30, 270 health remains.
Troops:  Elven Trueshots 28399 8772 19627
Troops:  Elven Trueshots 100 31 69
Commander: 5  Elven Trueshot 1 Damaged for 30, 70 health remains.
Troops:  Elven Trueshots 100 31 69
Troops:  Elven Trueshots 4072 1257 2815
Commander: 2  Elven Trueshot 1 Damaged for 30, 70 health remains.
Troops:  Elven Trueshots 100 31 69
Commander: 3  Elven Trueshot 1 Damaged for 30, 70 health remains.
Troops:  Elven Trueshots 100 31 69
Commander: 4  Elven Trueshot 1 Damaged for 30, 70 health remains.
Troops:  Elven Trueshots 100 31 69
Commander: 4  Elven Trueshot 1 Damaged for 30, 70 health remains.
Troops:  Elven Trueshots 100 31 69
Commander: 5  Elven Trueshot 1 Damaged for 30, 70 health remains.
Troops:  Elven Trueshots 100 31 69
Commander: 1  Elven Trueshot 1 Damaged for 30, 70 health remains.
Troops:  Elven Trueshots 5000 1544 3456
Commander: 1  Elven Trueshot 1 Damaged for 30, 70 health remains.
Troops:  Elven Trueshots 12966 4005 8961
Commander: 2  Elven Trueshot 1 Damaged for 30, 70 health remains.
Troops:  Elven Trueshots 100 31 69
Commander: 3  Elven Trueshot 1 Damaged for 30, 70 health remains.
Troops:  Elven Trueshots 100 31 69
Commander: 4  Elven Trueshot 1 Damaged for 30, 70 health remains.
Troops:  Elven Trueshots 100 31 69
Commander: 5  Elven Trueshot 1 Damaged for 30, 70 health remains.
Troops:  Elven Trueshots 100 31 69
Commander: 1  Elven Trueshot 1 Damaged for 30, 70 health remains.
Troops:  Elven Trueshots 5700 1760 3940
Commander: 1  Elven Trueshot 1 Damaged for 30, 320 health remains.
Troops:  Elven Trueshots 11227 3468 7759
Commander: 2  Elven Trueshot 1 Damaged for 30, 70 health remains.
Troops:  Elven Trueshots 100 31 69
Commander: 3  Elven Trueshot 1 Damaged for 30, 70 health remains.
Commander: Commander I  Elven Trueshot 1 Damaged for 30, 70 health remains.
Troops:  Elven Trueshots 19922 6153 13769
Commander: Commander I  Elven Trueshot 1 Damaged for 30, 370 health remains.
Troops:  Elven Trueshots 23829 7360 16469
Commander: 3.1 arqu  Elven Trueshot 1 Damaged for 30, 370 health remains.
Troops:  Elven Trueshots 14145 4369 9776
Commander: Commander I  Elven Trueshot 1 Damaged for 30, 320 health remains.
Troops:  Elven Trueshots 27967 8639 19328
Commander: Commander I  Elven Trueshot 1 Damaged for 30, 320 health remains.
Troops:  Elven Trueshots 27793 8585 19208
Commander: Commander I  Elven Trueshot 1 Damaged for 30, 320 health remains.
Troops:  Elven Trueshots 28605 8836 19769
Commander: morta el arquero  Elven Trueshot 1 Damaged for 30, 120 health remains.
Troops:  Elven Trueshots 20952 6472 14480
Commander: Commander I  Elven Trueshot 1 Damaged for 30, 320 health remains.
Troops:  Elven Trueshots 28312 8745 19567
Commander: Commander I  Elven Trueshot 1 Damaged for 30, 320 health remains.
Troops:  Elven Trueshots 28511 8807 19704
Troops:  Clanguards 208 65 143
Troops:  Clanguards 1200 371 829
Troops:  Clanguards 1111 344 767
Troops:  Clanguards 1000 309 691
Troops:  Clanguards 777 241 536
Troops:  Death Dealers 3478 1075 2403
Troops:  Death Dealers 1428 442 986
Troops:  Death Dealers 600 186 414
Commander: Bruce Lee  Charioteer 1 Damaged for 30, 370 health remains.
Commander: Elite Commander 4  Knight 1 Damaged for 30, 420 health remains.
Troops:  Knights 500 155 345
Commander: K1  Knight 1 Damaged for 30, 570 health remains.
Commander: k1  Knight 1 Damaged for 30, 570 health remains.
Commander: Elite Commander 4  Knight 1 Damaged for 30, 70 health remains.
Troops:  Knights 500 155 345
Commander: Elite Commander 3  Knight 1 Damaged for 30, 170 health remains.
Troops:  Knights 500 155 345
Commander: Weight Lifting Lulu  Wolfrider 1 Damaged for 30, 70 health remains.
Commander: Jerry  Wolfrider 1 Damaged for 30, 370 health remains.
Commander: Wolfrider 1  Wolfrider 1 Damaged for 30, 70 health remains.
Commander: Wolfrider 1  Wolfrider 1 Damaged for 30, 320 health remains.
Commander: Wolfrider 1  Wolfrider 1 Damaged for 30, 320 health remains.
Commander: Lizard Lady  Wolfrider 1 Damaged for 30, 270 health remains.
Commander: Dances with Wolves  Wolfrider 1 Damaged for 30, 570 health remains.
Commander: General Morbo  Wolfrider 1 Damaged for 30, 470 health remains.
Commander: Wolfrider 2  Wolfrider 1 Damaged for 30, 170 health remains.
Commander: Wolfrider 2  Wolfrider 1 Damaged for 30, 70 health remains.
Commander: Wolfrider 1  Wolfrider 1 Damaged for 30, 220 health remains.
Commander: Gay Jesus  Wolfrider 1 Damaged for 30, 570 health remains.
Commander: God of the Darkness  Wolfrider 1 Damaged for 30, 570 health remains.
Commander: Spotted Pinto Bean  Wolfrider 1 Damaged for 30, 570 health remains.
Commander: Dinah  Wolfrider 1 Damaged for 30, 570 health remains.
Commander: Lethal Chip  Wolfrider 1 Damaged for 30, 570 health remains.



Edited by Aral - 06 Jun 2013 at 22:41
Aral Llc is not responsible for any grievous bodily harm sustained while reading this signature. No rights reserved.
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Salararius View Drop Down
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Direct Link To This Post Posted: 06 Jun 2013 at 23:41
If you could build 10 knights/hour, that many would still take 15 months to make.  At regular build speeds, it would take 30 months.  What is the sov boost on that town?

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Brandmeister View Drop Down
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Direct Link To This Post Posted: 07 Jun 2013 at 00:20
That guy is getting his clay's worth from his parade grounds!

@Salararius: I've got a +176% boost going from 12x Sov II. It's conceivable that Hyo was running a 3-5x speed multiplier, or maybe much more if he were supporting the sov with books and external resource shipments. DS probably means his city Don't Spit, so you can look at the sov levels yourself.

Edited by Brandmeister - 07 Jun 2013 at 00:23
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Direct Link To This Post Posted: 07 Jun 2013 at 00:51
I would expect that he was running heavily negative in gold production as well. It paid off for him this time, but isn't that pretty risky? If they had scouted his city, seen the troops he was paying and swarmed him with thieves till he ran out of gold wouldn't his whole army have deserted?
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Rill View Drop Down
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Direct Link To This Post Posted: 07 Jun 2013 at 01:26
It's extremely difficult to thieve that much gold from a city.  Most established cities have at least 100 million gold -- often more.  To thieve 100 million gold would require 1.3 million t2 orc thieves (which have the highest carrying capacity in the game).  

You would therefore have to have 13 missions of 100k orc thieves, all of which succeeded, in order to deplete the gold.   That's IF they picked up nothing but gold, which is somewhat unlikely.  They would probably pick up basic resources at least some of the time, so it's more likely it would take a minimum of 21 missions.  If you send 21 separate missions, it's fairly likely that at least one would fail -- and you'd lose 100k t2 orc thieves, with the consequent rebuilding time.

A large alliance could certainly collaborate and do this, but remember, this is what it would require to clear gold from ONE city -- and the player could simply transfer the gold from another city to cover the losses, or from a trade hub.

That's also assuming that the city maintained only an "average" supply of gold.  Most people who chose that particular strategy would likely maintain a larger supply of gold, say 500 million or even 1 billion.  An entire alliance dedicated almost exclusively to thieves would have some difficulty removing that much gold.

In addition, the city could be designated as the alliance capital at any time.  This would give the city's owner instant access to the alliance gold account -- to be transferred instantly into its coffers, with no possibility of blockade.  Granted, this would not automatically work for more than one city at a time (because there are limitations on how frequently one can change the alliance capital), but if an alliance wanted to run one extremely large army, this would be a feasible tactic.

Yes, running negative on gold raises the potential for troops to desert, but for an enemy to cause this to happen is not as easy as one might think.


Edited by Rill - 07 Jun 2013 at 01:40
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Salararius View Drop Down
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Direct Link To This Post Posted: 07 Jun 2013 at 02:01
Originally posted by Brandmeister Brandmeister wrote:

That guy is getting his clay's worth from his parade grounds!

@Salararius: I've got a +176% boost going from 12x Sov II. It's conceivable that Hyo was running a 3-5x speed multiplier, or maybe much more if he were supporting the sov with books and external resource shipments. DS probably means his city Don't Spit, so you can look at the sov levels yourself.

Don't Spit could have a little over 4x sov multiplier.  That estimate is right on if all that sov is dedicated to cav production.
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Direct Link To This Post Posted: 07 Jun 2013 at 11:20
Can someone calculate what effect would t2 elf archer attack had against this kind of stack?Or even t1 elf archer?
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