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Topic ClosedAuto kicking.

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Tordenkaffen View Drop Down
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Direct Link To This Post Posted: 04 Sep 2011 at 20:48
Your suggestion has merit Ector, although I do feel you are accomodating the inactive party a little too much - I mean being completely absent for two months *is* quite a long time, and with the option to assign a sitter for 3 months (roughly), I do feel the capture/raze rights should at some point go from the alliance and to the community.

Oh and just to be clear, I dont know hotattack and the suggestion itself is not in itself aimed at him in any way, the forum post merely asserts how commonly the takeover practice is now being used in Illyriad.

I do not see the auto-kicking function as being in any way a terminal step for a player. His allies can sit his account, remove ongoing sieges if they occur, and provided that he does not lie very closely to hostile minded players, theres a big chance that his cities will survive unscathed. But if the player is of great inconvenience to other active players, he should have to accept that his absence would mean the possible removal of one or more of his cities. Illyriad is after all a finite universe (so far) and room is limited.
Opportunity should always be directed at the active player, as the world itself would find it difficult to perpetuate its player base if others had to show consideration to an increasing amount of inactive accounts. This being mostly theory at the moment, but we do still aim for Illyriad being a large dynamic succesful sandbox do we not?

Thanks for your constructive input Ector.
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Tinuviel's Voice View Drop Down
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Direct Link To This Post Posted: 04 Sep 2011 at 20:52
Originally posted by Ector the Fury Ector the Fury wrote:


Maybe a good solution would be to allow everyone who views alliance summaries to see who is inactive for more than 30 days. And any account that is more than 30 days will not count towards alliance ranking. That would stop the "false buffering" of alliance ranks, which seems to be the number one issue that Tord has. And by knowing who is inacitve you would not need to fear those accounts if you ever wanted to throw the gauntlet down and challenge an alliance.


I think more players would have be willing to listen and brainstrom solutions if this thread became a little more polite and actually talked about a solution, not just "Auto kick!!!!", "No!!", "Auto kick!!!!", "NO!!!!!", "Auto kiiiiicccckkkk!!!!!!!!, "NOOOOOOOO!!!!!!!!!". Just my thoughts. Sorry if I offended anyone. This thread seems to be doing that a lot.....



Finally, a voice of reason! I agree 100%
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Kurfist View Drop Down
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Direct Link To This Post Posted: 04 Sep 2011 at 20:56
I've been following this thread for a little bit and actually agree a little bit on where Torden is going, but the term "large dynamic succesful sandbox" baffled me.

What does that mean?
Patience is a virtue, resource giving is a sin
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Tordenkaffen View Drop Down
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Direct Link To This Post Posted: 04 Sep 2011 at 20:59
What I mean is that things need to change as old players leave and new ones arrive. We should not keep the same "skeleton" for posterity.

Change brings new options for players, and new constellations for alliances which will decrease the chance of a stalemate situation throughout the game lifespan.

Or just to put it in a plain way - its more fun when something new happens.


Edited by Tordenkaffen - 04 Sep 2011 at 21:00
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Direct Link To This Post Posted: 04 Sep 2011 at 21:19
Ah,

I agree.
Patience is a virtue, resource giving is a sin
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Ector the Fury View Drop Down
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Direct Link To This Post Posted: 05 Sep 2011 at 01:42
Originally posted by Tordenkaffen Tordenkaffen wrote:

I do feel the capture/raze rights should at some point go from the alliance and to the community....... if the player is of great inconvenience to other active players, he should have to accept that his absence would mean the possible removal of one or more of his cities......Opportunity should always be directed at the active player, as the world itself would find it difficult to perpetuate its player base if others had to show consideration to an increasing amount of inactive accounts. 

See what I did there? I used the oft abused pratice of editing post but only in a way that more clearly shows the actual point of the original poster's thoughts. C'mon, kudos to me for that one. hahaha   Wink

That is an issue my suggestion overlooked and I apologize. I dont see a problem with "personal captures". If the account was in the alliance the whole time it was active that player was building to make that alliance stronger. Effort put into cities that were meant for the betterment of a certain alliance should therefore become the "property" of that alliance. When that person left the game they could have easily quit the alliance, not to mention petition the Gms to have the account deleted. With my first suggestion everyone would be able to clearly see that the account is inactive. If they want to capture or raze the city they can contact alliance leadership and ask for terms of capture/raze. Now thats just my personal opinion. I would love to hear what others think about this. Please be gentle.

As much as I would love to safeguard inactive accounts that carry the same alliance ticker as myself, if only hoping for their eventual return or as a last resort a city for members to capture, if those accounts are going to cause a large problem with how community members play the game I would be inclined to agree with the kicking of inactives from alliances. Of course that all depends on IF they cause LARGE PROBLEMS and I dont see "I want to capture that city but they wont let me!!" a large enough community issue. Now "We are trying to build a road through that area and that city is totally in the way" or "That city is giving you sight through the fog of war!!" (totally guessing on these) could be viewed as a problem.

The thing that worries me is what happens when new content is released. Fog of war, scrying, roads, and alliance walls to cover territory. I would think inactives are gonna be obstacles that others need to plan around and no active player should be forced to "play around" abandoned accounts. Maybe I'm over thinking it but this issue may become a large topic down the line. Of course I could just be over analyzing. I tend to do that.

AS OF NOW I stand by my first suggestion. 30 day inactive accounts should be clearly visible to all who view the alliance summary and their population should not count towards overall alliance rank. If anyone sees any flaws in this please reply so we can find the best solution to this issue. But if we were somehow given any tidbits of information that would let us know if some of my concerns about future releases are legitimate. I would start to strongly lean towards the kicking of inactives from alliances.

And thanks Rill for pointing out that players are able to move near inactive accounts. Even if they are part of a different alliance that is not confed with your own. Thats how I read it. Pretty sure thats right.

Originally posted by GM Stormcrow (on moving your capital city):
Cannot be a square that is within 10 squares' radius of another player who is not in your alliance, nor in an alliance that is confederated with yours
Exemption for inactive accounts.  You may move to within 10 squares of an inactive player.  Inactive players are players who either have zero population and have not logged in for 1 week, or have more than zero population but have not logged in for 4 weeks.

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Direct Link To This Post Posted: 05 Sep 2011 at 08:22
When is an account inactive ?
 
1. When the owner has not logged in for 4 weeks ?
2. When the owner or a sitter has not logged in for 4 weeks ?
 
If it is the option 2 I see very little problems in kicking inactive acounts from alliances and make the city marked clearly on the map as inactive. You should not be able to leave the game for months unattended and expect the account to be unharmed when you get back.
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Direct Link To This Post Posted: 05 Sep 2011 at 18:39
Kudos for that Ector - Ill agree with your view of how to solve the situation - Its not perfect but its far better than status quo.

Just to round the subject off though Id like to try and look at the effects of the suggestion from different player's perspectives.

Starting with my own. (large player)
My continued work building a strong alliance will now no longer be held within the shadow of inactively buffed alliances. As of the moment, the 30 days inactive "visible invalidation" (what I call your suggestion for easy reference), is implemented, I can not only identify the inactives of any given alliance, and the actual strength present in said alliance, but I will also see the benefits of my active alliance manifest in some form in the rankings.
This I like. As I have had a long time to develope a strategy in Illyriad I do not feel that small players taking over large cities threaten me as a player at this point.

Seen from the perpective of a given alliance leader (which I am not, in case you were wondering) there should be satisfaction with the agreement as the major part dispute of the actual expelling of inactives will not be realised. Inactives will stay in their alliances (indefinitely?) although they will no longer figure in the rankings. The removal of same inactives is still at the alliance leaders discretion though.
On a brief side note I would like to remark that I did not foresee this developement back when I started in this game . It makes an impression of alliances having a role more like Corporations - gathering assets in the form of inactive accounts for future take overs and exclusive use - than actual platforms of communication between likeminded players. At least thats how it comes across - this of course can be a conscious strategy for some, while just an overlooked sideeffect with others.

From the mid-high player'sperspective there should now be a great interest to join the larger "holder alliances" of Illyriad, as it will enable them to save much time (several months) of building and researching as opposed to doing all the work themselves.  Safe to say that satisfaction with the suggestion will depend on the individual players suggestion.

From the newbie player's perpective, there is not much good news in this. Unless the newly started player can somehow make friends fast with a large alliance, he or she can expect to be surpassed quickly by other newbies that have friends in the large alliances. Not even with a fervent use of prestige can he/she hope to keep up as the research tree will have to be maticulously built up for each new city he/she settles. His given well connected counterparts can take over cities with existing buildings and a partial or full research tree. The difference in time would certainly be measured in months - maybe up to a year of game time.

Like I stated previously I am content with your suggestion, because in the light of the vehement opposition from several large alliances (players in them), this is in my opinion as good as its going to get at this time.

Ethically its far from a perfect solution - many problems remain unadressed, but I feel I have spent enough energy fighting for this cause. If some progress is attainable in this matterthen Ill take it, and if there are further arguments to be made Ill let someone else do the arguing.

I hope the developers will look into this as soon as possible.

Cheers Ector.

Tordenkaffen



Edited by Tordenkaffen - 05 Sep 2011 at 18:43
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GM ThunderCat View Drop Down
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Direct Link To This Post Posted: 05 Sep 2011 at 21:27
Originally posted by Faldrin Faldrin wrote:

When is an account inactive ?
 
1. When the owner has not logged in for 4 weeks ?
2. When the owner or a sitter has not logged in for 4 weeks ?
 
If it is the option 2 I see very little problems in kicking inactive acounts from alliances and make the city marked clearly on the map as inactive. You should not be able to leave the game for months unattended and expect the account to be unharmed when you get back.
Just for some info on abandoned players, as we have just loosened the rules to abandon more accounts - as the number of new players that are joining Illyriad every day has jumped quite considerablly:
 
Every time a new player joins Illyriad we try to remove an "abandoned account" in the following priority:
  1. 0 pop where Last Active > 4 days, oldest Last Active first [non-prestige purchaser]
  2. < 10 pop where Last Active > 14 days, oldest Last Active first [non-prestige purchaser]
  3. Last Active > 28 days, oldest Last Active first [non-prestige purchaser, hasn't customised own profile]
  4. Last Active > 28 days, oldest Last Active first [non-prestige purchaser]
  5. Last Active > 84 days, oldest Last Active first [prestige purchasers] 
Last Active includes sitters. Also the account that we are abandoning cannot have unit incoming or an active siege/blockade in progress.

Of course this does not mean an abandoned account will match the above criteria in which case the pool of active accounts grows.

When an account is abandoned by the system at that time it will be removed from the Alliance it is in and all its towns removed from the map.

Note: We've just recently added prestige purchasers to the deletion queue (alas...) and also just recently added Facebook, Mobile and Google Checkout to the purchases that will move a player into priority 5.

This means a recent (or old for PayPal) prestige purchaser will have around 3 months of inactivity before being considered for deletion. Non-prestige purchasers will have around 28 days of inactivity before being considered for deletion. 


Edited by GM ThunderCat - 05 Sep 2011 at 21:49
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Rill View Drop Down
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Direct Link To This Post Posted: 05 Sep 2011 at 21:56
Based on my reading of GM TC's comments, it sounds like this concern will solve itself as inactive players are deleted more rapidly -- even those in alliances.  The changes in the sitting rules to max of 90 days will close a remaining loophole.

Here's to Illy as an active, dynamic sandbox!  Although I understand the sadness of seeing the accounts of players who were longstanding friends and comrades in arms disappear.  Perhaps alliances can develop traditions to honor their contributions -- a Wall of Names on the alliance forum?
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