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Innoble
Wordsmith
Joined: 06 Dec 2011 Status: Offline Points: 141 |
Topic: Attacking strangeness Posted: 09 Apr 2012 at 10:04 |
During the last tournament the devs changed something about the attack calculation to get rid of the rounding "unfairness". In some cases (maybe in all?) casualties are now rounded up instead of down like they always were. This leads to an exploit when attacking. Here's one of my attacks
Victorious battle against Giant Rats (NPCs)'s forces at Square 359|-572 by Innoble's forces from Milky Way |
| Sent By: |
System |
| Received By: |
You |
| Date: |
9-4-2012 0:41:08 |
| Two opposing forces clash against each other. Cavalry comes into its own when able to strike hostile forces at will, and from unexpected directions - and nowhere is this more feasible than on open plains. Lightly armoured spear units, however, prefer terrain where there's some cover available. Fighting defensively on open plains, cavalry draws strength from the ability to form and reform their lines of engagement depending on the direction of battle, and it is here where cavalry excels.
| Attackers: |
Unit: |
Quantity: |
Casualties: |
Survivors: |
| Commander: Heavy I |
Knight |
1 |
Damaged for 99, 101 health remains. |
| Troops: |
Charioteers |
121 |
121 |
0 |
| Commander: Heavy II |
Knight |
1 |
Damaged for 99, 101 health remains. |
| Commander: Heavy III |
Knight |
1 |
Damaged for 99, 101 health remains. |
| Commander: Heavy IV |
Knight |
1 |
Damaged for 99, 101 health remains. |
| Commander: Light |
Charioteer |
1 |
Damaged for 99, 101 health remains. |
| Defenders: |
Unit: |
Quantity: |
Casualties: |
Survivors: |
| Troops: |
Ratlings |
1139 |
1139 |
0 |
| Troops: |
Rats |
1132 |
1132 |
0 |
| Troops: |
Diseased Rats |
935 |
935 |
0 |
| Troops: |
Elder Bucks |
703 |
703 |
0 |
Your victorious troops retrieved: 0  from the slain foes. As you can see it is a victory and all rats are dead. However, the army is also destroyed and all commanders are returned home instantly (ALIVE!). That means I can attack again right away. So now whereas I could only attack only one legion of rats on a day before, I can now attack two (provided I have the troops and want to spare the time searching). I doubt this is as intended. NOTE: This has nothing to do with the defy death commander ability. That one only triggers when commanders die, usually when you lose. I got no such message and this report is only one of roughly 10 now. The trick works every time. Note also that the gold retrieved is 0. That makes sense since there are no troops available to carry. At first when I noticed this I just added 1 more troop to the calculation to make sure the army would not be destroyed, but then I realized it was more profitable to be destroyed and able to attack again. Of course none of this helps you if you cannot calculate your hits precisely. B ut then some of us can. Do we really need another major advantage to add to that? |
Edited by Innoble - 09 Apr 2012 at 12:49
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dspn23
Forum Warrior
Joined: 02 Jun 2011 Status: Offline Points: 213 |
Posted: 09 Apr 2012 at 11:40 |
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wow that is cool...
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lokifeyson
Forum Warrior
Joined: 29 Jul 2010 Status: Offline Points: 211 |
Posted: 09 Apr 2012 at 11:57 |
Innoble knows his * censored*
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HATHALDIR
Forum Warrior
Joined: 01 Jul 2011 Location: Adelaide Status: Offline Points: 380 |
Posted: 09 Apr 2012 at 12:46 |
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Inny does know his beans Loki!
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There's worse blokes than me!!
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Createure
Postmaster General
Joined: 07 Apr 2010 Location: uk Status: Offline Points: 1191 |
Posted: 09 Apr 2012 at 13:28 |
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I take it the commander exp/attack rank received is the same as expected Inno?
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Innoble
Wordsmith
Joined: 06 Dec 2011 Status: Offline Points: 141 |
Posted: 09 Apr 2012 at 13:44 |
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Yeah you still get the same xp.
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SugarFree
Forum Warrior
Joined: 09 Feb 2012 Status: Offline Points: 350 |
Posted: 09 Apr 2012 at 14:46 |
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Aurordan
Postmaster
Player Council - Ambassador
Joined: 21 Sep 2011 Location: United States Status: Offline Points: 982 |
Posted: 09 Apr 2012 at 15:11 |
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While this is interesting and maybe exploitable, I imagine in most cases you'd want your commanders alive and not losing 99 health at a time, and just wait the hour or two it takes for them to get back. There just aren't that many targets really worth attcking that I ever see.
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Innoble
Wordsmith
Joined: 06 Dec 2011 Status: Offline Points: 141 |
Posted: 09 Apr 2012 at 15:38 |
perhaps you're right, but I hit a day away many times. It does kind of help that my commanders are back after just 1 day instead of 2. It doesn't really matter to me that they come back with 1 HP. They heal on the way to their next legion.
Again... only on a day where I am actually able to play enough illy to find those legions.
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Bartozzi
Greenhorn
Joined: 04 Jul 2011 Status: Offline Points: 96 |
Posted: 09 Apr 2012 at 20:21 |
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Cool trick! I'm glad there are players out there savvy enough to figure these things out, and who care enough about the game to bring it up publicly. Otherwise, how would the Devs know these things were possible?
Just imagine how the last tourney might've changed if the stacking/rounding mechanic had already been identified and addressed..
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