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Aelfric View Drop Down
Greenhorn
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Direct Link To This Post Posted: 22 Jun 2010 at 23:48
In Total War series, Assassins are stand-alone units, similar to Generals. What if we have Assassin acting like a special Anti-commander Commander? Instead of being able to recruit them in numbers, we can only create 1-2 (similar to limitation on the number of Commanders) per city. They can target any units and gain experience as they level up. The number of assassination targets they can have per mission is based on their level.

The easiest assassination target (highest chance of success) is caravans. The most difficult is another Assasin. Commanders, depending on their personal skills, are somewhere in between.


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col0005 View Drop Down
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Direct Link To This Post Posted: 23 Jun 2010 at 02:12
yeah I do find it kind of crazy that you the more units you send the higher your chances of success and that they either all come back or are all captured, surely a single thief is much more likely to succeed than 40 as one would be more likely slip up and put the rest of the cit on alert.
However if there was a change to game mechanics it would be nice to have a debriefing option which would work like the extra mana spending in mage towers, so you have your assassin at level 6, consulate at level 12 and your paying 10K gold for the job. The more money spent the higher the chance of success but the consulate level and assassin level has just as an imprtant affect on the mission outcome.
The old assassin units could perhaps become more effective as a counter intelligence network.
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KillerPoodle View Drop Down
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Direct Link To This Post Posted: 23 Jun 2010 at 02:36
Originally posted by col0005 col0005 wrote:

yeah I do find it kind of crazy that you the more units you send the higher your chances of success and that they either all come back or are all captured, surely a single thief is much more likely to succeed than 40 as one would be more likely slip up and put the rest of the cit on alert.
However if there was a change to game mechanics it would be nice to have a debriefing option which would work like the extra mana spending in mage towers, so you have your assassin at level 6, consulate at level 12 and your paying 10K gold for the job. The more money spent the higher the chance of success but the consulate level and assassin level has just as an imprtant affect on the mission outcome.
The old assassin units could perhaps become more effective as a counter intelligence network.


There is also a factor relating the number of assassins sent to the population of the city. Too large a ratio increases the chance of being discovered.
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HonoredMule View Drop Down
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Direct Link To This Post Posted: 23 Jun 2010 at 05:37
Is there?  I wasn't aware that this proposed factor had ever become reality.  Also my own experiences with diplomatic missions appear not to support this either.
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