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abstractdream View Drop Down
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Direct Link To This Post Posted: 19 May 2015 at 03:01
Originally posted by Veneke Veneke wrote:

Might want to work on the formatting in those posts ajqtrz. It can be a little hard to read when it isn't obvious at a glance what is a quote and what is your response.

I think it far too early to make any kind of analysis of the long-term impact of land claims in BL. The assumption that these claims will work out poorly is a curious one. The 10 square rule, commonly accepted and implemented largely across the community as a whole, is little different to the three current claims in BL.

In fact, there's really only two differences between the 10 square rule and the land claims. One is that the response to the question 'may I settle in an area you've claimed?' is known beforehand. In one claim anyway, it's actually still an open  question in the two others. The second is that the area being claimed is larger than a 10 square radius.

Currently the fact that land claims are larger than the 10 square radius doesn't even seem to really matter as all of the claims to date are focused on alliance heartlands. All that's really happening here is that the three alliances concerned are saying that they intend to settle in those regions, and there's really not sufficient room in this area for you to grow properly without impeding either your, or their, ability to cluster properly with allies. I think this would be a very different scenario if alliances were claiming regions which were outside their heartlands, but that's not what's happening here.


Originally posted by ajqtrz ajqtrz wrote:


I keep using the playground metaphor for this because it's appropriate.

It's not. It's this kind of gross simplification though which paints land claims in an extremely negative light when, in fact, the community already accepts the principle of ownership of land without sovereignty.

Quote
Originally posted by ajqtrz ajqtrz wrote:

There are those who wish to make Illy into something they want it to be.  The sad part is that they are already free to do so within the scope of the game mechanics.  They can "claim" all the land they wish using the 10 square rule and the sovereignty mechanism.

Abstractdream's response

Those statements are contradictory, however, I will say that claiming land within the mechanics of the game and claiming land within the metagame are not the same thing. If you think that is true, you are missing the point.

My reply:

...

However, you still haven't addressed the question of why we should accept the 'metarule" instead of just relying upon what the game already provides...the 10 square rule and sov.

This is interesting. Although I find myself largely in agreement with AbstractDream/BV from TVM I don't think his argument here is one I would share. The only difference between a land claim and the 10 square rule is one of extent.

What difference would there be if alliance X declared the province of Clarien for themselves alone versus if they have just settled across it with 19 squares between their cities and respond negatively to any request to settle in that region? There are strategic advantages in a land claim as you can claim the territory quicker, you can avoid having to settle cities on bad terrain just to extend your reach, etc but the practical difference in terms of what ajqtrz is talking about is effectively non-existent.

It's important to note, however, that the game only enforces the 10 square rule for Tenaril spells. It is the player base which has decided that it extends to all settlements, not the game.


The mechanics of claiming land in Illy are simple and  straightforward . There are mechanical limitations placed on various aspects of city placement by the locations of other cities and their adjoining sovereignty. The 10 square rule comes from that and has been accepted by a relative large number of Illyriad "movers." A land claim has no such limitations and is far from being accepted. The only way it can be enforced is by the willful action of players wishing to enforce it and that in light of a possible backlash, which could cause serious harm to the alliance and its members. 

10 squares originated in mechanics and has extended into meta. To say that claiming land and  applying  the 10 square rule are virtually the same is an  exaggeration simply because if  alliance X claims land beyond the extent of 10 squares and others violate their claim, they will have to enforce it and test community acceptance. If it passes the test, they may eventually be virtually the same, but right  now,  they  are  most  assuredly  not the same.

This is what I mean when I say " claiming land within the mechanics of the game and claiming land within the metagame are not the same thing."

Originally posted by Veneke Veneke wrote:


Quote In my opinion the reason they can't accomplish what they wish is because they aren't as organized and disciplined as they should be.  Claiming land should take some effort and it takes no effort to make the claim...especially if you are the biggest alliance in the area and/or the other alliances don't care or are too far away to do anything about it.


This is nonsense. It takes a great deal of effort and involvement to make a land claim. If the existing three claims were 'move your stuff, nobody else settles here' then it might be relatively easy in comparison to settling a load of cities but that's not how these claims are being done. Support is being provided for people to seek to move elsewhere if they wish, SIN involved FAM in their claim, T-SC has a whole procedure set-up solely to deal with expansion, as do the Blades, and all have taken care to make a claim that makes sense not one that blindly follows the province system. So no, your assumption that land claims take no effort, or haven't attracted the attention of other alliances, is utterly incorrect.
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Direct Link To This Post Posted: 19 May 2015 at 03:47
Originally posted by ajqtrz ajqtrz wrote:

Abstractdream said:

"Yet you endeavour to restrict. I don't understand how you are missing that"

To which I ask:

How is getting people to come to a consensus about an important matter through discussion restricting anybody?  It is restricting to some players to be intimidated, threatened and coerced...that is definitely restrictive.  I'm looking to see if there is any place in Illy where I have restricted somebody....no, no place that I can see.


There will be no consensus. Just to say it doesn't make it. I can assure you, those who made their claims understood that. You seem to assume that a discussion would enlighten those making claims. You want to restrict what they do with respect to claims. I admit you aren't doing it; you may not even if you had the means but you are endeavoring to do so by virtue of the conversation just as I am endeavoring to defend them.


Originally posted by ajqtrz ajqtrz wrote:


Later you speak of my "arbitrary" rule.  The rules reflect a decision by somebody to put them in place and to enforce them by some mechanism.  A rule that is "arbitrary" is one which is used to give preference to one person or group over another without good reason.  In other words, an arbitrary rule is one applied to punish or reward within the scope of what are generally considered good reasons.

I define arbitrary thus: based on random choice rather than reason. When I said “ Sure, ‘go out and fight,’ just do it in the confines of ‘your’ arbitrary rules,” I was responding to this “What I don’t see is why all those who want there to be wars just don’t go out and fight against each other?” Simply put, that’s what’s happening in TBL, but you are arguing against that very situation. A lot of war-like players are down in TBL, warring against one another, yet one of the strategies some of these players have decided to implement is being judged as a foul. Granted, you are a single voice, and there are only a few others speaking up but I am certain that there are a great deal of players based in Elgea who'd like to stop it, regardless of the lack of a vested interest. All of that is what I meant by arbitrary.  

Originally posted by ajqtrz ajqtrz wrote:

Thus, since I'm arguing against alliances that are large and relatively powerful having the "right" to restrict other players movements, I'm arguing against rewarding a new right to an alliance because they are big enough to dominate those around them.

No alliance or player in Illyriad has a right to do anything. The Devs allow us to play here and they are the only ones with the rights, simply because it is a privately owned company and they reserve the right to boot anyone for anything at any time. Alliances and players have the ability to enforce their wills up to that limit.

Originally posted by ajqtrz ajqtrz wrote:

It appears to me to be the same process of "gentleman's agreements" that seem to dominate Elgea.....a set of agreements that appear to have stopped any significant wars or "competitions" and which has served to reduce the "competition" many people seem to desire.

So if you believe that the larger players should have more rights than the average player because they are bigger, you are then making the size of the player the determiner of his or her (or their alliance) the measure of their citizenship in Illy.  In my opinion the game is a sandbox in which rights are granted (outside the mechanics and dev's decision) by the community....the entire community and equally to all the community ... and not those who have elected themselves to the posts of tyrants over an area and over a game. 

It boils down to a question of if you want the rule of Illy to be "might makes right" or if you want a more civilized game where all players have the same rights and those rights depend on the collective consensus of the players.

That just isn't realistic. The collective consensus doesn't exist. Even the 10 square rule (which, I'll admit, based on the following statement I've mistakenly called a majority rule) came about because a large alliance wanted it and several other large alliances agreed. It has never been voted on, and it never will (there isn't a mechanism in place to do that anyway).

Might absolutely makes right in Illy. Witness the last major war. The majority of players did not even fight in that war. The winners had the mightier force and that's how it's always been. I bet that if Diablo had been as smart as he pretended to be, Illy would be a whole 'nuther thing right now.

Originally posted by ajqtrz ajqtrz wrote:

The current leadership of many of the larger alliances seem to have little vision for Illy and, naturally enough, exercise little leadership in steering the game toward a more robust future because they are already sitting in the cat-birds seat.  So why should they care?  They have certainly gotten large enough to make their clams stick.  And if they have done so and have come to a "gentlman's agreement" to make second class citizens out of the rest of us, we shouldn't object to strenuously, should we?


That's what we are trying to do in TBL. It is a firm, physical objection to the status quo you appear to me to be defending.

Originally posted by ajqtrz ajqtrz wrote:


Finally, I will admit this.  I am closer to the point of believing that the land claims may not be entirely destructive than I have been in the past, but I'm not there yet.  My biggest objection has become that TBL is on the same road to rigidity and lack of "competition" as Elgea.  If we continue allowing land claims I really don't see how that will lead to more "competition" since eventually the same actions will lead to the same results. 

AJ

That's a reasonable point. I'm thinking about that one now. Touché.

I don't believe that TBL is the same and neither are the alliances and players making the claims. It could develop into a copy of Elgea down the road, but I'm not convinced land claims will cause that. I think it's more likely the same sort of "peacenik" mentality that prevails in Elgea now will cause it. 

May I ask what you hope to accomplish in TBL? You are fully in and it seems to me that if all you wanted was to peacefully coexist, you'd have been better off staying in Elgea and joining a Crow alliance. I'm not indicting you, I just honestly want to know.
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Direct Link To This Post Posted: 19 May 2015 at 04:34

Are Land Claims Bad for Illy?


This seems like a yes or no question to me. The correct answer is:

No.
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Direct Link To This Post Posted: 19 May 2015 at 10:28
Originally posted by abstractdream abstractdream wrote:

10 squares originated in mechanics and has extended into meta. To say that claiming land and applying the 10 square rule are virtually the same is an exaggeration simply because if alliance X claims land beyond the extent of 10 squares and others violate their claim, they will have to enforce it and test community acceptance. If it passes the test, they may eventually be virtually the same, but right now, they are most assuredly not the same.

I've maintained that there is little difference between the two, not that they're the same. The difference being, as I pointed out in my first post, that the area being claimed is larger than the 10 squares which has some (but not entire) basis in the mechanics, and the second that the answer to 'can I settle in your area' is mostly known beforehand.

We are at a point where people consider the land claims to be significantly different to the 10 square rule. My contention is that they're not. The community response, in some ways, is irrelevant to whether there's a difference between the two - as you've effectively noted in your paragraph above. The community response is important in other areas, such as gaining acceptance of this new approach, but whether the community at large accepts it or not does not change the underlying fact that there is little difference between the two.

Think about it like this - there's a big land claim (the three in BL), and smaller land claims (the 10 square rule). They're both still land claims. Both have a basis in the mechanics (the prevention of Tenaril within 10 squares), and both effectively give players power to dictate who can and can not move to certain areas.


Edited by Veneke - 19 May 2015 at 10:29
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Direct Link To This Post Posted: 19 May 2015 at 16:55
In my opinion there is huge difference between claiming a area of the map and claiming certain distance of existing town. May it be 10 squares.   Real difference is that the 10 squares is based on real existing towns and with map claim you can practically claim anything. Secondly The 10 squares have been granted to everyone regardless their alliance or even lack of it. Thirdly 10 squares can have practical effect on the amount of sovereing squares your town can claim not just some potential growing space that might not ever be used. Lets face it you can build your next town anywhere but your towns sovereingty surroundings are gone if someone builds town there. Fourthly 10 square rule is mostly used as a guideline to support good behaviour and to avoid friction many players accept new neighbours if they don't interfere with their plans.

I other hand support this sort behaviour and dont think its bad for illy, Illy community should not say what you can and cannot do in Illyriad. It is a sandbox. Being "New player friend" is fine but it should not be forced on to others.  There is enough space for friendly areas and not so friendly, especially in BL. New players and activity to illy does not come by forcing everyone to the same cast. 

 
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Direct Link To This Post Posted: 19 May 2015 at 18:38
it was good strategy cause sin was being boxed in with neutral accounts to disrupt and to disperse their strategy of cluster stronghold...nice move...illy play 301...players have to realize that alot of us are playing this game against each other.
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Direct Link To This Post Posted: 19 May 2015 at 23:48
Twilights said:
i think alot of players are missing what land claims really are...they are a game move...remember this game is not your typical mmo slam bam so think it out...gosh review the art of war...personally i think its brillant move and i wonder if it is smoke and mirrors...there is so many different levels of playing this game and this move is illy 301, alot of the debate seems that some players are at illy 101....open your minds players, think outside the box, maybe you will understand then feel free to contact me and i might explain how off your thinking is

Actually, I don't miss it at all.  It is a game move, and a good strategy.  I recognize that it works to claim as large a piece of land as you can and THEN to settle it.  Good strategy in any game is to exercise control over as much territory as you can....but it's also good strategy, if you can, to eliminate any new player who may or may not become strong enough to compete with you.  Or to rob any smaller alliance, dominate whomever you want because you are bigger than they...see, the problem?  Just because it's a good strategic move on the part of the alliance making the move does not mean it's a good move for the game and all it's players.

My point is that all the players should be allowed to make claims to land....which they have been allowed to do with the 10sqr rule.  The "alliance claim" rule seems, to some, to be an extension of that rule...but it is, in fact, the opposite.  The 10 sq rule applies to individual towns and players.  If you violate the rule you are dealt with, usually by the player and/or his alliance, and nobody blinks an eye as you violated a rule that we players (well you players who were here at the time).  But that rule is enforced with the blessing of the whole of Illy as an informal rule.  This new rule has two important differences: it's been put in place unilaterally and thus may or may not reflect the sentiment of all Illy players (which is why we are having this discussion, BTW), and it is not applicable to all players equally as a good deal of us do not have the muscle or inclination to go around coercing our fellow players to obey rule we have made over them without their consent.  I doubt any of the land claimers went around getting the assent of all the players in the areas they claimed so they have unilaterally declared a rule.  Good strategy, but not something the whole of Illy has decided.

As for being Illy 101, you may be right...or wrong...all I know is that the more we talk the more I learn, and that's not a bad thing.  Maybe someday I'll be the prof and you'll be the studen.....unless you think you already know so much you have no need to learn anything else.  LOL!

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Direct Link To This Post Posted: 19 May 2015 at 23:57
Venike wrote

'If you're going to respond to me, I'd very much appreciate it if you read my arguments in their entirety. As I said, 

" If the existing three claims were 'move your stuff, nobody else settles here' then it might be relatively easy in comparison to settling a load of cities but that's not how these claims are being done."

The claims being made are not simple declarations. There is rather more thought and effort going into them than you appear to realize. Do you think that any of the current claims were drawn on a whim, or in fact that any element of what was almost certainly known to be a controversial announcement were done on the fly? If you do then there's really nothing more to say to you, as you're not seriously considering the points at hand."

I apologize for not taking his definition of a "land claim" in context but instead reducing it to the simple meaning of the words "making a claim."  In context he is correct to chastise me for my lack....and I stand chastised.

On the other hand, there is a distinction to be made between "the claim" and enactment of that claim....he meant the entirety of the claim, including the enactments after the formal announcement.  But I do have to ask him where the rules about land claims are written down that dictate to the claimers that they must help the ones they have forced to move, the ones they have intimidated enough that they don't settle where they wanted to settle, and so on?  If Veneke can show me the mechanism by which such niceties will be enforced, I may allow that these land claims are at least not as onerous as I previously believed.

However, just because the current crop of land claimers are a bunch of nice guys who are so thoughtful of their neighbors that they help them move, it doesn't insure that others will be so thoughtful.  Thus, in the end, it may be exactly as easy to make a claim as I showed in my original post.....it's the amount of effort you need to make to enforce it that makes it hard or easy I would think.

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Direct Link To This Post Posted: 20 May 2015 at 01:47
Originally posted by ajqtrz ajqtrz wrote:

But that [10 square] rule is enforced with the blessing of the whole of Illy as an informal rule.

I don't recall consenting to the 10 square rule, or agreeing that somehow by playing Illyriad I accept that it should be forced on other players... It still exists though regardless of what I (or others) may think of it.

On a more general note the blessing of the whole of Illy is not required for an alliance to take action it considers in its interest. It is neither a requirement nor even advisable given the variety of opinions that are likely to be held by the entire player-base of Illyriad. The alliances in question may have to defend that action, but the idea that they don't somehow have the right to take such an action without the consent of all of the players of Illyriad is laughable.

Originally posted by ajqtrz ajqtrz wrote:

where the rules about land claims are written down that dictate to the claimers that they must help the ones they have forced to move, the ones they have intimidated enough that they don't settle where they wanted to settle, and so on?  If Veneke can show me the mechanism by which such niceties will be enforced, I may allow that these land claims are at least not as onerous as I previously believed.

The alliances making these claims are not obliged to help anyone do anything. They are, however, offering such help if anyone wishes to move. It is exactly like the 10 square rule. No one is obliged to help anyone move if they mistakenly settle within 10 squares, but it is often considered good manners to do so. Here, instead of leaving it up to the player, the alliances in question have declared that they will offer help to anyone wishing to move due to this new development.

Quote However, just because the current crop of land claimers are a bunch of nice guys who are so thoughtful of their neighbors that they help them move, it doesn't insure that others will be so thoughtful.  Thus, in the end, it may be exactly as easy to make a claim as I showed in my original post.....it's the amount of effort you need to make to enforce it that makes it hard or easy I would think.

No there is no such guarantee. Just as there is no such guarantee of assistance if someone mistakenly settles within 10 squares of another player.

Obviously there are very bad ways people could go about making claims to different regions. We have seen that before in Elgea. That is not what's being done here. There is no forced relocation of players. There are exceptions for whole alliances. There is assistance being provided to those who wish to voluntarily move. There is much effort being expended in ensuring that these land claims in BL are being implemented as reasonably as possible while guaranteeing that the aims of the land claim are being met.


Edited by Veneke - 20 May 2015 at 01:48
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Direct Link To This Post Posted: 20 May 2015 at 02:18
Originally posted by Veneke Veneke wrote:

Originally posted by abstractdream abstractdream wrote:

10 squares originated in mechanics and has extended into meta. To say that claiming land and applying the 10 square rule are virtually the same is an exaggeration simply because if alliance X claims land beyond the extent of 10 squares and others violate their claim, they will have to enforce it and test community acceptance. If it passes the test, they may eventually be virtually the same, but right now, they are most assuredly not the same.

I've maintained that there is little difference between the two, not that they're the same. The difference being, as I pointed out in my first post, that the area being claimed is larger than the 10 squares which has some (but not entire) basis in the mechanics, and the second that the answer to 'can I settle in your area' is mostly known beforehand.

We are at a point where people consider the land claims to be significantly different to the 10 square rule. My contention is that they're not. The community response, in some ways, is irrelevant to whether there's a difference between the two - as you've effectively noted in your paragraph above. The community response is important in other areas, such as gaining acceptance of this new approach, but whether the community at large accepts it or not does not change the underlying fact that there is little difference between the two.

Think about it like this - there's a big land claim (the three in BL), and smaller land claims (the 10 square rule). They're both still land claims. Both have a basis in the mechanics (the prevention of Tenaril within 10 squares), and both effectively give players power to dictate who can and can not move to certain areas.
I don't believe the land claims have a basis in the mechanics. I don't agree that the community response is irrelevant to whether there's a difference. I think the community response is quite relevant. 

We differ on these points, however, I believe our opposing views boil down to semantics. As proof, I submit that we both would agree that the application of land claims requires a much more considered approach (for those who grasp the possibilities) than the 10 square rule. This considered approach does not alter based on how we choose to define the words used to describe land claims.
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