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Rill
Postmaster General
Player Council - Geographer
Joined: 17 Jun 2011 Location: California Status: Offline Points: 6903 |
Posted: 18 May 2015 at 19:05 |
Veneke, many new players join Illy without participating in global chat at all. (Sometimes without even speaking English.) They form their own alliances, move all sorts of places, all without any awareness of the politics in Illy. Past land claims have brought newcomers into conflict with the alliances making the claims, and new players were harassed or even sieged in order to enforce them. This was not very common but most definitely did occur, and can be anticipated to occur in the future.
Although I personally recommend that people consider joining an alliance or being aware of these issues before they move, this often is not the case, and do we really want to either assume or dictate that it will or should be in the future?
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ajqtrz
Postmaster
Joined: 24 May 2014 Location: USA Status: Offline Points: 500 |
Posted: 18 May 2015 at 19:12 |
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Abstractdream said:
"Yet you endeavour to restrict. I don't understand how you are missing that"
To which I ask:
How is getting people to come to a consensus about an important matter through discussion restricting anybody? It is restricting to some players to be intimidated, threatened and coerced...that is definitely restrictive. I'm looking to see if there is any place in Illy where I have restricted somebody....no, no place that I can see.
Later you speak of my "arbitrary" rule. The rules reflect a decision by somebody to put them in place and to enforce them by some mechanism. A rule that is "arbitrary" is one which is used to give preference to one person or group over another without good reason. In other words, an arbitrary rule is one applied to punish or reward within the scope of what are generally considered good reasons. Thus, since I'm arguing against alliances that are large and relatively powerful having the "right" to restrict other players movements, I'm arguing against rewarding a new right to an alliance because they are big enough to dominate those around them. It appears to me to be the same process of "gentleman's agreements" that seem to dominate Elgea.....a set of agreements that appear to have stopped any significant wars or "competitions" and which has served to reduce the "competition" many people seem to desire.
So if you believe that the larger players should have more rights than the average player because they are bigger, you are then making the size of the player the determiner of his or her (or their alliance) the measure of their citizenship in Illy. In my opinion the game is a sandbox in which rights are granted (outside the mechanics and dev's decision) by the community....the entire community and equally to all the community ... and not those who have elected themselves to the posts of tyrants over an area and over a game.
It boils down to a question of if you want the rule of Illy to be "might makes right" or if you want a more civilized game where all players have the same rights and those rights depend on the collective consensus of the players. The current leadership of many of the larger alliances seem to have little vision for Illy and, naturally enough, exercise little leadership in steering the game toward a more robust future because they are already sitting in the cat-birds seat. So why should they care? They have certainly gotten large enough to make their clams stick. And if they have done so and have come to a "gentlman's agreement" to make second class citizens out of the rest of us, we shouldn't object to strenuously, should we?
Finally, I will admit this. I am closer to the point of believing that the land claims may not be entirely destructive than I have been in the past, but I'm not there yet. My biggest objection has become that TBL is on the same road to rigidity and lack of "competition" as Elgea. If we continue allowing land claims I really don't see how that will lead to more "competition" since eventually the same actions will lead to the same results.
AJ
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ajqtrz
Postmaster
Joined: 24 May 2014 Location: USA Status: Offline Points: 500 |
Posted: 18 May 2015 at 19:29 |
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Veneke wrote:
"This is nonsense. It takes a great deal of effort and involvement to make a land claim. If the existing three claims were 'move your stuff, nobody else settles here' then it might be relatively easy in comparison to settling a load of cities but that's not how these claims are being done. Support is being provided for people to seek to move elsewhere if they wish, SIN involved FAM in their claim, T-SC has a whole procedure set-up solely to deal with expansion, as do the Blades, and all have taken care to make a claim that makes sense not one that blindly follows the province system. So no, your assumption that land claims take no effort, or haven't attracted the attention of other alliances, is utterly incorrect."
It takes a great deal of effort and involvement to make a land claim? I hereby claim all of the NE Corner of Almenly. See, that wasn't so hard was it? Now making it stick, that's another question altogether.....which is my point. You can only make it stick if you are big enough to intimidate, threaten or coerce, OR, you actually put the cities there fast enough and spread out enough to keep other out...the method allowed in the game.
"But this is not how these claims are being done" is exactly my point. They are being done by claiming a right to do them because those who have done them think their size gives them the right....a right other players who are smaller do not have. Do we want "right makes right" in Illy? I think not, but others think it must be a war game to the exclusion of anything else, and in a war game it is generally true that "might makes right." Of course, for it to really be a viable war game there should be a, well, wars. You see any of those lately? Me either. And since there are none in Elgea and there are land claims (informal ones at least) one has to wonder how those pushing for more "competition" feel about it.
And finally, ever so much thanks is obviously in order for the generosity of those who want to and have restricted us smaller players from settling where we wish. Awfully nice of you to assist us in adjusting to our lose of choices of where to settle. One is reminded of when Mussolini became the dictator of Italy. "Well, he may have taken all our rights," one supporter was heard to comment, "but he made the trains run on time!" Thanks ever so much to those who intend to take our rights but make the trains run on time. If only we had trains in Illy....sigh.
AJ
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ajqtrz
Postmaster
Joined: 24 May 2014 Location: USA Status: Offline Points: 500 |
Posted: 18 May 2015 at 19:33 |
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Dungshovelux, good points and one's with which I agree. There is a mechanism within the game for claiming land, even large areas. Be smart, work hard and make your claim, just don't try to use intimidation, threats and coercion as they are not in the spirit of a fair and honest competition...unless you agree that "might makes right."
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ajqtrz
Postmaster
Joined: 24 May 2014 Location: USA Status: Offline Points: 500 |
Posted: 18 May 2015 at 19:41 |
Diva wrote:
"So the gist of the conversation, if you don't like it, go play another game... more pointedly, don't come to Broken Lands. We are drawing lines in the sand that belong to us. Don't harvest, don't cross, don't land and if you are here now, we are going to run you out but we will recompense your move or we just take your city and call it a day and it's our right to do so."
The question I've raised is exactly the one you assume you have answered: "it our right to do so" is the question before us. I say it's not your right, you say it is. What is your reasoning for claiming the right? I would suggest you have little reasoning but only big armies.
You might note what happened in Elgea. Nothing much is happening there now because it has been allowed to become stagnant, partly by allowing large alliances to lay claim to their "heartlands." It only strengthens my predictions of the road ahead in TBL if we allow the same kind of calcification to occur, and land claims are one way to do that.
Finally, your post is proof positive that bullying is what this is about. The 6th grader who tells the 3rd graders they can't swing on the swing because it's reserved may be doing so because he or she just wants the swing, but it's still bullying. Intimidation, threats, and coercion should not have a place outside of actual warfare in Illy and then only between alliances and individuals actually willing to go to war....which few are.
If you want it to be a war game go to war against a like minded warrior. But don't make those who want it to be something else into second class citizens, especially through intimidation, threats and coercion.
AJ
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ajqtrz
Postmaster
Joined: 24 May 2014 Location: USA Status: Offline Points: 500 |
Posted: 18 May 2015 at 19:56 |
Re my use of the playground metaphor, Vineke replied:
It's.... [a] kind of gross simplification though which paints land claims in an extremely negative light when, in fact, the community already accepts the principle of ownership of land without sovereignty.
From this I get that it's not bullying to intimidate, threaten and/or coerce your neighbors? Or that it's okay because it's "just a game?" Or that's "it's okay for us to tell you little players where to settle and where not to settle because we are bigger than you." I think if it sounds like a duck, wattles like a duck and looks like a duck, it's a duck.
Let's see,
"Playground"....a place where lots of kids enjoy playing lots of different type of games. = Illy....a place where lots of players enjoy playing lots of different strategies. Can't see how the parallel here isn't accurate.
"Big kids" = big alliances. Anybody disagree with that parallel? I thought not.
Okay, "little kids" = small players and alliances. Still with me? Of course you are, it's too obvious to be argued.
Big kids telling little kids they can't play in certain areas or they will be removed = big alliances telling little players and alliances they can't play in certain areas or they will be removed. Hmmmm.......simplification or accurate?
The metaphor is accurate.
As for "it's been done before, I agree...and it didn't help the game at all....no wars drives warriors out ... they bail. Forced wars drives "peaceniks" out. Land claims will force the small peace seeking players either submit or leave (and many will just leave the game), and calcify TBL in the same manner as Elgea, were wars are currently only distant rumbles and rumors.
So if you want to attract and keep new players land claims, in the long run, are not the route to take.
AJ
AJ
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twilights
Postmaster
Joined: 21 May 2012 Status: Offline Points: 915 |
Posted: 18 May 2015 at 21:04 |
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i think alot of players are missing what land claims really are...they are a game move...remember this game is not your typical mmo slam bam so think it out...gosh review the art of war...personally i think its brillant move and i wonder if it is smoke and mirrors...there is so many different levels of playing this game and this move is illy 301, alot of the debate seems that some players are at illy 101....open your minds players, think outside the box, maybe you will understand then feel free to contact me and i might explain how off your thinking is
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Veneke
Wordsmith
Joined: 07 Nov 2014 Status: Offline Points: 116 |
Posted: 19 May 2015 at 00:19 |
Rill wrote:
Veneke, many new players join Illy ... form their own alliances, move all sorts of places, all without any awareness of the politics in Illy.
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Is this not a risk that all players who do not make themselves aware of the player-imposed norms of gameplay run regardless of the issue? Someone who settles within 10 squares of another player may well be instructed to move their settlement or have it razed. Someone who ignores a marking army, or harvests another's NPC kill might find themselves in similar trouble. The land claim is no different. Someone who violates it will run afoul of the claiming party.
What matters, in those circumstances, irrespective of issue is how the offended party handles themselves in relation to the player concerned. We have seen in one claim that support will be provided to those who desire to leave. I would find it very strange that the same people who offered that to suddenly turn around and obliterate a newbie who made a mistake.
Not impossible, of course, but it would seem an unlikely turn of events.
ajqtrz wrote:
Finally, I will admit this. I am closer to the point of believing that the land claims may not be entirely destructive than I have been in the past, but I'm not there yet. My biggest objection has become that TBL is on the same road to rigidity and lack of "competition" as Elgea. If we continue allowing land claims I really don't see how that will lead to more "competition" since eventually the same actions will lead to the same results.
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This is a much broader question of whether the political dynamic in BL will differ to that of Elgea. It's a very important question, and I think these land claims are amongst the first hints that BL will indeed offer a very different political dynamic to Elgea. That's a good thing, in my view. Whether that different political dynamic will continue to include land claims, some mixture, or some other yet unknown possibility is impossible to tell at this point but the idea that BL should offer a different type of community approach is a good one - if only to provide players with choice.
ajqtrz wrote:
It takes a great deal of effort and involvement to make a land claim? I hereby claim all of the NE Corner of Almenly. See, that wasn't so hard was it? Now making it stick, that's another question altogether.....which is my point. You can only make it stick if you are big enough to intimidate, threaten or coerce, OR, you actually put the cities there fast enough and spread out enough to keep other out...the method allowed in the game. |
If you're going to respond to me, I'd very much appreciate it if you read my arguments in their entirety. As I said,
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If the existing three claims were 'move your stuff, nobody else settles here' then it might be relatively easy in comparison to settling a load of cities but that's not how these claims are being done."
The claims being made are not simple declarations. There is rather more thought and effort going into them than you appear to realize. Do you think that any of the current claims were drawn on a whim, or in fact that any element of what was almost certainly known to be a controversial announcement were done on the fly? If you do then there's really nothing more to say to you, as you're not seriously considering the points at hand.
They are being done by claiming a right to do them because those who have done them think their size gives them the right....a right other players who are smaller do not have. Do we want "right makes right" in Illy? I think not, but others think it must be a war game to the exclusion of anything else, and in a war game it is generally true that "might makes right." Of course, for it to really be a viable war game there should be a, well, wars. You see any of those lately? Me either. And since there are none in Elgea and there are land claims (informal ones at least) one has to wonder how those pushing for more "competition" feel about it. |
No, their size and circumstances given them the opportunity to make such a claim and see it through. Smaller players and alliances could have that opportunity too, if they grew or were otherwise willing to depose the existing claimant.
As for wars define 'lately'? Rome and SIN finished our war in February. Given the nature of Illyriad that's fairly recent in my view.
And finally, ever so much thanks is obviously in order for the generosity of those who want to and have restricted us smaller players from settling where we wish. Awfully nice of you to assist us in adjusting to our lose of choices of where to settle.
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They need not have offered help at all. SIN and T-SC are both offering aide for anyone who wishes to relocate. I'm not sure if Blades have similar promises of assistance in place.
Also, you are not free to settle where you wish. The community has already accepted the 10 square rule. The underlying concept that a player may claim ownership of tiles beyond their city and sovereignty is well-established and accepted. This is an extension of that principle, not a wholly new development.
ajqtrz wrote:
From this I get that it's not bullying to intimidate, threaten and/or coerce your neighbors?
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No, it is exactly that. My point is that this is not new. The 10 square rule which is largely enforced by the community and is not wholly supported by the mechanics, has long been accepted. If you take issue with land claims, you must see the same problem with the 10 square rule. That is my issue with your playground metaphor, it is not developed enough to illustrate that detail.
As for "it's been done before, I agree...and it didn't help the game at all....no wars drives warriors out ... they bail. Forced wars drives "peaceniks" out. Land claims will force the small peace seeking players either submit or leave (and many will just leave the game), and calcify TBL in the same manner as Elgea, were wars are currently only distant rumbles and rumors.
So if you want to attract and keep new players land claims, in the long run, are not the route to take.
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As I said in my first post on the subject, it is far too early to tell what the long-term impact of land claims will be in BL. You are making massive assumptions either based on your own particular preferences or on older events in Illyriad history which may have no bearing at all on how things pan out here.
You have absolutely no hard evidence to claim that land claims will fail to attract new players, or will affect player retention rates in any way. You are scaremongering with these kinds of broad unfounded assertions, and doing a disservice to your argument in the process.
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"May have been the losing side, still not convinced it was the wrong one." - Captain Malcolm Reynolds
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Janders
New Poster
Joined: 02 Jul 2014 Status: Offline Points: 36 |
Posted: 19 May 2015 at 00:56 |
As far as I see it, Illy is a sandbox. There are very few real rules. Even the 10sq "rule" is really a gentle person's agreement that the community as a whole has largely agreed to.
I think the claiming of a parcel of territory by an alliance makes complete sense. No rule against it, no rule for it. Works in a sandbox.
Now, of course, alliances that do this run the risk of alienating some players / other alliances. The will have to hope they are strong enough to defend these claims against anyone that wants to go against them. They very well may lose some confeds / popularity, and be seen as "bullies" or "bad guys". That said, some might see them as strong and forceful, and desire to join them.
Obviously an alliance suddenly claiming a large, populated area of Elgea would cause a ruckus, as established players would likely refuse to move, causing battles / wars.
However, in sparsely populated areas of BL, an alliance could claim an area and pay reparations or grandfather in people who are already there.
So, I say let alliances claim areas if they wish. If the rest of illy is truly aghast at this practice, it will be known through wars/diplomatic relations.
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abstractdream
Postmaster General
Joined: 02 Oct 2011 Location: Oarnamly Status: Offline Points: 1857 |
Posted: 19 May 2015 at 02:00 |
ajqtrz wrote:
Originally posted by ajqtrz
ajqtrz wrote:
What is a land claim? It is a individual, alliance, or group of alliances, claiming sovereignty over an area of Illy outside the bounds of the built in sovereignty mechanism and/or the accepted 10square rule. As such, at this point is may be defined as extra-legal at this point, with some players honoring the rule and some not yet doing so.
Your supposition that it may be defined as extra-legal immediately bathes the entire idea in a negative light. Regardless of definitions, the term "sounds" as though anyone who claims land is an outlaw. This is not the case. The community has mores, not laws. I doubt any player with any sort of stature would claim to be a maker of Illy law. I suggest we call the positive view of land claims as a minority view. If that's not acceptable, how about some suggestions that are less slanted?
I agree. The choice of "extra-legal" was probably not a good one. However, when a new "law" or "rule" is inacted by a group for a group without that groups consent or interation it's "extra" something...meaning outside the formal and accepted rules,norms, morals. In anycase, I quibble. I'm satisfied to call it something less if we can find a decent term.
Originally posted by ajqtrz ajqtrz wrote:
The problems I have with all this are three: How it was done, what it means in the future, and how it does not align with the general values of the Illy community as historically expressed.
The process by which this process was adopted by those alliances adopting it, was unilateral. There was little to no discussion in the larger forums or GC, and the adoption by those alliances was done as a "fait acompli" with the expectation that there would be little to no resistance, or if there was a determination to war over the right.
The nature of a land claim would seem to me to be unilateral. As far as "discussion in the larger forums or GC," I would suggest the alliances making the claims very well knew the futility of such an endeavor. Finally, I know for a fact the alliances making these claims had absolutely no expectation of "little to no resistance," however, they do expect they will be able to defend their claims and should they fail, thus is the nature of the game.
Originally posted by ajqtrz ajqtrz wrote:
Good points all. But what about those who are smaller than those making the claims? I keep using the playground metaphor for this because it's appropriate. You have areas on the playground and you have all sorts of children playing. Some are older and larger than the others. If some ofthose kids say, "The swings are ours and you can't use them without permission or we will 'remove' you" we call that bullying. Yes, the kids could go somewhere else. Yes, they could just not swing. But the playground "belongs" to all the kids and certain rules of play are generally accepted...that one cannot "claim" an area and exclude others without some kind of school rule. Illy is a sandbox in which we have a number of styles of play. No area should be excluded and no player or group of players should be allowed to "kick" around the smaller alliances and players. I really thought we left the bullying behind when we grew up.
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Your playground metaphor doesn’t apply for one very important, overlooked reason: The rules on a playground are made and enforced by adults, namely the teachers and/or parents and controlling entity (such as a school district or city). Staying with your metaphor, here in Illy, the closest thing to adults & etc. we have are the Devs. They have specifically stated that players may play as they wish within the confines of the rules they’ve imposed. Therefore, they have allowed land claims. Furthermore, you turn the metaphor on its ear while trying to impose it on the game by stating that “one cannot ‘claim’ an area and exclude others without some kind of school rule.” So, in its simplest form, you are saying that Illy will only allow land claims if there is a rule in place to make it so, and this is just not the case.
ajqtrz wrote:
And where, exactly, is the resistance coming from? It's been claimed that a bunch of comments have been made to one alliance and 90% of them were positive. Of course, I can't verify that number because those same correspondences are deemed "private" by the one making the claim so I guess we'll just have to trust him/her.
But actually, I wouldn't be surprised if it were 90%. It does appear to me I'm carrying the burden of being the loudest voice against the practice....oh well, it's always lonely at the front....(I'm not ready to look back to see if anyone is following...LOL).
On a side note, Shulnak said that I'm confusing land claims with a burning desire to bully. Bullying may be motivated by a desire to be a bully, but it's like intentional homicide and accidental homicide...theirs the same body no matter what is intended. Land claims may be "unintended" bullying, but they enact the same social structure of the strong dictating something to the weak.
Thus, we are faced with a situation in which we must "undo" what has been done if we decide that the new rule is not acceptable, rather than to have avoided this situation by having a good conversation and open discussion before it was done.
Abstractdreams reply:
Is this a royal we or are you speaking for some "shadow" group? I quite honestly believe you think there could have been a good conversation and an open discussion. I also believe you had a firm expectation of the outcome of that discussion. I have no doubt you feel this could have been avoided had those now claiming land simply listened to a good conversation.
"We" is an identifier. The context is a choice to leave alone or "undo" the land claims made by a few. Who has the right to make that choice? Is it not ALL the players of Illy, collectively? Thus, I present "we" as the group of which I am a member. Perfectly good Queen's English. And, in addition, ultimately it is Illy as a group who are going to make that decision...though they may make it much farther in the future than I like or may not make the decision I hope they make...they ultimately make all the decision as they are, collectively, the game.
Originally posted by ajqtrz ajqtrz wrote:
In addition, I do not think this new development will bring a greater level of health to the Illy community.
Abstractdreams response:
Many of us think you are wrong. By the way, as has been pointed out by numerous players, this is not a new development. It is a new place to develop it, though.
My question to him:
I do expect that many of you think I'm wrong....but for what reasons?
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I described my reasons but here they are, the ones I've previously stated in a single location:
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New players who care to ‘flex their military muscle’ will have a place to go.
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It will enable the members of those alliances claiming the area to harvest, settle and hunt at will.
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It will eliminate “accidents” (meaning conflict over resources-“I got there first” & etc.).
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Less boredom.
ajqtrz wrote:
Originally posted by ajqtrz ajqtrz wrote:
Let us imagine what this may lead to in the future. Let us say that each of the largest 50 alliances decide to claim some portion of Illy for themselves. Let us further suppose that they claim an area approximately the same size of the current crop of claims. In the end this will mean that fifty alliances will hold sovereignty over 95% of Illy, and perhaps the entire thing. How will this effect the game? I think in several ways.
Abstractdream responds:
Conjecture is just that. I think Elgea will not be taken by a new wave of sweeping land claims. The "old world" long ago found its equalibrium. This is a new frontier.
To which I reply:
All statements regarding the future are conjecture...that doesn't make them wrong or right but only well based or not. If you read carefully I put a few caveats into my "conjecture" ....do you think those specifics (50 alliances, each with a certain size claim, etc) are not accurate? Then do post your conflicting evidence and/or reasoning and show my "conjecture" is inaccurate.
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I think you are reaching but let us assume you are right about the top 50 alliances making a land claim. I will stipulate those claims will be, on average of equal size to the middle size of the three done so far (SIN is ranked #19 by land and #38 by population). That is about half the size of a typical region of Illyria (An approximation. Looking at the map, it is clear there are regions far larger and others far smaller, while many are about the same size as SINs claim). There are 29 regions in TBL and there are 35 regions in Elgea for a total of 64 regions (assuming I counted correctly). If the top 50 laid claim to land equaling approx. 25 of the regions of Illyria, their claims would take less than half of the territory available. We can argue specifics and semantics but you presented a scenario and I believe you greatly overstated the results of even that specific scenario.
Continuing on, let’s follow through with your scenario as stated; the top 50 alliances claimed 95% of the available territory. Can we safely assume that a large portion of the Crowfed would occupy space in this top 50? How many alliances and unallied players would they make exceptions for? What about the rest of the top fifty? Being a top 50, I can only assume my alliance would make a claim in your scenario and I can tell you that I have friends who are not at that level and because of that, all our allies, regardless of size or affiliation would have the opportunity to take some of our land. I presume you see where this is headed. I suppose the next argument is that some malevolent alliance will claim the newb ring and go about casting all new players to the winds.
ajqtrz wrote:
Originally posted by ajqtrz ajqtrz wrote:
First, it will mean that any new players will have a very restricted road to growth and prosperity as they will have to get permission to found cities or join one of those alliances, if they are allowed.
Abstractdream responded:
Or, perhaps it will mean something else, entirely. Perhaps it will mean new players who care to "flex their military muscle" will have a place to go.
To which I ask:
"What, has military activity been banned by the devs? You mean nobody can "flex their military muscle" in Illy anymore?" Of course they can.
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Military activity certainly has not been banned by the Devs, however, the origination of the very reasoning you are using has made military activity in Elgea (beyond tournaments, official or otherwise, which are useful but have their limits) such a pariah that most players (I’d venture to say all who have been around long enough to have a few cities) are afraid for their accounts and those of their friends should they engage in such.
ajqtrz wrote:
And this is how the larger alliances seem to think it should be done: make a claim for an area and threaten, intimidate and coerce anybody who is too small to contest it. Rule by might....it works to some degree but is it healthy? I think not.
Before TBL opened, there was nowhere to do that. Those players who have no interest in combat will have a place to go, as they always have. In fact, there is much more area in Elgea for them to move into. Ursor is available now.
To which I respond:
Wait, hold the presses....I keep hearing that BL is supposed to be the new battle area ....which is why the current crop of claims is in TBL. So, let's see, in Elgea we have, according to Brandmeister, some alliances making informal claims, and in BL some making formal ones, but of course nobody expects this to be a trend.....hmmmmm....."we have peace in our time"
The informal claims Brandmeister was referring to (afaik) are the ways alliances have been clustering for years. So, based on that and your assumption that they are one and the same, nothing is changing.
Originally posted by ajqtrz ajqtrz wrote:
Second, it will mean that ultimately the gathering of resources, the founding of cities, the harvesting of NPC's and all of the various things we can do in an area can be easily restricted by the alliance claiming that area. There is no half-way for sovereignty...if you are in charge you are in charge.
Abstractdream responded:
Very true, however, it will enable the members of those alliances claiming the area to harvest, settle and hunt at will. It will eliminate the "accidental" incidents that are now so frequent in Elgea.
To which I respond:
Efficient harvesting.....centrally controlled. "Just harvest what and were we say, comrade and you will be taken care of...oh, by the way,don't forget to pay your tribute!" This is funny, no? But what is to stop it from occurring? Oh, yes, the goodness and graciousness of the big alliance leaders who, apparently, don't think us little guys should object to their land claims.
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Your equating some of the situations in this game to Communism is quaint. As I see it, one of the reasons to claim land is to control those resources. Call it funny, call it what you will but it is a function of the process.
ajqtrz wrote:
Originally posted by ajqtrz ajqtrz wrote:
Third, the area claimed will make the alliance holding that area both a target by larger alliances wanting the area and a "premier" alliance into which most players will wish to move. These "premier" alliances will increasingly dominate the game and make it so that smaller alliances and individuals will need to at least align themselves with them just to survive. With this the larger "premier" alliances will make having a small or independent alliance meaningless and, should war break out, it will be on a very large scale indeed as these larger alliances drag individuals and smaller ones into the fray as "tribute" for allowing them to settle in the claimed area. In other words, even if these alliances allow others to settle in "their area" they will soon demand some kind of payment or support.
Abstractdream responded:
That all seems to be possible. This will not affect those "premier" alliances in Elgea, though. They've already got a stranglehold on much of the area there.
To which I respond:
Yes, leadership in Elgea has been weak in it's vision. It's nice and stable and boring there right now as so much seems to be controlled...but hey, if it worked in Elgea, why not TBL?
Right. It “worked” in Elgea. Originally posted by ajqtrz ajqtrz wrote:
In summary of my second point I must say that allowing land claims by alliances changes the basic nature of the game from sandbox to a series of kingdoms fighting it out in which no player is exempt and thus no player is truly free to play as he or she desires. This leads me to my final reason for resisting these claims.
Abstractdream responded:
This is what we have now in Elgea. What is developing in TBL is a different dynamic. You may not enjoy it but there are many of us who do. Currently, in Elgea, there is no way for "us" to "play as he or she desires."
To which I respond:
Why not? You can't make war? You can't settle where you wish? You can't harvest what you want, trade where you will? If Elgea is so bad why do you wish to duplicate it in TBL? To turn around what people have said to me, "go play some war game if you want to make war" (Other have said to me "go play Farmville"if you don't like war). But that isn't the right solution. You don't kick the kid out of the sandbox because he wants to make his own sandcastle.
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Elgea is not being duplicated in TBL. You can say that all you wish but it just isn't so.
No one is kicking out anyone else; however, TBL gives those who are quick enough and willing to make the sacrifice the opportunity to play in a different way than has been the norm (enforced or otherwise) in Elgea.
ajqtrz wrote:
Originally posted by ajqtrz ajqtrz wrote:
This basic change in the nature of the game effects the attractiveness of Illyriad.
Abstractdream responded:
It certainly does. It is now much more attractive to players like those I represent.
To which I reply:
At least we agree that this will change the game. I'm not sure how this squares with the claimes that "all this has been done before and it never panned out" that has been made. Perhaps those wanting to allow land claims are of two opinions...it won't change the game in any fundamental way, and it will change the game...for the better.
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I think “change the game” may be an overstatement. I am guilty of having said that before and I think it is overreaching. The game won’t change (but for the Dev’s changing it) but the way many folks play it may, indeed be changing.
ajqtrz wrote:
Well, to those who wish to make it more "competitive" I suggest the following:
Have a PVP area in the far south of BL, away from almost everybody, where the larger alliances can have their fun and leave the rest of Illy to the rest of us. Go make your claims, plant your cities and war to your hearts delight. A restricted area for PVP is fine by me just so the vast majority of Illy is left for the vast majority of players not at the top. But wait? Isn't that the same thing as restricting the non-waring players and alliances by telling them they can only have the leftovers? It's just the same thing in reverse, isn't it? I do wonder how the big alliances would react if they were restricted in where they could settle....but hey, that's never going to happen because it's "might makes right," and who actually wants to move all those cities even if it might be for the better of the game?
Originally posted by ajqtrz ajqtrz wrote:
And why are the vets so friendly? Because they have learned that if you want to keep new players you must allow them the freedom to seek their own course and even help them along the way.
Abstractdream responded:
True. Unfortunately, until recently, many players tried Illy and left in a short time, or maybe a little while later because they found it to be boring. Many vets have left (or initiated "excitement") for that very reason.
To which I reply:
I'm wondering what part of "be patient" is not understood by the new players? Illy is not for everybody....the question before us is, how do we make it better for more players.
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It’s true that Illy is not for everybody. Those who would rather build and destroy and start again can find a lot of other games to play. Here, patience is the name of the game but patience is not exclusive of fun and excitement. I know many are here to chat and build and would like to never encounter an army but many others just do not have that desire.
ajqtrz wrote:
One way would be to make it more "competitive -- meaning more warfare." Land claims do that by making it more like a "warlord" game. Do we want that? If so, then we can be more like a war game and get the same crowd as those games, with a social ethic closer to them. But that means we abandon the very thing, I think, that makes the game attractive to the "non-warlords" out there.
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You are alluding to something here. It seems to me you think if the land claims continue, the community at large will change into a harsher, more violent entity. I think that is a flawed conclusion. I think the community is what it is and is a dynamic entity with a multiple ‘personality” so to speak and it is wrong to say that any change in the game (should a change occur) will change the community. As an example, I would guess the very leaders of these alliances making the initial claims would never stand by and watch a new player being harassed or farmed. I posit that they'd engage the offender sooner than others who’d rather talk them out of their offensive action and the merits of either action is a debate for another time, but they would not allow it any more than anyone else who makes up the fine Illyrian community.
ajqtrz wrote:
In the end it's probably a difficult question to answer. More warlike draws warriors but loses "peaceniks" (sorry, it's the only word I could think of). Keeping it like it is but adding neutral things like factions may do the trick AND still draw the peaceful players. I'm for keeping away from what has ruined so many games for so many ....the tendency of players who are powerful to walk all over the weaker ones. I think, in the long run, that will be a bigger draw than another 'wargame' BTW, I'm wondering how many of the "warlord" types in Illy actually do play other "wargames."
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I believe, that so long as Illy is not a “pay to win” game, it will remain the great game it is, regardless of how it’s played.
ajqtrz wrote:
Originally posted by ajqtrz ajqtrz wrote:
This help isn't restricted to resources. In fact, from what I've read and heard about the beginning of Illy, it entailed real battles to stop other players from raiding new players. In other words, Illy collectively made war against a philosophy of "might makes right" by exercising their collective might to stop the larger players from attacking the smaller ones.
Abstractdreams response:
How does that have any relavance, beyond your say so?
To answer:
The history of Illy shows that Illyites can and have, in the past, enforced norms that they collectively or at least consensually agreed needed to be enforced. If they agree that land claims are a bad thing they can do something about it. As far as my "say so," if you are disputing the historicity I can accept that. What evidence that this is not what happened do you bring to the argument?
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I think you simplify the history to fit your argument, however, I will say that you are right so far as it goes; in the past, players battled against other players to set the norm. It’s happened, on the average, about once a year since illy’s inception. Currently TBL has allowed the tension that comes from those with the most power making the rules to ease a bit. It’s anybody’s guess how long that will last.
ajqtrz wrote:
Originally posted by ajqtrz ajqtrz wrote:
This attitude of protecting the small from the large so that the smaller can grow and develop as he or she desires is what is at stake.
Abstractdream's thoughtful, provocative, and reasoned response:
Wrong
My reply, also thoughtful, provocative,and reasoned:
Right.
(now wasn't that helpful?)
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Thanks for the critique. What’s at stake is the future of land claims. You seem to want to paint this debate with a huge brush. I don't think it holds up. My reasoning has been stated throughout but in a sentence: given absolutely no extenuating circumstances, almost every alliance with any sort of longevity, almost every player with any sort of connections to the community, any sort, would not allow a larger player to stop a smaller player from developing. The current events will not change that. I hazard to guess there is nothing short of a complete restart that could give predatory players even a minuscule chance of doing anything of the sort for any amount of time in illyriad.
ajqtrz wrote:
Originally posted by ajqtrz ajqtrz wrote:
Illyites decided long before I arrived that they needed to resist the domination of the small by the big on an individual level. They did so because it was something they envisioned as a unique opportunity to make OUR game what it is....a place were new players are very welcome.
Again, Abstractdream asks a rhetorical question:
And just because you say so, this "new" TBL trend is going to change that...?
To which I choose to reply:
Land claims are intimidation. Intimidation is not a friendly gesture. Nor are threats. And if a threat is carried out, it's not friendly either. Thus, the sum total of a land claim is not a friendly thing.....since they reduce the overall friendliness of TBL.
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I have no legitimate argument against your view of this, as it is your view. Simply publishing a land claim is intimidation, by what you've stated. I don't think that land claims are intimidation, until intimidation is used to enforce them. You're assuming the overall friendliness of illy will be reduced. I disagree. I admit there are those who feel claims unfriendly. You are a prime and vocal example. I think that members of those claiming alliances and their friends do not see it as unfriendly. Given the protections implicit in a land claim for those covered under the claim, they might well see it as a very friendly act. A vast majority of players won't be affected by these claims at all. Can I assume a significant number of them won’t care and therefore won’t see it as unfriendly? I say that the atmosphere of Illy has become quite a bit friendlier for me and many of those I know and represent. I say Illy is more friendly now and getting more so with these claims and the possibility of future claims. It’s just my view; there is no legitimate argument against it.
ajqtrz wrote:
Originally posted by ajqtrz ajqtrz wrote:
The developers make the mechanics, but in the end, we players make the game.
Abstractdream agreed:
That's right; playerS.
To which I parse to mean:
"big players make the game. Big alliances decide the rules. Big and power full groups of alliances dictate to the rest of us how the game will be played...and if we object we are told, "go play farmville." If Abstractdream thinks this an overstatement of his position all he has to do is to show me where the discussion was posted for all players to make comment upon before the formal land claiming began.
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What you say is true on the face of it. The semantics are complicated; I’d argue the rules are actually policies and the big alliances get together with other big alliances and set the tone of the game. That statement can be argued against but I don’t know how it can be done in light of history.
You think the alliances making the claims should have allowed discussion before the claims, I don’t think it was relevant nor necessary to have a public debate. The outcome would be as you see it here; opposing sides arguing the issue with no consensus.
ajqtrz wrote:
Originally posted by ajqtrz ajqtrz wrote:
Now we are faced with the same problem on a larger scale. There are alliances who which to take away the sandbox from the smaller alliances and players. Do not fool yourself into believing that once the land is claimed you will be allowed to play as you wish. In a war all resources are claimed...including those of "neutral parties." Once the sandbox becomes so small that there is no room for new players or new alliances to play as they wish and where they wish, as all the land is claimed, the very openness and freedom of the game will be lost and it will change into a large alliance dominated war game like so many out there already. I suspect most of us do not wish to be like those and value the freedom of Illy to settle where you wish, associate with whom you wish to associate and, in general to be left alone to follow your own path to "victory" as you define it.
Abstractdream response:
This is a restatement of your previous points and I've addressed them above.
My response:
True, but it also a summation of a principle. I'm making a parallel argument by claiming that the same dynamic that allowed attacks on new players at the beginning of Illy, is at work and is equally undesirable.
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Ok, I will take your statement at face value. I disagree with the statement. I will refrain from restating why.
ajqtrz wrote:
Originally posted by ajqtrz ajqtrz wrote:
There are those who wish to make Illy into something they want it to be. The sad part is that they are already free to do so within the scope of the game mechanics. They can "claim" all the land they wish using the 10 square rule and the sovereignty mechanism.
Abstractdream's response
Those statements are contradictory, however, I will say that claiming land within the mechanics of the game and claiming land within the metagame are not the same thing. If you think that is true, you are missing the point.
My reply:
First, I agree that the opening line is rather unclear and thus appears to contradict earlier points. Here's a better line, perhaps: There are those who wish to change how Illy is played in order to make it better for themselves. The sad part is.....
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Therein is the conflict; you want to keep Illyriad as it is because you think it is better without what we are doing in TBL. We disagree that it is better now and want to make it better and we believe it will be better for all.
ajqtrz wrote:
Second, now we are speaking of the "metagame"...by which I suppose you mean the informal and standard practices not dictated by the game mechanics or rules? Like the "no harvesting within x squares" and the "don't pick on the new players" rules? You are right that there is a "metagame" and you are right that it has rules and norms. But those rules and norms were put there by consensus, not by being imposed by smaller groups of players. of course, you are right when you say that there are land claims done by force...in Elgea...sadly. However, you still haven't addressed the question of why we should accept the 'metarule" instead of just relying upon what the game already provides...the 10 square rule and sov.
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The metagame is a dimension of play that many don't care for and some aren't even aware of. That does not mean it shouldn't be pursued by those who enjoy it. I don't care if “you” want to limit your play to the mechanics of the game. That’s a legitimate way to play and if you refuse to “accept the ‘metarule,” then by all means at your disposal, don’t accept it.
ajqtrz wrote:
Originally posted by ajqtrz ajqtrz wrote:
They can make war against any willing individual or alliance they wish. They don't need this new strategy, so why are they attempting to foist it upon us?
Abstractdreams' reply:
You say they don't need it.
My response:
If they can accomplish the same thing with the current set of rules, they don't need it. A need is something you must have because whatever you are trying to do cannot be done without it. Technically you could claim a good sized piece of Illy by just building cities. at 20 cities per player and 100 players you can cover a lot of territory if you put your cities 19 squares apart.... actually more like 12 squares apart, but the point is the same. And using sov you increase that to boot. So it's not a "need." In my opinion it's a clever way to do easily what is hard to do tactically. In some ways it's a shortcut to success, and like most shortcuts, is a bit LIKE cheating...after all, it's not available to all players since only those able to "enforce" the claim can actually make the claim. From this perspective it makes Illy less competitive. (Keep cool, it's not cheating and I didn't say it was....got to be more careful with my words...LOL)
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I won't argue needs. I can only defer to those players and alliances that make claims to defend their needs. I won't presume to say they don't need it, though.
ajqtrz wrote:
Originally posted by ajqtrz ajqtrz wrote:
In my opinion the reason they are doing this is because they can't accomplish what they wish to accomplish by using the mechanisms already in place.
Abstractdream responds:
We agree on this...
And I reply:
In my opinion the reason they can't accomplish what they wish is because they aren't as organized and disciplined as they should be. Claiming land should take some effort and it takes no effort to make the claim...especially if you are the biggest alliance in the area and/or the other alliances don't care or are too far away to do anything about it.
Originally posted by ajqtrz ajqtrz wrote:
They are in a hurry and are too disorganized or lazy to simply plant the towns, 19 squares apart fast enough to cover the entire area they wish to "claim."
Abstractdream replies:
...but not this.
My reply:
Not clear to me about what Abstractdream means....clarification may be needed.
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I would argue that that effort will come. Some minor amount of effort was required to organize and establish claims and more effort will come to maintain and defend those claims. Effort has been expended, is being expended now and will continue to be expended. You discount it as “no effort.” I call BS.
SIN, for example is far from disorganized. They are absolutely not lazy. I believe they feel that waiting to grow the necessary population to subtly claim by planting future cities will give them more trouble than making an overt claim now will give them. I will acquiesce to your supposition that they are in a hurry.
ajqtrz wrote:
Finally, I do appreciate the point by point response. I know it probably took a lot of work and some of Abstractdreams points are valid. I do think he has contributed some clarity to the subject by suggesting that the question is about what the players want Illy to be and the best way to get and keep new players. I suspect we will disagree about this matter for a long time, but such a civil answer is, in my opinion, to be commended.
Thanks, aj
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Thank you for taking the time to respond and I very much appreciate the venom-less manner you’ve maintained (I did note a bit of sarcasm, but I don’t fault anyone for having a little fun). I anticipate the continuation of this dialogue.
Edit: corrected a quote
Edited by abstractdream - 19 May 2015 at 02:34
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Bonfyr Verboo
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