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Topic ClosedAre Land Claims Bad for Illy?

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Direct Link To This Post Posted: 17 May 2015 at 16:00
http://elgea.illyriad.co.uk/#/Alliance/Alliance/438


deja vu!

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Alyon View Drop Down
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Direct Link To This Post Posted: 17 May 2015 at 16:27
Land claims should be handled much like sovereignty, but as an alliance function rather than a player function.  The alliance can "claim" land and "fence: it by taking an initial action like having it "claim-occupied"  for 24 days by someone from the alliance and then paying an initial fee and a maintenance fee.  There could be other logical stipulations, like the land must be adjoining current alliance claims, or an alliance player's settlement or sov.  The claim could be indicated on the map in some manner similar to sov, but not enforced by the game.  It would be up to the alliance to manage their claim, just as it is up to the player to manage their personal sov.

Think about the implications of having the claim sometimes dependent on the settlement and sov of an individual player in the alliance, and the possibility of loosing that claim if the player quits, or moves to another alliance.  Imagine the politics of poaching players, and the value of loyalty!  It could be a (less graphic   Wink) version of Game of Thrones!  

Failure to pay the ongoing maintenance fee would result in the release of the square.  Loss of a player who is necessary to meet the "adjoining" criteria for one square could upset the entire chain of claimed squares. It would be dynamic and ever changing.   For even more variability, you could allow squares occupied, or claimed by Confederated Alliances to qualify as adjoining squares as if they were alliance squares.  The break-down of a Confed relationship would have dire consequences.  This can also work with pathfinding -- an alliance could install a toll collector on a specific, key square.

 This claim system would favour a stable and well-run alliance, but not necessarily the biggest alliance.  It would be time consuming for leadership, and would require delegation.

Would make this the most unusual game ever with another dimension.




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Direct Link To This Post Posted: 17 May 2015 at 19:22
Speaking as someone who was already "there" before a land claim was made, I do not appreciate the land underneath my feet being claimed by someone else.

I foresee this all ending in tears, and not just elven ones.  This is worse than trying to build a house in real life - planning permission, permits, committees and probably bribery and corruption as well.  Real life comes to the sandbox.


Edited by Dungshoveleux - 17 May 2015 at 19:26
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Direct Link To This Post Posted: 17 May 2015 at 19:48
Dung, file your own claim? Perhaps a modest border around your cities where you can reasonably grow? There is no reason why you can't be the Andorra of the Broken Lands.
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Direct Link To This Post Posted: 17 May 2015 at 20:52
Originally posted by ajqtrz ajqtrz wrote:

Let us imagine what this may lead to in the future. Let us say that each of the largest 50 alliances decide to claim some portion of Illy for themselves. Let us further suppose that they claim an area approximately the same size of the current crop of claims. In the end this will mean that fifty alliances will hold sovereignty over 95% of Illy, and perhaps the entire thing.


This assumption is highly implausible. Illyriad has run for almost five years with only a tiny handful of land claims. You are suggesting that everyone's policy is about to change across all 5000 players, simply because 100 players made 3 land claims? That seems laughably farfetched. All the rest of your "end of the sandbox" scenario--heavy restrictions on new players, harvesting restrictions, and mega-alliance dominance--is predicated on our acceptance of that first assertion. Fortunately, that assertion is never going to happen on any meaningful scale.

My perception of the current land claims is as follows. SIN/HALO and T-SC appear to be military alliances. Time-to-target is a huge factor in Illyriad warfare. They are keeping their alliance zones clear of immediate threats. Clustering is also very important for mutual defense. They are preserving interior settlement spots for their own members and allies. Considering city placement requirements and available sovereignty, and there's a limited number of key locations available in each zone. It is hardly a surprise that these would be claimed in advance.

Even eCrow has occasional conflicts over settlements. People tend to not respect marker armies. (There is a valid debate over whether markers should be respected at all, given how often they are abused.) The marker convention is itself a kludge to solve the issue of claiming desirable settlement locations for your alliance. It's a real pain when people start putting cities inside your alliance zone, even when the location's immediate 10 square radius is clear. Those cities then block your own members from moving cities into the alliance zone. It gets worse as people migrate to different alliances or leave the game, because their cities might be captured by players who stringently demand a 10 square radius, right in your heartland. Given all the headaches, I find it reasonable that alliances starting with a blank canvas would claim the lands immediately between their cities, so that they can expand by adding cities and players. You can't do that in Elgea because so many cities are already on the map, but Broken Lands is still wide open and lightly populated.

In short, I see these claims as pre-emptively defusing many conflicts that frustrate even peaceful alliances in Elgea. If eCrow had any inclination to cluster tightly in Chulbran, I believe we would have considered the same approach. Perhaps not as sternly as the current claimants, but we aren't a military alliance.


Originally posted by ajqtrz ajqtrz wrote:

The process by which this process was adopted by those alliances adopting it, was unilateral. There was little to no discussion in the larger forums or GC, and the adoption by those alliances was done as a "fait acompli" with the expectation that there would be little to no resistance, or if there was a determination to war over the right. Thus, we are faced with a situation in which we must "undo" what has been done if we decide that the new rule is not acceptable, rather than to have avoided this situation by having a good conversation and open discussion before it was done.


The forums and GC are not appropriate venues for statecraft. It's good fun to discuss Illyriad happenings here, but why would alliance leaders elicit feedback from any random person who wanted to give it? That has backfired almost every time it has been attempted on these forums. It certainly isn't the way strategy is handled in Crowfed, nor in any other MMORTS that I have ever played. You work out details with your allies and other stakeholders in private. Given the tepid reaction to the announcement, an assumption of no resistance seems to have been a prescient one.

Fait acompli, accomplished?
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Direct Link To This Post Posted: 17 May 2015 at 20:58
Almost forgot. Should war break out over these claims, always remember, if your arsenal isn't Von Brandt, there is still time to upgrade!

Weaponry by Von Brandt: smithed by dwarves, wielded by professionals.

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Direct Link To This Post Posted: 17 May 2015 at 22:58
One thing I am curious about is trade hub access. Alliances are generally more lenient about letting non-members approach within 10 squares if it's a trade hub. I'm specifically interested in the policies around Hedgor's Haven, as it has emerged as an active hub for Broken Lands trade.
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Direct Link To This Post Posted: 18 May 2015 at 00:18
First Response.  PhoenixFire, ask your questions and I will answer. 

You may have asked before and I just didn't see it.  It is always easier to answer a question when one is not being bombarded with several lines of reasoning in a fast paced conversation, isn't it?  Of course, belligerent  or personal attacks will be ignored, but knowing you, you will continue to ask honest ones.  I will do my best.

Along those lines people, do remember that I'm not mad at anybody.  If, in the long run, things don't go the way "I" want them I won't be threatening or coercing anybody.  So relax, you have nothing to fear from me but forceful and as clear points as I can make.

aj
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Direct Link To This Post Posted: 18 May 2015 at 00:23
Alyon, I like your creativity.  Yes, I agree that alliances could be allowed to "claim" areas, but if so it should come from the devs or from Illy a function of consensus.  So far it's just a few formal claims by some alliances that are big enough to intimidate and threaten anybody smaller than they. 

One person actually wanted to argue that it's not intimidation to tell a person that if they settle in a certain spot they will be "removed" (their word).  I'm not sure what dictionary that person was using but it sure sounds like intimidation to me.  If we have formal rules for these things and alliances stick to the rules then that's what we have and I can either attempt to get the rules changed or leave.  However, informal "rules" imposed by a few on the many (even if the many agree) is not the way to go if you want Illy to be a free sandbox.

So, to summarize, you are on to a good direction in my opinion, so thanks for you comments.

aj
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Direct Link To This Post Posted: 18 May 2015 at 00:57
Good of Brandmeister to respond so well.  I truly appreciate his candor.

He commented on my claim that allowing land claims could lead to a situation where all players would not have access to most of Illy and, if they did, could be forced to support the alliance claiming that area.

He said:

"This assumption is highly implausible. Illyriad has run for almost five years with only a tiny handful of land claims. You are suggesting that everyone's policy is about to change across all 5000 players, simply because 100 players made 3 land claims? That seems laughably farfetched. All the rest of your "end of the sandbox" scenario--heavy restrictions on new players, harvesting restrictions, and mega-alliance dominance--is predicated on our acceptance of that first assertion. Fortunately, that assertion is never going to happen on any meaningful scale."

Here's what I read in his response: "It could never happen here because the folks currently running the big alliances are such nice guys and wouldn't change THEIR policies."  As for it being "laughably farfetched" I have to wonder how Brandmeister knows this.  It seems to me that some players are pushing to make Illy more warlike with "warlords" (not my term) controlling more areas so the game becomes more "competitive"... meaning more attractive to the warlord types.  And that WILL attract more military alliances.  But then again, the claim has been made that it's been done before and that it has not been done before, that it has been done formally and informally before and that this is the first time it's been done formally ...or not...has also been made.  It matters not if it has or has not been done, it matters not if it's been formal or informal, if it is done a lot it will change the game and make it more warlike....driving off those who wish to avoid wars....not a good thing, I think.

He also quotes my contention that the issue was not discussed in GC or the forums before the current round of land claims and declares that "The forums and GC are not appropriate venues for statecraft." and asks, "why would alliance leaders elicit feedback from any random person who [via the forums or GC] wanted to give it?"  Let's see what that means to the small alliances, to the individuals, to those who do not have the power to force their views upon other through threat, intimidation and coercion....hmmmm...it appears to me he is saying that guys like me have nothing to say and should, what? shut up already? 

Illy is a community and, like it or not, most players are not at the top.  Most do not lead alliances and are not part of whatever statecraft forums or chats you have set up outside Illy.  Thus, all we have is GC and Forums.  How can that be "inappropriate?"  If not in those two places, where? In the "good old boys" club where Illy is run from smoke filled back rooms?  It appears Brandmeister likes the current power structure more than a little and would rather they be in totally in charge than allowing the rest of us into the conversation.  Sorry I didn't get the memo, Brandmeister, but I will be heard!  LOL

Still, he does have a good point when he says that land claims are nothing new....except perhaps the formal announcements.  Some have argued that the claim does not amount to coercion, and they are right...it's not coercion until you follow through with the threats.  And since a formal claim is meaningless if you don't threaten to "remove" the "offender," it's intimidation.  Thus, to the degree that there have been claims in Elgea and they have been enforced, Brandmeister's first point that the claiming of nearly all of Illy seems a bit less than "farfetched' and somewhat at least in tension with his earlier claims that there are only three claims.  He both wishes to make a distinction between "formal" and "informal" at the same time he wants us to believe that they are the same.

Still, I appreciate the more or less civil tone and his points.   The more people talk the more I learn, and that's not a bad thing.

aj

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