It's always interesting to take a stand on a controversial subject.
Sometimes, if you are honest and work hard, you may even change your mind.
One of the best ways to accomplish an understanding of the opposing views is to try to lay them out as if you were actually on that side.
Once you have that you may find the arguments you present in opposition to whatever you are arguing, are more convincing than your own arguments.
And at the very least, if you do a good job, you may understand the opposition more and thus be better equipped to convince them.
In that spirit here are the arguments FOR land claim as I have understood them based upon this long and complex thread.
The arguments for land claims suggest the following points:
First: Illyriad is a game.
Second: It is a game of conquest and domination.
Third: Any strategy allowed by the formal rules which enhances an alliance or players ability to conquer and dominate should not be thwarted by "informal rules."
Fourth: The strategy of land claims enhances the ability of alliances and presumably individuals, to conquer and dominate.
Fifth: If a person or alliance is unable to use a strategy or tactic it only shows that they aren't going to be the ones conquering and dominating. No need to cry about it...that's the game.
Sixth: Land claims is a strategy which makes the game more attractive to those who will "play, stay and pay."
Finally: As healthy game is one which attracts new players and keeps old ones, and since land claims will do that, one should not oppose land claims.
More detail.
Illyriad is a game and as such should be required to reflect in any way the "real world" Whatever is done in the game if for entertainment alone and to make more of it is just silly. Those who try to argue that behind the avatars are real people need to emphasize to those real people that they shouldn't take things so seriously and if they don't wish to play a game of conquest and domination they should go somewhere else.
It is a game of conquest and domination. There are cities to be conquered, lands to dominate and all sorts of wars to be fought. You cannot conquer without armies and since conquering and dominating are the point of the game, why play if you don't wish to fight? The developers decided to allow it to be a sandbox exactly as they did not wish to restrict the methods and means of conquering but to allow the gamers to find their own way. Since the basic design of the game is warfare based it is silly to attempt to change it as it will always return to its roots as new players join, grow and conquer.
The devs made the game to be flexible enough that you can develop new strategies or enhance old ones. The rules of conquering and dominating are few and only within the range needed to make the game more interesting. For a player or group of players to burden the game with increased "informal rules" is to restrict some players unnecessarily. Land claims are just an application of a less formal system that has been in use for a few years. It's not new so the whole question of "should we allow it" is returning to ground already covered and decided long ago.
Land claims enhance the strategic abilities of alliances and as such make it easier for them to plan their conquest and domination over the long term.
Land claims in no significantly way restrict other players or alliances unless they are too small or inexperienced and therefore deserve to be conquered and/or dominated. After all, it's a conquer and dominate game so let's play it that way. Crybabies can go play Farmville.
The world is filled with all kinds of players who want a good, complex, and flexible game of conquering and domination. Land claims make that easier and thus will attract more players. Since more players means more money in the devs pocket it generally means more development done in a shorter amount of time. This, in turn will bring more players as factions go on line, and all sorts of other suggestions are implemented.
So, if the game is a conquer and dominate game and we make the game a more robust conquer and dominate game we can see new players, new procedures, and all sorts of enhanced play. All we have to do is get on board the bandwagon for enhanced strategies and tactics as they are discovered and implemented.
Summary and Conclusion
Those are the arguments as I understand them. Do feel free to add/correct my perceptions before I discuss them in a more systematic manner.
I will, of course, after receiving due correction, present a rebuttal. But lest somebody think I'm setting up a "straw man" argument, I give you the opportunity to correct and make sure the man I intend to knock down isn't a scarecrow.
AJ