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Hadus
Postmaster
Joined: 28 Jun 2012 Status: Offline Points: 545 |
Topic: Alliances: one whole or many parts? Posted: 04 Jan 2013 at 19:45 |
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This is a moral and diplomatic dilemma I've seen appear many times when alliances get into conflicts. While a majority of these conversations have been sparked by the ongoing War, even before then there seems to be no real consensus on the following question:
Is an alliance a collective whole, whose members have bound their own fates to that of their alliance-mates and are expected to share--at the least--a single code of conduct? Or, is it a collection of individuals with various ideas about acceptable in-game conduct, united by a common interest?
I'd argue that it can be both, depending on the alliance. The problem is, trouble can arise when two alliances, each of which shares one the two philosophies I've just stated, come into conflict. Is it reasonable for one alliance to impose their belief about what alliance membership entails onto the other, or should both sides acknowledge the different philosophies when dealing with conflict resolution?
The case I'm most interested in is this one:
A player from Alliance X harms a player from Alliance Y, more than once. Alliance X believes each individual in the alliance is responsible for their own actions, and does not defend their player, but does not stop him either. Alliance Y, which believes alliances operate a single unit, retaliates against multiple members of Alliance X. Is it Alliance X's responsibility to recognize the other side's belief and stop/kick their player? Or is it Alliance Y's responsibility to understand Alliance X's policy and resolve the conflict with the offending player by themselves? Or is there a third explanation?
Note that this question extends to confederacies and allied Alliances as well.
Edited by Hadus - 04 Jan 2013 at 19:47
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Loud Whispers
Wordsmith
Joined: 31 Jul 2012 Location: Saltmines Status: Offline Points: 196 |
Posted: 04 Jan 2013 at 19:51 |
Hadus wrote:
Both sides acknowledge the different philosophies when dealing with conflict resolution. |
+1
Hadus wrote:
A player from Alliance X harms a player from Alliance Y, more than once. Alliance X believes each individual in the alliance is responsible for their own actions, and does not defend their player, but does not stop him either. Alliance Y, which believes alliances operate a single unit, retaliates against multiple members of Alliance X. Is it Alliance X's responsibility to recognize the other side's belief and stop/kick their player? Or is it Alliance Y's responsibility to understand Alliance X's policy and restrict attacks to the defending player? Or is there a third explanation?
Note that this question extends to confederacies and allied Alliances as well.
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If the only options are between getting rid of player X and avoiding conflict or keeping player X and and having player X get attacked, I'd probably compromise to Alliance Y's philosophies. Player X gets to start anew in a different alliance, alliance Y get their retribution, alliance X and alliance Y stay in good faith and the least amount of damage is caused.
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twilights
Postmaster
Joined: 21 May 2012 Status: Offline Points: 915 |
Posted: 04 Jan 2013 at 20:43 |
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lol, this is the type of conversation i have my gfs do the cellphone call trick when on dates...play as u want, there are consequences to every action, but i enjoy playing this as a game of thrones type game. personal relationships seem the most important in this game.......wink wink
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Loud Whispers
Wordsmith
Joined: 31 Jul 2012 Location: Saltmines Status: Offline Points: 196 |
Posted: 04 Jan 2013 at 21:07 |
gameplayer wrote:
lol, this is the type of conversation i have my gfs do the cellphone call trick when on dates...play as u want, there are consequences to every action, but i enjoy playing this as a game of thrones type game. personal relationships seem the most important in this game.......wink wink |
In game of thrones nearly everyone is manipulative to achieve their own individual gains and as a result the entire realm suffers terrible war, nearly every influential figure is murdered and starvation in the successive winter blunts any attempts for recovery... A good precedent to set or no?
GM Luna wrote:
In the game of troves, you mine or you die? ;) |
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The_Dude
Postmaster General
Joined: 06 Apr 2010 Location: Texas Status: Offline Points: 2396 |
Posted: 04 Jan 2013 at 21:33 |
Hadus,
Each alliance is different. My view is that each RES reflects on all RES. I do not tolerate inappropriate personal conduct by RES members on GC or the forums. I also run a "clean" AC. So no "sexy time" in RES AC.
RES members also prohibited from unauthorized attacks.
There have been times that a RES member has strayed. I have made a point of making amends, both through appropriate, sincere apologies and restitution to the aggrieved.
I am fortunate that RES has only had a few members unable to abide. Most players drawn to RES seek a mature alliance that is interested in high level play with minimum drama.
That said, I hold an alliance responsible for the conduct of its members. I hold Super-Confeds responsible for the conduct of all its members from all its constituent alliances. Retaining a member is endorsing that member's conduct. I have seen many alliances take the "hands off" approach and I have seen those alliances produce member after member repeating the same abhorrent acts of insults and/or attacks. Letting members dictate the tone of the alliance is guaranteed to bring down an alliance.
Once the inmates run the prison, the prison is doomed.
When I see an alliance or Super-Confed take the "I'm not repsonsible" tact for member conduct, I know I am dealing with a bully group trying to slip one by me.
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Thes Hunter
Wordsmith
Joined: 13 Jul 2012 Status: Offline Points: 129 |
Posted: 04 Jan 2013 at 21:51 |
Hadus, my opinion on the best way to handle that conflict is everyone from Alliance Y only attack the member of Alliance X who had been attacking Y's member. That way, both philosophies can be honored.
Thank you for bringing this up, social mores are very interesting to me, and I think we should discuss more on this forum.
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The image in my avatar is a chalk pastel drawing I did as part of the Imagine Yellowstone Art competition.
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Tordenkaffen
Postmaster
Joined: 16 Oct 2010 Location: Denmark Status: Offline Points: 821 |
Posted: 04 Jan 2013 at 21:59 |
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Oh my Hadus - a well chosen topic albeit it has very deep roots by now. Let me start out by saying that what I write here is my personal perspective on the issue and only that.
If you want to discuss how to interpret ingame relations, you first have to establish what the game is. By that I mean the only thing that really connects you to me is a screenfull of pixels and fleeting words that carry little real life consequence or gravity. Yet we pour countless hours and money into this game. How can we convince ourselves that we are not crazy to do so unless we form some kind of meaningful - and to the extent possible - binding relation to other players.
You establish this meaningful relation over time, by continually holding one another responsible for our actions, aid eachother when in need, and over time establish that which really makes any game with many disconnected individuals meaningful - trust. Trust is a vital part of Illyriad and any well run alliance.
However the lack of mutual "code of conduct" or "fixed ruleset" between the confederated forces, opens a new... "self awareness" for the game. An awareness where "detached" individuals can team up to intimidate or remove players with no one to answer to - no pre-established code of conduct - no contact, and on alliance level little or no trust. When no one takes "the final responsability" how am I to believe Illyriad is heading in the right direction, and when I pour so much time and money into it why would I accept that Consone are doing what they do?
The part I wish to emphasize is,
that it is not a problem that the members of Consone wish to contest H?, but its a problem they are cutting some very important corners to become competitive. Alliances takes time to properly build, nurture, structure and develope, but instead to "detach" the players essentially reducing them to...troops/fodder/whathaveyou and eliminating a vital part of ingame relations is not the future for this game.
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Sloter
Forum Warrior
Joined: 14 Aug 2011 Status: Offline Points: 304 |
Posted: 04 Jan 2013 at 22:41 |
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Over time Hadus you will see how it all works, all you will be able to form opinion and gatherenough knowlage best way it can be done.By your own experience.You will also see in time that like you said there is third explanation which is most important of all.And that is that same rules are aplied diferently depending on which alliance you are in.So gameplayer was closest to Illy reality with explanation that most important things are personal relations.For exmpl you can if needed siege town of leader of independent alliance without any sanctions with excuse that you dont like him if you are in right team, and if you are in wrong team you can kill few troops in order to defend confeds mine from agresion and find your self in huge war.Remember nothing is black and white.Knowing the rules is not the same as predicting how will they be used or abused.
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Grego
Postmaster
Joined: 09 May 2010 Location: Klek Status: Offline Points: 729 |
Posted: 04 Jan 2013 at 22:56 |
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If X player is constantly collecting hides which belong to Y hunters, and X leaders don't care or don't find time to deal with it, Y alliance have right to send raids and thieves to that X player, taking compensation with force. If they start retaliate against random X members, they probably believe in their superiority, and want to use poor excuse for escalation of violence.
I am surprised that skirmish is so rare in Illy. Players and alliances are too eager to use artillery, even for smallest quarrel.
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twilights
Postmaster
Joined: 21 May 2012 Status: Offline Points: 915 |
Posted: 04 Jan 2013 at 23:07 |
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I love the games of thrones!
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