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Topic ClosedAlliance Tournament League-Based Modifications

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Aurordan View Drop Down
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Direct Link To This Post Posted: 25 Jan 2012 at 00:26
I think, if there are leagues, they should be based on total strength.  A team system would just be an unfair penalty to alliances who value activity over stats.  It would also likely result in many players being left out, as their alliances put together smaller teams to maximize their chances of winning.
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Direct Link To This Post Posted: 25 Jan 2012 at 00:37
I don't expect there will be a satisfactory answer for everyone.

The game has enough variables, such that allocating players or alliances to leagues based on any one statistic means that players have shortfalls or compensating factors in other variables that make the leagues 'unfair' to a significant proportion.

I think some people might be looking for a system that is too far away from "you win by having the capability of being good at it".

What might work better, is for a tournament to be partly announced before it begins, in such a way that players can prepare based on guesses about which strengths are needed to succeed.

Personally, I'd like to see something in the tournament design that is not based purely on military strength, nor on the ability to be logged in every three hours around the clock. Tricky... answers on a postcard please!
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Direct Link To This Post Posted: 25 Jan 2012 at 01:12
Just make it so alliances can't score points in the leagues beneath them. If thier population decreases they can again score points in the lower league but only while they are beneath the requirements. All alliances would score points for any of the leagues that have a higher population limit.. but not the lower ones. This would make it so you wouldn't want to go down but could go up. And if the highest league is taken by a much smaller alliance more power to them... they deserve the win. This would just mean more potential compitition in the higher leagues.
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Direct Link To This Post Posted: 25 Jan 2012 at 03:35
I think you can do away with the whole league altogether by just having many more locations. Enough that the biggest guys can't hope to hold a fraction of them...
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Direct Link To This Post Posted: 25 Jan 2012 at 05:22
Originally posted by Kumomoto Kumomoto wrote:

I think you can do away with the whole league altogether by just having many more locations. Enough that the biggest guys can't hope to hold a fraction of them...

In still pretty sure that Ander's idea is the best that have been in this forum. So I do agree with Kumomoto.

Having a flag in each region will make the tournament so broad hat most alliances should have a chance of keeping a flag if they want to. And if you cant hold a flag you are doing something wrong  Tongue
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Direct Link To This Post Posted: 25 Jan 2012 at 05:31
Originally posted by Faldrin Faldrin wrote:

Originally posted by Kumomoto Kumomoto wrote:

I think you can do away with the whole league altogether by just having many more locations. Enough that the biggest guys can't hope to hold a fraction of them...

In still pretty sure that Ander's idea is the best that have been in this forum. So I do agree with Kumomoto.

Having a flag in each region will make the tournament so broad hat most alliances should have a chance of keeping a flag if they want to. And if you cant hold a flag you are doing something wrong  Tongue

Until the top 5-10 alliances decide they each want to hold 5 flags and there's not much left for the smaller alliances.  Keep in mind that most alliances out of the top 30 or so have less population total than 5 players in the top alliances.

The idea of league play is to give smaller alliances a chance to compete against each other.  Because small alliances who happen to be located near large alliances would not have a chance even if flags were allocated by region, because they'd still be competing against massively larger alliances.  Or all the small alliances could try to fight for flags in the Wastes and other peripheries of Illy and their troops could spend vastly more time marching than fighting.  Not so much fun for them.

This arrangement would actually be advantageous for nCrow because we are relatively geographically concentrated in areas where there is little representation from big alliances.  I still think that just adding more flags is not the best idea.
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Direct Link To This Post Posted: 25 Jan 2012 at 12:24
Originally posted by Rill Rill wrote:

The idea of league play is to give smaller alliances a chance to compete against each other

Set up squares, scattered across the map, that can only be claimed by any given league: 50 squares for lowest league, reducing to 8 for the highest league.

The big guns will pile into highly-contended squares.

The newbies get to compete with a few neighbours, and can try to stretch themselves to more squares if they feel up to it.

A variant on this would allow players to also compete for squares marked for the next (up) league.
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Direct Link To This Post Posted: 25 Jan 2012 at 14:12
Does anyone know how many faction hubs there are on the map? If there were one tourney locations per hub, I think we would have enough locations for even the smallest guys (sort of a variation of Ander's idea)?

Edited by Kumomoto - 25 Jan 2012 at 14:14
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Direct Link To This Post Posted: 25 Jan 2012 at 14:36
Originally posted by Kumomoto Kumomoto wrote:

Does anyone know how many faction hubs there are on the map?  ...
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Direct Link To This Post Posted: 25 Jan 2012 at 14:38
Rill, if the  top 5-10 alliances decide they each want to hold 5 flags, they each split their strength to one-fifth and make an even ground for alliances one-fifth their size. 

The smaller alliances are not craving for special treatment. They deserve a chance to compete against the biggies - atleast in their own colonies. 


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