Play Now Login Create Account
illyriad
   New Posts New Posts RSS Feed - Alliance Leadership on abandonment
   FAQ FAQ   Forum Search    Register Register   Login Login

Alliance Leadership on abandonment

 Post Reply Post Reply Page  <1 34567>
Author
Jejune View Drop Down
Postmaster General
Postmaster General
Avatar

Joined: 10 Feb 2013
Status: Offline
Points: 1015
Post Options Post Options   Thanks (0) Thanks(0)   Quote Jejune Quote  Post ReplyReply Direct Link To This Post Posted: 08 Feb 2016 at 21:42
Originally posted by zolvon zolvon wrote:

Solution = Have several super-users or better still, make everyone a super-user.

Yes, because liberally handing out superuser rights worked swimmingly for RE and SITH.

Back to Top
Rill View Drop Down
Postmaster General
Postmaster General
Avatar
Player Council - Geographer

Joined: 17 Jun 2011
Location: California
Status: Offline
Points: 6903
Post Options Post Options   Thanks (0) Thanks(0)   Quote Rill Quote  Post ReplyReply Direct Link To This Post Posted: 08 Feb 2016 at 21:45
Having multiple super-users works well for many alliances -- Crows have a tradition of having multiple Rooks.  But I don't think the developers want to be in the business of dictating how people run their alliances.  They have created the role system to allow for the most possible freedom in doing so.  I admire the depth of their sandboxy thinking in this regard, even if it does make their lives (and sometimes ours) more complicated.
Back to Top
Dungshoveleux View Drop Down
Postmaster
Postmaster


Joined: 09 Nov 2013
Status: Offline
Points: 935
Post Options Post Options   Thanks (0) Thanks(0)   Quote Dungshoveleux Quote  Post ReplyReply Direct Link To This Post Posted: 08 Feb 2016 at 22:39
If a player account with superuser alliance rights  reaches 90 days, just assign complete control (superuser) of the alliance to the player at the next lower level who most recently logged in.  Nothing else needs to change?  I kind of like the uncertainty surrounding this as it forces people to log in frequently to see who will pick up the baton (sceptre surely?).  I can't see two people last logging out at the same time, but the code could just be a simple select sort on name (random az or za)/last logged out time and pick up the top of the list which would get round this.  The code would need to cater for the inevitable complications, but it is self contained and doesn't, I think, require any other interaction as it just reassigns user rights when a 90 day inactive condition is reached. 

Edited by Dungshoveleux - 08 Feb 2016 at 22:46
Back to Top
Hyrdmoth View Drop Down
Wordsmith
Wordsmith
Avatar

Joined: 02 Jul 2015
Status: Offline
Points: 164
Post Options Post Options   Thanks (0) Thanks(0)   Quote Hyrdmoth Quote  Post ReplyReply Direct Link To This Post Posted: 08 Feb 2016 at 22:59
I have another vote for the simplest possible solution of passing on Alliance leadership after a period of inactivity on the part of the Alliance Leader.

The other issue discussed in this thread, of holding sieges being used to preserve the existence of inactive cities beyond 90 days is perhaps an opportunity to create a bit more "friction" in the game. If a player's account is publicly labelled in some way, as (inactive) perhaps, after a period of time, then this would widen the knowledge of who has gone inactive beyond alliance membership.

If Pico/Le Pue had merely gone inactive, rather than abandoning, it wouldn't have been obvious to other players immediately that his cities were now up for grabs, and that would have been less interesting for many other players. So I think widening the knowledge of inactivity a bit would be helpful. Of course, one can already find this out by checking the growth charts, but that would be laborious to do, and having an (inactive) label would make it easier.

Also, if cities that would be wiped off the map without a holding siege were labelled as (abandoned), then that would open up an easy way for people to raze those cities if they wished, by attacking the (presumably normally small) holding siege.
Back to Top
Carbonara View Drop Down
New Poster
New Poster
Avatar

Joined: 19 Aug 2015
Location: Perth,Australia
Status: Offline
Points: 27
Post Options Post Options   Thanks (0) Thanks(0)   Quote Carbonara Quote  Post ReplyReply Direct Link To This Post Posted: 08 Feb 2016 at 23:01
Originally posted by Rill Rill wrote:

I would not object to the impeachment process being greatly simplified or automatic, should it be implemented.  I assume the developers have already considered this possibility and for some reason discarded it.  But you know what they say about assuming.

I would imagine the reason for this to be that in some cases the "next highest ranking member" would be EVERYONE IN THE ALLIANCE.

Does anyone really want a case of 'first come, first served' when it comes to the Alliance Prestige pool?
Back to Top
Tink XX View Drop Down
Forum Warrior
Forum Warrior
Avatar

Joined: 16 Dec 2014
Status: Offline
Points: 201
Post Options Post Options   Thanks (0) Thanks(0)   Quote Tink XX Quote  Post ReplyReply Direct Link To This Post Posted: 08 Feb 2016 at 23:08
Originally posted by GM Stormcrow GM Stormcrow wrote:


However, when the abandoned account is (eg) the leader of an alliance - and the rest of the alliance are waiting on the account to be actually removed from the game - it is possible for people to keep the clock ticking over for ever (intentionally or accidentally), so that the alliance leadership role never gets passed down the tree.

My question is... should we remove an abandoned account from the game after 90 days of inactivity (regardless of whether troops are incoming or not)? 


I believe this must be a fairly rare scenario. Quite the opposite, if there is only one leader in the alliance and that person goes inactive even for 2 weeks, that cripples the entire alliance. I could see how people would want to keep the account around to cannibalize the cities and/or maybe hope that the person would eventually come back, but leaving that person in the leadership role would be highly undesirable for an active alliance that needs to recruit members, handle diplomacy and all sorts of other alliance matters.

I would suggest that for that scenario, after 2-3 weeks of inactivity super-user rights should be passed to the next rank down and the role itself automatically demoted below that next rank.

However, this is an entirely separate issue from people holding sieges on cities of accounts that are past 90 days of inactivity. Personally, I am quite ambivalent about that. On the one hand, this is artificially prolonging the life of dead accounts and big alliances get a huge edge over small ones as they tend to have more of these accounts and can feed their members cities necessary for growth. Any person experienced in playing Illyriad does not settle every city but sieges old cities that have complete research.

On the other hand, wiping out these accounts would further cut the stock of cities available for capturing for everyone, which would again disadvantage small alliances more as the big ones would have an easier time to compete for the remaining cities. Ultimately, this hurts new players and small new alliances the most. For players who want to do things in the game besides building cities, the pace of founding/developing new cities is crippling.

Looking at http://www.puzzleslogic.com/illy/, the stats show that there are currently 2197 players with 1-2 cities, which is 42.5% of Illyriad. The number of players with a higher city count declines fast, and by the time we get to 10 cities there are only 183 players (of course now that the city limit is higher there are more people with 10+ cities, but still it is a 10x decilne). It is well known, although I do not have the data to support this, that many players do not stick around in Illyriad for long, exactly because of the slowness of growth and research. They lose interest around the 2nd city, and the numbers above seem to corroborate this. In my opinion, if Illyriad were to attract and keep more players in the game, the more options for these players to grow, reach at least a 6-city count, and become competitive, the better. Cutting back on the pool of old cities does not really contribute to that end - if anything it does the opposite.
Back to Top
Carbonara View Drop Down
New Poster
New Poster
Avatar

Joined: 19 Aug 2015
Location: Perth,Australia
Status: Offline
Points: 27
Post Options Post Options   Thanks (0) Thanks(0)   Quote Carbonara Quote  Post ReplyReply Direct Link To This Post Posted: 08 Feb 2016 at 23:25
I still think  dragons are the best solution here. 

compete for leadership, get support from other guild members.

Would be much like a vote process, in which the person to send a challenger dragon is someone running for leadership, and the voters have the right to choose who they want to vote for by reinforcing a challenger's dragon with their own.

Why does it always have to come down to diplomacy? it is a game after all :)

This would have solved the problem of alliance leadership being in limbo in every situation mentioned so far in this thread :P
Back to Top
Carbonara View Drop Down
New Poster
New Poster
Avatar

Joined: 19 Aug 2015
Location: Perth,Australia
Status: Offline
Points: 27
Post Options Post Options   Thanks (0) Thanks(0)   Quote Carbonara Quote  Post ReplyReply Direct Link To This Post Posted: 08 Feb 2016 at 23:38
Removing player accounts sooner shouldn't even be the issue here.

Pico/Lepue was mentioned earlier.. Slowly but surely, his cities are being captured by other players, which is how it should be. 
Eventually he will have no large cities left to his name and there will be no interest in his accounts. 

Would removing his cities from the game earlier have significantly helped anyone in any situation other than if he were an alliance leader? (Would it even have helped if he were?)
Back to Top
Brandmeister View Drop Down
Postmaster General
Postmaster General
Avatar

Joined: 12 Oct 2012
Location: Laoshin
Status: Offline
Points: 2396
Post Options Post Options   Thanks (0) Thanks(0)   Quote Brandmeister Quote  Post ReplyReply Direct Link To This Post Posted: 09 Feb 2016 at 01:29
@TinkXX: I have considered the stats on that site as suspect for quite some time. Not everything was updated for the Broken Lands or the crafting changes. Is it for certain sure that the nightly update counts 10+ cities, and not just 10? That site was made long before 11 cities was possible.
Back to Top
abstractdream View Drop Down
Postmaster General
Postmaster General
Avatar

Joined: 02 Oct 2011
Location: Oarnamly
Status: Offline
Points: 1857
Post Options Post Options   Thanks (0) Thanks(0)   Quote abstractdream Quote  Post ReplyReply Direct Link To This Post Posted: 09 Feb 2016 at 01:33
I will admit right off the bat that I don't really care one way or the other about this, but I wanted to ask a question.

SC said this new rule would not stop incoming at the 90 day point, just new incoming after that point. So once an account hits, say 89 days, what's to stop an alliance from sending that siege to take the city, both giving the account owner a reasonable amount of time to return and the alliance a shot at the cities? That seems good enough to me. 

I suppose an alliance might not have enough active, siege capable players to take 30 cities but in that case, they can pick the best ones they can get and that, again seems good enough. Why is it not good enough?
Bonfyr Verboo
Back to Top
 Post Reply Post Reply Page  <1 34567>
  Share Topic   

Forum Jump Forum Permissions View Drop Down

Forum Software by Web Wiz Forums® version 12.03
Copyright ©2001-2019 Web Wiz Ltd.