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Topic Closedalliance change

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Poll Question: Do we need a change in alliances to allow more combat
Poll Choice Votes Poll Statistics
27 [55.10%]
19 [38.78%]
3 [6.12%]
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Subatoi View Drop Down
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Direct Link To This Post Posted: 30 May 2012 at 04:10
i would think the lack of war falls under somewhat what quackers said "I put years of work into my cities"

thats a big investment to lose in a few weeks.
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Direct Link To This Post Posted: 30 May 2012 at 04:26
in my opinion there needs to be  new war rules, not as destructive, also coupled with faster building times, armies need to move quicker, there must be easier ways to move castles, the game supports a nonviolent environment, changes need to be made to make war more of a fun thing and less of an all or nothing thing, other words...make war more fun and building alot less time consuming, we invest so much time into building why waste it in a war?
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Direct Link To This Post Posted: 30 May 2012 at 04:54
What if we absorbed players that want more PvP into our alliances and gave them a title that made it obvious to others interested in PvP that those players are willing to spar? An alliance doesn't have to be all good or all bad.

Heck, I might go rogue!

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Direct Link To This Post Posted: 30 May 2012 at 04:56
Originally posted by gameplayer gameplayer wrote:

in my opinion there needs to be  new war rules, not as destructive, also coupled with faster building times, armies need to move quicker, there must be easier ways to move castles, the game supports a nonviolent environment, changes need to be made to make war more of a fun thing and less of an all or nothing thing, other words...make war more fun and building alot less time consuming, we invest so much time into building why waste it in a war?

So, basically, you want to play Evony.  Let me know if you need a link.
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Direct Link To This Post Posted: 30 May 2012 at 05:13
When I was very young in Illy age, I wanted more PVP experience, so I reached out and found people to war game with me.  There are tournament spots where alliance loyalties don't count, so you can always arrange your own king of the hill type game... Or challenge a rival who is getting on your nerves and relieve some tension with bloodshed.
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Direct Link To This Post Posted: 30 May 2012 at 08:08
There are plenty of city builder games like this with more war. This is the first one I've seen where newbies are not slaughtered to death, and has a generally friendly atmosphere as well as a helpful one. I wouldn't want to change this 1 in a million game to be more like all the rest.

Plus, we are still waiting on more game updates, so we will see how that changes the game as well.
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Direct Link To This Post Posted: 30 May 2012 at 14:25
Originally posted by Rill Rill wrote:

Originally posted by gameplayer gameplayer wrote:

in my opinion there needs to be  new war rules, not as destructive, also coupled with faster building times, armies need to move quicker, there must be easier ways to move castles, the game supports a nonviolent environment, changes need to be made to make war more of a fun thing and less of an all or nothing thing, other words...make war more fun and building alot less time consuming, we invest so much time into building why waste it in a war?

So, basically, you want to play Evony.  Let me know if you need a link.

So, basically, you'll shoot down anyone who wants to have their version of fun if it interferes with yours?
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Direct Link To This Post Posted: 30 May 2012 at 14:51
There are different types of on-line games, some more war-like than others.  If the rules of Illyriad are changed so that I am forced to fight whether I want to or not, I wouldn't continue playing it.
If two alliances wish to fight each other, I would agree that no other alliances should interfere and if a player who was a member of one of those alliances didn't want to fight, they could simply leave the alliance and be allowed to be neutral.
My two cents worth Stern Smile.

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Direct Link To This Post Posted: 30 May 2012 at 15:58
Originally posted by N. Chadgod N. Chadgod wrote:

This is a war game, people will lose their towns and feelings will get hurt. This is what you accepted when you signed up. It's what I accepted when I signed up anyway.

This game is very slow in terms of military actions (actually it's just very slow in general Big smile ) but it is there and without it this game would be nothing but a chat room. I mean.. what's the point of this game to you? Trading items and fighting NPC's with no end goal? Making friends and chatting?
+1, in fact I expect to be reduced to pop 0 at some point in time, and after telling some nice folks which research is done in the remaining pop 0 town that was it from my POV.


IMO nothing is wrong with fighting NPCs, I want commanders at higher levels.  There's also nothing wrong with trading, wars are won by logistics, and I still want to be a v2 master trader.  GC can be a major distraction, those precious occasions when Rill or Vanerin reiterate their real estate or commander lectures not withstanding.  Hopefully they offer uncensored chat channels with optional text only emotes sooner than soon™.  I'd love some kind of Golden Monkey Club for all topics relevant in Elijal and Djebeli with Mataba as next faction hub.



Edited by dunnoob - 30 May 2012 at 16:02
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Rill View Drop Down
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Direct Link To This Post Posted: 30 May 2012 at 17:57
Originally posted by Subatoi Subatoi wrote:

Originally posted by Rill Rill wrote:

Originally posted by gameplayer gameplayer wrote:

in my opinion there needs to be  new war rules, not as destructive, also coupled with faster building times, armies need to move quicker, there must be easier ways to move castles, the game supports a nonviolent environment, changes need to be made to make war more of a fun thing and less of an all or nothing thing, other words...make war more fun and building alot less time consuming, we invest so much time into building why waste it in a war?

So, basically, you want to play Evony.  Let me know if you need a link.

So, basically, you'll shoot down anyone who wants to have their version of fun if it interferes with yours?

That's an interesting perspective.  I do think that there are other games out there that capture the qualities that twilights (gameplayer) describes, and that there's not much need for Illy to become another one of them.

I also think that everyone can have fun in different ways without interfering with each other.  Illy is a big place, and there is room for plenty of playstyles.  The idea that "everyone" has to be warlike or "everyone" has to be peaceful is a false dichotomy.  Some people can be more warlike, others can be more peaceful.  

My preference would be that the peaceful people be allowed to live in peace.  Those who do not respect my preference in reference to me or my allies will feel the edge of my sword.  Just because I prefer peace does not mean I cannot make war.

I do see a trend where people who claim to want more war spend a lot more time talking about fighting than actually doing it.  Others are quick to cry hypocrisy and/or wolf, so I shall not do that here.  Although I don't agree with LWO's choice to attack an alliance that preferred to be peaceful, I do give them credit for putting their armies where their mouth was and actually making war rather than complaining about a lack of it.
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