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Topic Closedalliance change

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Poll Question: Do we need a change in alliances to allow more combat
Poll Choice Votes Poll Statistics
27 [55.10%]
19 [38.78%]
3 [6.12%]
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Subatoi View Drop Down
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Direct Link To This Post Posted: 30 May 2012 at 02:24
Originally posted by Quackers Quackers wrote:



Now if the two alliances want to fight, that is great, but be warned that any outside player might not take to kindly to having forces and battles near their towns.

I never got that, it's going on near you, so what?
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Direct Link To This Post Posted: 30 May 2012 at 02:25
If you want to have a war, find someone else who wants to have a war and start a war.  This is not catapult science.
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Direct Link To This Post Posted: 30 May 2012 at 02:40
Originally posted by Quackers<b> Quackers wrote:

I like no war, simple as that. I like to stay out of war and away from any type of fighting that is pvp. For me the greatest thing about this game is the ability to attack npcs. This gives me enough action and I look forward to when factions come back on the offensive against us. 

Now if two alliances like to fight and set out agreements then that is their business. Though when one alliance says stop, they both should stop. There should be no need for people to get involved and if someone does; then they should be ready to lose a few armies. 

Now if the two alliances want to fight, that is great, but be warned that any outside player might not take to kindly to having forces and battles near their towns.

I don't understand this mentality. This is a war game, people will lose their towns and feelings will get hurt. This is what you accepted when you signed up. It's what I accepted when I signed up anyway.

This game is very slow in terms of military actions (actually it's just very slow in general Big smile ) but it is there and without it this game would be nothing but a chat room. I mean.. what's the point of this game to you? Trading items and fighting NPC's with no end goal? Making friends and chatting?

I'm not trying to be rude I just don't understand this overall sentiment from a lot of the community, not just you.
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Direct Link To This Post Posted: 30 May 2012 at 03:07
Originally posted by N. Chadgod N. Chadgod wrote:

Originally posted by Quackers<b> Quackers wrote:

I like no war, simple as that. I like to stay out of war and away from any type of fighting that is pvp. For me the greatest thing about this game is the ability to attack npcs. This gives me enough action and I look forward to when factions come back on the offensive against us. 

Now if two alliances like to fight and set out agreements then that is their business. Though when one alliance says stop, they both should stop. There should be no need for people to get involved and if someone does; then they should be ready to lose a few armies. 

Now if the two alliances want to fight, that is great, but be warned that any outside player might not take to kindly to having forces and battles near their towns.

I don't understand this mentality. This is a war game, people will lose their towns and feelings will get hurt. This is what you accepted when you signed up. It's what I accepted when I signed up anyway.

This game is very slow in terms of military actions (actually it's just very slow in general Big smile ) but it is there and without it this game would be nothing but a chat room. I mean.. what's the point of this game to you? Trading items and fighting NPC's with no end goal? Making friends and chatting?

I'm not trying to be rude I just don't understand this overall sentiment from a lot of the community, not just you.


People invest days, maybe even years, into their towns. I wouldn't be able to take all that hard work from someone; just wouldn't feel right to destroy everything that they had built. In a game where you can raze someone down to 0 population there should be some guidelines.

To answer what you highlighted; its simple, when you fight against real players emotions start to get brewed. Some people hold grudges and are not mature, so what ends up happening is a needless siege that sparks a big time battle involving more players then what needed to be. When I fight npcs I do not have to worry about upsetting anyone's feelings because I can deal with the backlash of upsetting some rats. :P

Now if two alliances are fighting and one says they are out, you should stop. You already won the fight why do any more harm? Why create any more tension when there does not have to be any. When you keep fighting they start to call in more people, then that alliance that continued the fighting ends up either having to back down or get destroyed. That only creates more people leaving the game. People that were giving the developers money to keep the game going.

I'm the type of person that doesn't like hurting anyone else. I don't like making people upset; its just not in my nature. So when I attack someone or have to siege someone it hurts me. I don't like feeling that way so I don't want to get in the middle of it. That is why I like to be defensive. Help people that need help, play defensive, and let other players do what they do.
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Direct Link To This Post Posted: 30 May 2012 at 03:19
I guess the only issue is then what if the alliances calls for you to stop and you stop, then they hit you hard and relay to the masses that you guys never really stopped.

would find yourself ina  tricksy war that you may loose.

end point i think, you cant control war
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Direct Link To This Post Posted: 30 May 2012 at 03:26
Originally posted by Subatoi Subatoi wrote:

I guess the only issue is then what if the alliances calls for you to stop and you stop, then they hit you hard and relay to the masses that you guys never really stopped.

would find yourself ina  tricksy war that you may loose.

end point i think, you cant control war


Yep and that is why I am against war. The worst part is when another alliance joins in and start fighting for the wrong reason. Just because another alliance has done something wrong in the past does not mean they are doing something wrong now. If an alliance has PROOF (xml proof of attacks), then you can take the diplomatic approach and have a middle man come in and work out a deal. Yet if you just join in and fight that alliance because someone cried wolf, then you are no better then the ones you are claiming to protect.

With proof you can demand things more diplomatic, but using force with force is not always smart.

Oh about your question before; if someone was attacking a neighbor it would get me worried that I am next. So I would like to know what is going on before so that I don't make the mistake of jumping into a fight that I should not be in. Like so many players do today that claim they are peaceful.
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Direct Link To This Post Posted: 30 May 2012 at 03:34
Originally posted by N. Chadgod N. Chadgod wrote:

 

I don't understand this mentality. This is a war game, people will lose their towns and feelings will get hurt. This is what you accepted when you signed up. It's what I accepted when I signed up anyway.


This is not a war game.  It is a sandbox.  You can play at war if you want.  Others prefer not to.  As long as you don't pee in my part of the sandbox, it's all good with me.
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Direct Link To This Post Posted: 30 May 2012 at 03:37
Originally posted by Rill Rill wrote:


Originally posted by N. Chadgod N. Chadgod wrote:

 

I don't understand this mentality. This is a war game, people will lose their towns and feelings will get hurt. This is what you accepted when you signed up. It's what I accepted when I signed up anyway.



This is not a war game.

+1 Rill I was about to say the same thing myself.
�I do not love the bright sword for it's sharpness, nor the arrow for it's swiftness, nor the warrior for his glory. I love only that which they defend� - J.R.R. Tolkien
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Direct Link To This Post Posted: 30 May 2012 at 03:56
Originally posted by Gemley Gemley wrote:

Originally posted by Rill Rill wrote:


Originally posted by N. Chadgod N. Chadgod wrote:

 

I don't understand this mentality. This is a war game, people will lose their towns and feelings will get hurt. This is what you accepted when you signed up. It's what I accepted when I signed up anyway.



This is not a war game.

+1 Rill I was about to say the same thing myself.

If it is not a war game, why is so much based on hostility, hostility that brings about war?

items:

horses, cows, beer, books, spears, swords, saddles, bows, leather armour, chain armour, plate armour, siege blocks.

8 of those right off the bat are war use only.

how many units that you construct are not hostile?  two diplomat types? three per say but the messenger recall an army so ill count that as hostile.
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Direct Link To This Post Posted: 30 May 2012 at 04:06
The premise behind the question seems flawed...  People chose their current alliances for a reason.  I wouldn't leave mine.  I like the people there a lot.  

Might as well ask, "What if everyone suddenly decided to start hating each other" because the lack of major war in Illy comes from people in one alliance having a ton of friends in other alliances and not wanting to fight them.  Thus, when new player X in ABC alliance settles too close to veteran player Y in 123 alliance, there will generally be some kind of peaceful resolution before war because player Y is friend's with one of the leaders of ABC or vice versa.  It's not a lack of love of war, but a stronger sense of camaraderie that makes PVP rare in our game. 

The wars we do see are generally people who are new or who purposefully separate themselves from the friendly community of intelligent individuals that make up Illy.  
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