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Topic ClosedAdvance Notice: New Buildings

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Dakota Strider View Drop Down
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Direct Link To This Post Posted: 15 Sep 2011 at 18:39
Forgot to link the thread I referred to:
http://forum.illyriad.co.uk/the-tool-of-cowards_topic2102_post22526.html?KW=#22526
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Kilotov of DokGthung View Drop Down
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Direct Link To This Post Posted: 15 Sep 2011 at 18:41
who cares about blights anyway?
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Dakota Strider View Drop Down
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Direct Link To This Post Posted: 15 Sep 2011 at 18:52
Originally posted by Kilotov of DokGthung Kilotov of DokGthung wrote:

who cares about blights anyway?


Trolls, and the people that Trolls cast Blights on. Wink
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Direct Link To This Post Posted: 15 Sep 2011 at 19:30
In reference to the above linked post, the problem is already taken care of by an in game mechanic, so not to worry about it, AND your suggestions got the attention of the devs and they are already working on it. Stop whining.
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Direct Link To This Post Posted: 15 Sep 2011 at 20:27
I would not call it whining, I would call it making a point, a good one.
Thank you Dakota.
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Direct Link To This Post Posted: 15 Sep 2011 at 21:14
So ... I know that this is not a direct response to this post but ... has anyone heard anything about the "Exodus" slated for this week ... the city moving update? 
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Direct Link To This Post Posted: 15 Sep 2011 at 22:12
Originally posted by Dakota Strider Dakota Strider wrote:

Currently some players cast small blights on themselves, just to prevent opponents from casting a worse blight upon them.  That is a sign that game logic in this regard is flawed, when players have to manipulate game mechanics for protection.


How is that not a form of balance? You have to use large amounts of mana and take a hit on a type of resource production in order to defend against it. And now when new buildings costing resources per hour, keeping a blight on yourself could hurt more than it did before. If anything, this could help balance that out a bit more as losing a percent of your resources may actually have a little bit of consequence.
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Direct Link To This Post Posted: 15 Sep 2011 at 22:18
I hadn't realised, until now, just how specialised new cities will have to be and what impact this will have on the game.
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Direct Link To This Post Posted: 15 Sep 2011 at 22:20
yup, and it seems that city specialisation is no longer a thing that comes later on... the first step in chosing the role of a city starts with where you place it.
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Direct Link To This Post Posted: 15 Sep 2011 at 22:24
Originally posted by Brids17 Brids17 wrote:

Originally posted by Dakota Strider Dakota Strider wrote:

Currently some players cast small blights on themselves, just to prevent opponents from casting a worse blight upon them.  That is a sign that game logic in this regard is flawed, when players have to manipulate game mechanics for protection.


How is that not a form of balance? You have to use large amounts of mana and take a hit on a type of resource production in order to defend against it. And now when new buildings costing resources per hour, keeping a blight on yourself could hurt more than it did before. If anything, this could help balance that out a bit more as losing a percent of your resources may actually have a little bit of consequence.
Sounds like homeopathy... Tongue
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