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GM ThunderCat
Moderator Group
GM
Joined: 11 Dec 2009 Location: Everywhere Status: Offline Points: 2157 |
Posted: 15 Sep 2011 at 17:29 |
HonoredMule wrote:
Does the Chancery of Estates' bonus apply to the first level's cost on level II+ sovereignty claims, or only claims capped at level I? |
Only claims at level I - its more of a land claim speciality (so non-alliance people can't settle there etc) and to show control on the strategic map.
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Anjire
Postmaster
Joined: 18 Sep 2010 Status: Offline Points: 688 |
Posted: 15 Sep 2011 at 17:32 |
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Kabu
Wordsmith
Joined: 27 Jul 2011 Status: Offline Points: 118 |
Posted: 15 Sep 2011 at 17:48 |
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Sounds exciting! I can't wait to tweak my cities! :)
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Kilotov of DokGthung
Postmaster
Joined: 07 Jun 2011 Status: Offline Points: 723 |
Posted: 15 Sep 2011 at 17:50 |
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uhu..
this looks promising
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Kumomoto
Postmaster General
Joined: 19 Oct 2009 Status: Offline Points: 2224 |
Posted: 15 Sep 2011 at 17:50 |
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Awesome!!! Looking forward to it!
Oh, and I can't wait to train some Tarties at my Militarty Academy! ;)
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McFarhquar
New Poster
Joined: 08 Jul 2010 Status: Offline Points: 18 |
Posted: 15 Sep 2011 at 18:00 |
Does "Magic Effectiveness" mean the actual results of the spell (eg the food prodcution bonus from Nature's Bounty) or does it just increase the spell strength?
Quick edit to add: Really like the art on these, too!
Edited by McFarhquar - 15 Sep 2011 at 18:05
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demdigs
Postmaster
Joined: 12 Aug 2011 Status: Offline Points: 570 |
Posted: 15 Sep 2011 at 18:00 |
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i like this, it will make having a military more efficient by switching the cost from more gold based to basic resource based by lowering the gold cost and moving it to the building cost
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Anjire
Postmaster
Joined: 18 Sep 2010 Status: Offline Points: 688 |
Posted: 15 Sep 2011 at 18:15 |
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Can you give a for instance regarding the upkeep charges? what is the range we are looking at for low, medium, high upkeep?
Edited by Anjire - 15 Sep 2011 at 18:16
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Larya
New Poster
Joined: 15 Sep 2011 Location: United States Status: Offline Points: 8 |
Posted: 15 Sep 2011 at 18:17 |
I see that there are buildings to make the casting of blights, even easier. Yet nothing is mentioned that would give a player a defense against these spells. Where is the balance?
The balance is Geomancy. Each Blight spell directly counteracts/is counteracted by a geomancy spell. Persistant Rain(Blight) is ~3% Clay production. Spirit of Earth(Geomancy) is +3% clay production.
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Sloter
Forum Warrior
Joined: 14 Aug 2011 Status: Offline Points: 304 |
Posted: 15 Sep 2011 at 18:17 |
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also food consumption?Are those buildings in range of consulate or vault in terms of pop they have?
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