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JimJams
Forum Warrior
Joined: 20 Sep 2011 Location: Italy Status: Offline Points: 496 |
Topic: Add item dropped info into combat report Posted: 23 Sep 2012 at 17:47 |
I think this could be very useful for people only relying on skinning and hides to be able to trade.
Add to the combat report another section, with info containing items dropped after the fight.
Something like that
Victorious battle against NPC units's forces at Square -241|-806 by JimJams's forces from 10. Splendente di Castro |
| Sent By: |
System |
| Received By: |
JimJams [H?] |
| Date: |
23 Sep 2012 16:44 |
| Two opposing forces clash against each other. Cavalry comes into its own when able to strike hostile forces at will, and from unexpected directions - and nowhere is this more feasible than on open plains. Lightly armoured spear units, however, prefer terrain where there's some cover available. Fighting defensively on open plains, cavalry draws strength from the ability to form and reform their lines of engagement depending on the direction of battle, and it is here where cavalry excels.
| Attackers: |
Unit: |
Quantity: |
Casualties: |
Survivors: |
| Commander: Pomparella da Splendente (C2) |
Marshal |
1 |
Damaged for 7, 193 health remains. |
| Troops: |
Marshals |
16 |
1 |
15 |
| Defenders: |
Unit: |
Quantity: |
Casualties: |
Survivors: |
| Troops: |
Swarming Greenback |
5 |
5 |
0 |
| Troops: |
Teeming Beetles |
3 |
3 |
0 |
| Troops: |
Venomous Beetles |
3 |
3 |
0 |
| Troops: |
Giant Beetle |
6 |
6 |
0 |
Dropped/gathering items on field:
| Items: |
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Quantity: |
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| Hides |
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2 |
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| Giant Beetle Carapace |
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16 |
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Your victorious troops retrieved: 600 from the slain foes. |
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Starry
Postmaster
Joined: 20 Mar 2010 Location: California Status: Offline Points: 612 |
Posted: 23 Sep 2012 at 17:48 |
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+1 Great suggestion JJ!
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CEO, Harmless?
Founder of Toothless?
"Truth never dies."
-HonoredMule
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SunStorm
Postmaster
Joined: 01 Apr 2011 Location: "Look Up" Status: Offline Points: 979 |
Posted: 23 Sep 2012 at 17:53 |
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Agreed.
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"Side? I am on nobody's side because nobody is on my side" ~LoTR

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RatuJone
Greenhorn
Joined: 15 Jul 2011 Status: Offline Points: 67 |
Posted: 23 Sep 2012 at 18:02 |
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Yesss!!
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I'm pretty Harmless, really :)
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Kilotov V2.0
Greenhorn
Joined: 08 Sep 2012 Status: Offline Points: 59 |
Posted: 23 Sep 2012 at 18:10 |
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Roellie
New Poster
Joined: 23 Sep 2012 Location: Maastricht Status: Offline Points: 2 |
Posted: 23 Sep 2012 at 19:19 |
I like the idea,
But i think you need to have scouts in youre army.
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DeathDealer89
Postmaster
Joined: 04 Jan 2012 Status: Offline Points: 944 |
Posted: 23 Sep 2012 at 19:52 |
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I like the idea. But to the other suggestion why would u need scouts? Your guys just killed them your telling me that after I kill an animal I need someone else to stop by and tell me what is left? That just adds another annoying thing you have to deal with all the time. We should be attempting to make gathering have as little overhead as possible not more. Or risk having to play the game 24/7.
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Roellie
New Poster
Joined: 23 Sep 2012 Location: Maastricht Status: Offline Points: 2 |
Posted: 23 Sep 2012 at 20:03 |
DeathDealer89 wrote:
I like the idea. But to the other suggestion why would u need scouts? Your guys just killed them your telling me that after I kill an animal I need someone else to stop by and tell me what is left? That just adds another annoying thing you have to deal with all the time. We should be attempting to make gathering have as little overhead as possible not more. Or risk having to play the game 24/7. |
The idea is that youre scout have skill that can let him see how many hide there can be gathered.
Youre army man can tell how many they have killed but dont have the skill to see if some can collect the hide ore not.
And it is not much more work to ad some scout to youre army.
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DeathDealer89
Postmaster
Joined: 04 Jan 2012 Status: Offline Points: 944 |
Posted: 23 Sep 2012 at 20:14 |
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Yes but its a needless addition. It doesn't add anything to game but another thing you have to do.
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Rill
Postmaster General
Player Council - Geographer
Joined: 17 Jun 2011 Location: California Status: Offline Points: 6903 |
Posted: 23 Sep 2012 at 20:38 |
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This would be nice to have. I just send a t1 scout trailing my cav armies, so they produce a report relatively soon after the army arrives. This works out OK for humans using t1 cav (or t2 with maxed forced march). But it doesn't work so well for other unit types and Ryelle has a problem that her scouts are faster than her sentinels.
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