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JimJams View Drop Down
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Direct Link To This Post Topic: Add item dropped info into combat report
    Posted: 23 Sep 2012 at 17:47
I think this could be very useful for people only relying on skinning and hides to be able to trade.

Add to the combat report another section, with info containing items dropped after the fight.

Something like that

Victorious battle against NPC units's forces at Square -241|-806 by JimJams's forces from 10. Splendente di Castro

Sent By: System
Received By: JimJams [H?]
Date: 23 Sep 2012 16:44
Two opposing forces clash against each other.

Cavalry comes into its own when able to strike hostile forces at will, and from unexpected directions - and nowhere is this more feasible than on open plains. Lightly armoured spear units, however, prefer terrain where there's some cover available.

Fighting defensively on open plains, cavalry draws strength from the ability to form and reform their lines of engagement depending on the direction of battle, and it is here where cavalry excels.

Attackers: Unit: Quantity: Casualties: Survivors:
Commander: Pomparella da Splendente (C2) Marshals Marshal 1 Damaged for 7, 193 health remains.
Troops: Marshals Marshals 16 1 15


Defenders: Unit: Quantity: Casualties: Survivors:
Troops: Swarming Greenback Swarming Greenback 5 5 0
Troops: Teeming Beetles Teeming Beetles 3 3 0
Troops: Venomous Beetles Venomous Beetles 3 3 0
Troops: Giant Beetle Giant Beetle 6 6 0

Dropped/gathering items on field:
Items:
Quantity:

Hides 2
Giant Beetle Carapace
16

Your victorious troops retrieved:
600 
from the slain foes.

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Starry View Drop Down
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Direct Link To This Post Posted: 23 Sep 2012 at 17:48
+1 Great suggestion JJ!
CEO, Harmless?
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Direct Link To This Post Posted: 23 Sep 2012 at 17:53
Agreed.
"Side? I am on nobody's side because nobody is on my side" ~LoTR

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Direct Link To This Post Posted: 23 Sep 2012 at 18:02
Yesss!!
I'm pretty Harmless, really :)
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Direct Link To This Post Posted: 23 Sep 2012 at 18:10
yes!

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Direct Link To This Post Posted: 23 Sep 2012 at 19:19
I like the idea,

But i think you need to have scouts in youre army.
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Direct Link To This Post Posted: 23 Sep 2012 at 19:52
I like the idea.  But to the other suggestion why would u need scouts?   Your guys just killed them your telling me that after I kill an animal I need someone else to stop by and tell me what is left?  That just adds another annoying thing you have to deal with all the time.  We should be attempting to make gathering have as little overhead as possible not more.  Or risk having to play the game 24/7.
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Direct Link To This Post Posted: 23 Sep 2012 at 20:03
Originally posted by DeathDealer89 DeathDealer89 wrote:

I like the idea.  But to the other suggestion why would u need scouts?   Your guys just killed them your telling me that after I kill an animal I need someone else to stop by and tell me what is left?  That just adds another annoying thing you have to deal with all the time.  We should be attempting to make gathering have as little overhead as possible not more.  Or risk having to play the game 24/7.

The idea is that youre scout have skill that can let him see how many hide there can be gathered.

Youre army man can tell how many they have killed but dont have the skill to see if some can collect the hide ore not.

And it is not much more work to ad some scout to youre army.
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Direct Link To This Post Posted: 23 Sep 2012 at 20:14
Yes but its a needless addition.  It doesn't add anything to game but another thing you have to do.
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Direct Link To This Post Posted: 23 Sep 2012 at 20:38
This would be nice to have.  I just send a t1 scout trailing my cav armies, so they produce a report relatively soon after the army arrives.  This works out OK for humans using t1 cav (or t2 with maxed forced march).  But it doesn't work so well for other unit types and Ryelle has a problem that her scouts are faster than her sentinels.
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