Account Sitters |
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Brandmeister
Postmaster General Joined: 12 Oct 2012 Location: Laoshin Status: Offline Points: 2396 |
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Quote Reply Posted: 15 Dec 2013 at 21:55 |
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I believe they would be used for both purposes. Basic resources for newbs, advanced resources and gold for the primary accounts. If an account isn't building troops or actual buildings, then the warehouse is most likely full of basics. |
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Brandmeister
Postmaster General Joined: 12 Oct 2012 Location: Laoshin Status: Offline Points: 2396 |
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Quote Reply Posted: 15 Dec 2013 at 22:00 |
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I would speculate that far more than half of big permasat accounts were from players who thought they were coming back, but then didn't. I wasn't saying that people envision making themselves into a permasat account, and spend prestige towards that specific end. I was saying that if you radically change the sitting rules, that might change prestige buying patterns because people don't think they can ever take a break without losing their investment. Sitting can be abused, but there remains a valid underlying use case for people who are busy with work, school, or other real life situations. I haven't seen any proposals to limit permasitting that didn't also cause problems for the valid and intended function of account sitting. |
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Sloter
Forum Warrior Joined: 14 Aug 2011 Status: Offline Points: 304 |
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Quote Reply Posted: 15 Dec 2013 at 22:13 |
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Maybe good start would be to reduce number of accounts that player can choose to sit for, one is enough.
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Caconafyx
Greenhorn Joined: 04 Jul 2012 Location: Stamford, UK Status: Offline Points: 87 |
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Quote Reply Posted: 15 Dec 2013 at 22:42 |
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My suggestion would be to stop sitters from either making troops or issuing ATTACK or SIEGE orders to existing armies on a sat account.
But I don't have a problem with sat accounts being used as a resource generator, especially for training alliances. Most of us have been in one, and most of us have enjoyed the advantage of a resource rich sat account
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Brandmeister
Postmaster General Joined: 12 Oct 2012 Location: Laoshin Status: Offline Points: 2396 |
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Quote Reply Posted: 15 Dec 2013 at 23:00 |
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That would be a better start to limiting combat drone permasat accounts. The approach would need to be improved to allow for self defense. After all, people eventually find out who is away, and sitting isn't much good if you can't defend the city or its sov claims (like mines and herbs). Hostile diplos could be limited, though.
Hindering the army and diplomatic corps doesn't solve the problem of resource generators (or the problem other folks have with good map locations being taken). Edited by Brandmeister - 15 Dec 2013 at 23:00 |
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Arakamis
Greenhorn Joined: 09 Jul 2012 Location: Waterdeep Status: Offline Points: 97 |
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Quote Reply Posted: 15 Dec 2013 at 23:29 |
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If you can't log into your account at least once in 3 months, or let's make it 6 months when a sitter is assigned, then maybe you shouldn't be playing a mmo game at all..
I have been a GM in an online game for about 6 years, and in that game in order to sit another account, you should get permission from GMs. Not a bad practice imo, and believe me it doesn't add too much pressure on GMs as well. 30k users and we were receiving only 3-5 sitting requests a month.
Of course, it doesn't work with the current petition system and current DEV involvement in illyriad, which is imo a far more critical problem.
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DeathDealer89
Postmaster Joined: 04 Jan 2012 Status: Offline Points: 944 |
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Quote Reply Posted: 15 Dec 2013 at 23:32 |
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Actually removing the ability of sitters to send attacks would as Brandmeister says mean self-defense would be impossible. It also means you personally would have to be available for coordinated launches.
Also I fail to see how having an army of sat account resource generators is better than having an army of sat accounts that can fight.
As for the 1 sitter argument you could make a similar argument in support of having infinite number of sitters. For example give access to my account to everyone I trust vs just 2 people I trust.
I fail to see how any change to the current sitting policy and work required to do so would actually generate more revenue for the devs. If anything sitting allows the possibility the player may return to a full set of cities and start playing again. Rather than returning and deciding not to play because they have no cities.
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The Duke
Forum Warrior Joined: 22 Jul 2011 Location: Indiana Status: Offline Points: 464 |
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Quote Reply Posted: 15 Dec 2013 at 23:37 |
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Beating a dead horse here imo, GM's have already stated they dont plan on adjusting the sitter features
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"Our generation has had no Great Depression, no Great War. Our war is spiritual. Our depression is our lives."
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DeathDealer89
Postmaster Joined: 04 Jan 2012 Status: Offline Points: 944 |
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Quote Reply Posted: 15 Dec 2013 at 23:42 |
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Duke that same sentiment applies to like 75% of the threads in the suggestion section.
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Elmindra
Forum Warrior Joined: 10 Sep 2012 Status: Offline Points: 464 |
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Quote Reply Posted: 16 Dec 2013 at 01:01 |
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The funny thing is that sat accounts have a way of working themselves out. I sat an account for ages for someone who I thought was never coming back but one day just hopped right back in and is still playing now.
As for attacking/defending, I think current rules are sufficient. You can't exodus, meaning you can't move them to a better location and you can't dodge sieges. You can't prestige build, so you can't outlast a siege. A large number of towns razed so far in the war are probably sat accounts that were simply unable to exodus out of harms way.
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