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Angrim View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Angrim Quote  Post ReplyReply Direct Link To This Post Posted: 15 Dec 2013 at 16:40
on reflection, i wonder if those in favour of the current rules even agree that fewer sat accounts is better for the game...? there are a few reasons why i think so:
1) sat accounts take space that actives might be using. i take a dim view of players who arrive in the game and immediately announce that "all the good spots are taken", but there is no denying that many sat accounts are venerable, with good positions that might, were they purged, be suddenly available. the dynamic of the game is enhanced by more players, not more accounts.
2) sat accounts cannot spend prestige. they are dead to the revenue stream of the game, taking space and power and hardware capacity and giving nothing back. the game makes money from active, eager, impatient players; there should be little argument that it would be better off financially if the areas occupied by sat accounts were instead occupied by players not discouraged about how "crowded" the game has become.
3) current use of sat accounts concentrates power in old, well-established alliances (or really, veteran, well-established players) that have cultivated these hand-offs from players who have left the game. i used to believe that these farm accounts balanced themselves to some extent, as they would count against the total membership in a given alliance, but of late large alliances have begun to create confederated entities in which to stow them, or to hide them in training alliances to make them immune to attack. these are all clever uses of existing rule and convention, but they tend to stagnate a game that already operates on a timescale almost unimaginable to new players.

that is all. flame away.
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DeathDealer89 View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote DeathDealer89 Quote  Post ReplyReply Direct Link To This Post Posted: 15 Dec 2013 at 18:12
Ok there are plenty of reasons why sitting is good or bad. 

1) We ran out of space, is not one of them.  
2) The same thing could be sad for players who don't buy prestige, removing sat accounts doesn't mean a bunch of new prestige buyers will show up to replace them.
3) Actually that pretty much a legit point.  

In the end the multi-accounting will always end up being if there is a player crazy enough to make 50 accounts and thinks he can maintain them all so be it.

With no other system in place for players to 'vacation' I think sitting is the best method available.  I dare say the number of active-sitters vastly outnumbers the number of perma-sitters.  
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Angrim View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Angrim Quote  Post ReplyReply Direct Link To This Post Posted: 15 Dec 2013 at 19:33
Originally posted by DeathDealer89 DeathDealer89 wrote:

2) The same thing could be sad for players who don't buy prestige, removing sat accounts doesn't mean a bunch of new prestige buyers will show up to replace them.
true, but involved players who do not buy prestige may, someday, and new players have a chance of being prestige-buyers. that is the risk upon which the free-to-play model is based, and illyriad has a very good ratio for the industry of paying players to the total. what can be said with certainty is that no amount of time or luck will turn a perma-sat account into a prestige-buyer.

edited for spelling


Edited by Angrim - 15 Dec 2013 at 19:35
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Eiche Quote  Post ReplyReply Direct Link To This Post Posted: 15 Dec 2013 at 19:52
Originally posted by Angrim Angrim wrote:

both Binky's and Brandmeister's comments seem to beg the question: why have an account limit at all?
Well, it's not really the account limit - it's the ten-city limit.

This is one of the unique features of Illyriad compared to other similar games, and, in combination with the sheer size of Elgea, it means that a small number of players cannot eliminate all competition. This means that you can have a perpetual server, rather than having server resets as with other similar games.

To an extent, account sitting breaks this feature of Illyriad, but perhaps it makes it sufficiently awkward (compared to having no limit on number of cities, say) that it preserves the limit through defence in depth.

I do agree with Brandmeister that in a game with such a long gestation period, you need to provide some way for people to save their progress if they take a long break, but I do think that it is being abused at present, and I hope that the devs come up with a clever solution, once factions are fully live, The Broken Lands are open, the extra schools of magic are discovered, etc...
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Post Options Post Options   Thanks (0) Thanks(0)   Quote DeathDealer89 Quote  Post ReplyReply Direct Link To This Post Posted: 15 Dec 2013 at 19:52
Yes but a getting rid of a sat account doesn't make new players appear.  Nor does it turn a free player into a paying one.  The two have nothing to do with each other.

If u wanted to turn sat accounts into paying players you would allow the sitter the ability to use prestige they bought on the sat account.  I imagine those who take advantage of sitting are also paying customers.

In fact since u believe sat accounts are largely stored in training alliances which ship res to new players its likely sat accounts generate prestige purchases in new players.


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Post Options Post Options   Thanks (0) Thanks(0)   Quote Brandmeister Quote  Post ReplyReply Direct Link To This Post Posted: 15 Dec 2013 at 20:02
Before I begin my commentary, I think DeathDealer89 said it very succinctly.
Originally posted by Angrim Angrim wrote:

1) sat accounts take space that actives might be using. i take a dim view of players who arrive in the game and immediately announce that "all the good spots are taken"...

I personally believe that people who complain about all the good spots being taken actually have no idea how to play Illyriad. What they are really complaining about is that all the PERFECT spots are taken, and that isn't anywhere close to the same thing. Only hardcore military players (and to a certain extent, hardcore tournament players) have any real need to closely tune population, including sov support using dolmens and fisheries. If you aren't fielding massive armies--and the vast majority of the complainers are non-military players--then there is no particular point to fretting over food sov. You can easily hit 10 cities with ordinary 7 food plains squares. You're just obsessing over your neighbor's Porsche when you can barely even drive your Mazda. I don't feel sorry that not everyone gets a Porsche in Illyriad, because 90% of the people complaining want one as a garage-kept status symbol, not as a tool to be used.

Would it be nice if there were lots of available 7 food plots with dolmens, conveniently placed in your desired alliance cores? Actually, no. That would remove all challenge for city building from the game. If you're not participating heavily in the military or trade aspects of Illyriad, then you're basically turning this into a very slow city builder game. Removing the last challenge to city builders would turn Illyriad into a remedial chore.

Originally posted by Angrim Angrim wrote:

2) sat accounts cannot spend prestige. they are dead to the revenue stream of the game, taking space and power and hardware capacity and giving nothing back.

That describes most Illyriad players. However, it is likely that big permasat accounts had prestige spent in the past (otherwise they probably wouldn't be worth sitting). Therefore, many of those accounts represent spent money, and punishing them somehow would just discourage future expenditures, because you know your investment might ultimately be wasted.

Originally posted by Angrim Angrim wrote:

3) current use of sat accounts concentrates power in old, well-established alliances (or really, veteran, well-established players)

THAT is the problem I have with permasat accounts. Permasitting basically collects power in the hands of the oldest alliances and most veteran players, far above and beyond the level they have already reached personally. Because Illyraid is a game of alliances on the large scale, this pretty much hoses everyone new. A big farm account can produce billions in gold and huge piles of equipment. This gives big, old alliances a source of nearly unlimited firepower. I expect their active players can run enormous deficits, +150-250% or more troop sov on every city, and never come up for air.

Anyone who doubts that needs to read the Herald more often. The daily battles in the server war are ridiculously huge. There is no way that unsupported accounts could sustain that level of troop production under normal conditions, for more than a few months.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote st aug Quote  Post ReplyReply Direct Link To This Post Posted: 15 Dec 2013 at 21:07
It's part of the game . You don't have to like it or even do it . But you do have to deal with it . Let them sit all they want there's nothing we can do about so why worrier or even care . Sit away
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Brandmeister Quote  Post ReplyReply Direct Link To This Post Posted: 15 Dec 2013 at 21:11
Aug, there is nothing wrong with advocating for a policy change. Talking is a valid way to "deal with it". If you prefer silence, enjoy.
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Angrim View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Angrim Quote  Post ReplyReply Direct Link To This Post Posted: 15 Dec 2013 at 21:17
Originally posted by Brandmeister Brandmeister wrote:

That describes most Illyriad players. However, it is likely that big permasat accounts had prestige spent in the past (otherwise they probably wouldn't be worth sitting). Therefore, many of those accounts represent spent money, and punishing them somehow would just discourage future expenditures, because you know your investment might ultimately be wasted.
you are both ignoring that "most" is not "all". the entire game is funded on the 10-12% of players that buy prestige. yes, i suppose that percentage could suddenly and inexplicably change, but to suppose that in a hypothetical is quite arbitrary. would more players come/stay/spend because there are better situations available on the map? i think i know the answer, but i won't try further to persuade.

beyond that, the idea that i might not spend prestige on my account today, which i am actively playing, because it might someday become a perma-sat account and the sitter might not be able to access all the fruits of that expenditure seems quite far-fetched. i don't think i believe that most players spend prestige hoping to build a really attractive account for someone else to sit.
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Angrim View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Angrim Quote  Post ReplyReply Direct Link To This Post Posted: 15 Dec 2013 at 21:22
Originally posted by DeathDealer89 DeathDealer89 wrote:

In fact since u believe sat accounts are largely stored in training alliances which ship res to new players its likely sat accounts generate prestige purchases in new players.
not sure where this came from. i believe that some sat accounts are stored in training alliances. i have no opinion on how many or what percentage of them are, and i would imagine that most are used as farm accounts for established players, not for newbs.
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