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Darkwords
Postmaster General Joined: 23 May 2011 Status: Offline Points: 1005 |
Posted: 29 May 2012 at 12:31 |
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Claiming a swarth of unclaimed land and protecting tthe land you have claimed from occupying armies are two very different things in my mind, but hey maybe that's just a personnal opinion.
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The_Dude
Postmaster General Joined: 06 Apr 2010 Location: Texas Status: Offline Points: 2396 |
Posted: 29 May 2012 at 16:29 |
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This description is inaccurate. Nothing actually happens by an army merely Occupying a Sov sq.
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Rill
Postmaster General Player Council - Geographer Joined: 17 Jun 2011 Location: California Status: Offline Points: 6903 |
Posted: 29 May 2012 at 19:33 |
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If the DLords had intended to protect their sovereignty squares, they could have said "don't park armies on our sovereignty squares." They did not do this for at least two reasons:
1) People don't generally park armies on other people's sovereignty squares unless they have some reason to do so -- either to protect those squares from attack, to counterclaim sov or to siege or blockade a city. Those actions would either be done with consent of the owner of the sovereignty square or be acts of war, and I'm pretty sure we haven't descended to the level of needing to make forum posts that state we have a policy encouraging people to defend us and against people attacking us.
2) As noted by several people, this description is wrong, and there are no effects from someone else simply occupying a sovereignty square.
Perhaps this discussion needs to go in a thread titled "Sovereignty Issues Unrelated to DLords"
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PirateKing
Forum Warrior Joined: 23 Sep 2011 Location: ~South Seas~ Status: Offline Points: 225 |
Posted: 30 May 2012 at 02:45 |
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Planting an army on another player's sov with the intention of claiming is quite costly. Dev's, can we please have a "graffiti" skill that would simply trash and mar their land instead?
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~SouthSeasPirates~ |
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Granlik
Forum Warrior Joined: 12 Apr 2012 Location: London UK Status: Offline Points: 280 |
Posted: 15 Jun 2012 at 13:50 |
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I have now spent over half an hour diligently plodding through this thread from page one. The arguments on both sides are well thought out, constructive and thought provoking. I can see clearly why there is so much interest in the subject.
What I would like to see however are some examples of cities with a sovereignty reach of eight or more squares from its base square. Such a city would be a megacity in my eyes.
I am NOT interested in conglomerations of joined up sovereignty areas comprising of several cities of which can be seen around Elgea.
Examples please……
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Drejan
Forum Warrior Joined: 30 Sep 2010 Status: Offline Points: 234 |
Posted: 15 Jun 2012 at 14:16 |
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Trolling or not, you 've readead all the pages but you miss the point.
5 range (your) + 5 range (his) = 10 range, wanting to claim a square at 5 range is not something too special with new buildings, the claim state that you should ask before settling from 5 to 10 squares between the two cities, to avoid fights for the sovs.
Nothing special, the game avoid moving cities in this range too...
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Avion
Wordsmith Joined: 09 May 2012 Location: Meilla Status: Offline Points: 111 |
Posted: 15 Jun 2012 at 16:30 |
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I vote for that - the original discussion seems at a dead end. Here's what I would ask in that new thread: A neighbour of mine has claimed sovereignty over a square that has a resource spawner. Does this give him any extra advantage? As well, he had troops stationed there so that no outside caravans could visit (I was told my caravans would be destroyed if I tried to harvest there). I was going to ask him to move his troops but they eventually left before I got up the nerve. I suppose he has a right to park troops on his own sovereignty squares but what if they have spawners? |
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Suppose they gave a war and nobody came?
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Sloter
Forum Warrior Joined: 14 Aug 2011 Status: Offline Points: 304 |
Posted: 15 Jun 2012 at 16:56 |
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Maybe he used troops to claim higher lvl of sov or some other reason other then protecting res spawn point.
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Subatoi
Forum Warrior Joined: 01 Mar 2012 Status: Offline Points: 380 |
Posted: 15 Jun 2012 at 17:07 |
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Sov issues pertain to land claims, you can claim sov to ensure that some sqs are for alliance only, drop sov when member wants to land city etc.
there is no need for a new thread.
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dunnoob
Postmaster Joined: 10 Dec 2011 Location: Elijal Status: Offline Points: 800 |
Posted: 15 Jun 2012 at 19:56 |
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Only
teleporting cities into a wide ten square radius around existing cities is impossible, because nobody wants a huge city to pop up near to their growing settlements. That rule is also used for a less threatening exodus (arriving at pop below 2K as a sitting duck for 5 days.)
Putting it mildly, so far all given
economical arguments for a general ten square land claim were unconvincing. If you want to justify this claim at all, above a simple
"my 10K stalwarts say so" statement, how about
"my alliance might wish to move to or to settle in this range", or
"pathfinding could allow to get tolls from folks using a favourable route in this range"?
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