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waylander69
Forum Warrior Joined: 07 Mar 2010 Location: spain Status: Offline Points: 316 |
Topic: A question for the Dev'sPosted: 27 Jul 2011 at 17:34 |
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As we know a new rule will come into regard the negative food and change to tax, in the future will you also change the rule regarding negative research as well, as this can be used in the same way, people can max out their sov squares to boost food production and run their research at a negative and just top it up with books from other cities or purchased from the market.
If this is the case would it not be better to stop people running into negative production at all therefore closing any possible exploits.
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GM ThunderCat
Moderator Group GM Joined: 11 Dec 2009 Location: Everywhere Status: Offline Points: 2157 |
Posted: 27 Jul 2011 at 18:02 |
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That's fine; as is negative food production - trade is a viable option.
The issue is running a negative production
and having zero in storage. At this point sovereignty
should auto-level down currently (last claimed first).
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Ander
Postmaster General Joined: 24 Apr 2011 Status: Offline Points: 1269 |
Posted: 27 Jul 2011 at 18:03 |
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Waylander, the situation is slightly different from what you understood
If you have negative food production AND you have no food left in your city, then your city taxation rate will automatically adjust itself downwards to return you to a state of zero food balance.
having a negative food income has no penalty. Only if you run out of food entirely, your tax rate will slide.
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Tordenkaffen
Postmaster Joined: 16 Oct 2010 Location: Denmark Status: Offline Points: 821 |
Posted: 27 Jul 2011 at 18:13 |
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Steep sovereignty costs makes the 10th city practically unattainable unless your cities have 7 food plots. I dont see a way of fixing it without leaving an unfortunate middlegroup in a pinch. Are the Devs willing to look at a flexible implementation or will it hit us like a hammer.
Boo wants to know :) |
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surferdude
Wordsmith Joined: 02 Aug 2010 Status: Offline Points: 103 |
Posted: 27 Jul 2011 at 18:59 |
In this case I'd expect some pain and some planning would be needed. You can buy food in the market; you can get allies to ship your food etc? |
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waylander69
Forum Warrior Joined: 07 Mar 2010 Location: spain Status: Offline Points: 316 |
Posted: 28 Jul 2011 at 11:41 |
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Ander, i understand that and its no different to have no research points left...thats why i asked....if i can buy food in the market to get round this then its no different to buying books.....i wanted to be clear on it.....
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Empress Olivia
New Poster Joined: 22 Feb 2010 Status: Offline Points: 10 |
Posted: 28 Jul 2011 at 16:39 |
Tord-- You can do it, it just is really painful. I did it a month ago without running out of food-- uninformed individual that I am, I didn't realize one could use this game dynamic that way! ;). You need to basically kill off most all of your troops and diplos and max out all your sov on farms (and buy some food on the market) and I only had one city with 7 food. Very painful, yes, but possible for folks who want to do it... |
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Shadar Logoth
Wordsmith Joined: 03 Mar 2010 Status: Offline Points: 127 |
Posted: 28 Jul 2011 at 20:26 |
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I just got a message saying this was double posted... true... please don't hold it against me, i trust someone will remedy this, see text below.
Shad over and out!
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First of all I'd like to say I agree with Erik Dirk but I also noticed this interesting conversation going on elsewhere....
So people looking in on the Fairer change to food and taxes thread read: http://forum.illyriad.co.uk/a-question-for-the-devs_topic2217.html And people looking in on the a-question-for-the-devs thread please read: http://forum.illyriad.co.uk/fairer-change-to-food-and-taxes_topic2216.html In my defence, I do read forums, but don't always know how to use them the most efficiently so forgive me for this double post. Maybe I should have asked the devs to combine these? Not sure. Cheers Shadar Logoth |
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More Orc, less talking!
All that is said is my own opinion. I am not a leader nor voice for Invictus. I will always abide by Invictus's rules. |
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Tordenkaffen
Postmaster Joined: 16 Oct 2010 Location: Denmark Status: Offline Points: 821 |
Posted: 31 Jul 2011 at 16:00 |
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Thanks Olivia - think Ill just settle for 9, at least untill the "chancellory" or whatsits name is implemented, that might make the sovereignty a little less heavy to keep going.
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HonoredMule
Postmaster General Joined: 05 Mar 2010 Location: Canada Status: Offline Points: 1650 |
Posted: 02 Aug 2011 at 04:46 |
A big part of any feasibilty study will, however, have to take into consideration how blatantly one would now advertise his defenseless state. >200k pop with mostly 5-food becomes a guarantee that the player has no troops, few diplomats, and baseline military/diplomatic production capacity. It's a flashing sign that says, "rob me of all my advanced resources with thieves and/or direct attacks." Even if not consuming alliance resources, such a player is heavily dependent on the protection of his alliance tag if he's to have any protection at all. |
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