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Rill View Drop Down
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Direct Link To This Post Posted: 31 Jul 2012 at 19:22
Originally posted by abstractdream abstractdream wrote:

Originally posted by Brids17 Brids17 wrote:

And people said I was being negative when I said this update was going to fragment the trading community...

I don't personally feel you are being negative, Brids. I do think you are wrong, though. The current market system, trading basic and T2 items is staying the same, from what I understand. These updates are expanding beyond the simple market system. How would having an entirely seperate and new trading system limit the trading community?

The current market for basics and t2 items supposedly is going to have a limitation to 100 squares visibility at some point, it's just not implemented yet.  Although I do really hope they change their minds about this, I think that having a "universal" market for at least the commodities (four basics and food) will make the game a lot more fun to play than fragmenting the market.  That's just me though.
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Direct Link To This Post Posted: 31 Jul 2012 at 19:38
Originally posted by Brids17 Brids17 wrote:

Originally posted by LordOfTheSwamp LordOfTheSwamp wrote:

Personally? My Spearmakers stand idle most of the time anyway, so if I happened to have a load of the ingredient around I might think "oh why not..." and make a few. But absolutely NO way would I set out to make 100,000 of the things - there are much, much better weapons here.

I guess that's why the Razor Edge weapons are the first that you get in each research ladder. Maybe make a few while you're researching further up the ladder, but then forget them as soon as you get what you really want.

Perhaps the resources required for 100,000 of whatever really good weapon there is, are so rare or time consuming to get, it wouldn't be achievable to make all your troops use it. 

That's the point.
If we unable to equip all of our soldiers with enchanted swords because those minerals are too rare, then how those rare minerals change the result of a battle or even the result of a war?

Suppose if 2 alliance have a war. Alliance A able to create 5K silversteel swords, since silversteel is very rare, 5K silversteel swords is already a lot.
If both alliances have 1 million soldiers, will these 5K silversteel swords change the result of war? I guess not.

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Direct Link To This Post Posted: 31 Jul 2012 at 19:59
I was rather disappointed that the visibility limitations were not introduced immediately, and I'm even more disappointed that all this new crafting cruft was released before the brilliant new trade features were debugged and somewhat nearer to ready.  Unhappy


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Direct Link To This Post Posted: 31 Jul 2012 at 20:02
Production rates on these weapons are supposed to be very low.  If that 3x boost you get from specialization is necessary to build decent numbers then you'll either need to secure a full stockpile of resources before specialization or ensure you have a supply before specializing.

Building "some of this" and "some of that" might not get you any reasonable quantities at the end of the day.

I'll be curious to see what new resources players are willing to sell on the new trade system.

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Direct Link To This Post Posted: 31 Jul 2012 at 20:06
Originally posted by The_Dragon The_Dragon wrote:


If both alliances have 1 million soldiers

Then (a) you're talking about a very specific circumstance, and (b) the answer is "we don't know".

(a) I'd guess that most wars take place between alliances with way less that 1 million troops - TRO/TLR for example - and in many wars (e.g. leaders' ego-wars where the rank and file don't feel inclined to risk their armies) only a fraction of an alliance's troops will see combat anyway. So, a truly huge war is pretty rare situation.

(b) We have no idea how common the resources are. In a year's time, when people have worked out where the resources are and how to make weapons as quickly as possible etc., etc., etc., then will a "million soldier" alliance have 5k weapons in store? or 50k? or half a million? or 5 million? We don't know.

Anyway...

What's striking me is how context-dependent these weapons are. Personally, after browsing the researches, I have two different spears at the top of my shopping list. Of one, I would like 5 spears. (In total, 5. Not 50, not 500... just 5). Of the other, I could use about 50,000. How I would use them has a huge impact - as does where I am based, what my city locations are, and what sort of battles I expect to fight. A different player would have a completely different shopping list. I rather like that :-)
"A boy is building sandcastles on a beach. You go and kick down his castle. You could say that it only reflects how you play with sandcastles. Others may think it reflects who you are." - Ander.
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Direct Link To This Post Posted: 31 Jul 2012 at 20:23

Many crafting researches seems to need as much as 6 buildings.

Arctic Bow for example. 

You need to research "arctic spear" first followed by "bone handled sword" followed by "arctic bow" research.

To research "arctic spear", you need a spearmaker and a spearsmith.
To research "bone handled sword", you need a blacksmith and a swordsmith.
To research "arctic bow", you need a fletcher and a bowyer.

That is in total 6 buildings just to unlock the arctic bow, not counting any building plots spent on gathering of the crafting components.

It gives +6% bonus in the arctic, -4% in penalty jungles and deserts. I don't say that the bonuses are too small, but 6 building plots (and in most cases, additional building plots for gathering) seem too much of a sacrifice. 





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Direct Link To This Post Posted: 31 Jul 2012 at 20:25
what about the war wolves??!!
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Direct Link To This Post Posted: 31 Jul 2012 at 20:30
Originally posted by Ander Ander wrote:


Many crafting researches seems to need as much as 6 buildings.

Arctic Bow for example. 

You need to research "arctic spear" first followed by "bone handled sword" followed by "arctic bow" research.

To research "arctic spear", you need a spearmaker and a spearsmith.
To research "bone handled sword", you need a blacksmith and a swordsmith.
To research "arctic bow", you need a fletcher and a bowyer.

That is in total 6 buildings just to unlock the arctic bow, not counting any building plots spent on gathering of the crafting components.

It gives +6% bonus in the arctic, -4% in penalty jungles and deserts. I don't say that the bonuses are too small, but 6 building plots (and in most cases, additional building plots for gathering) seem too much of a sacrifice.
Sounds like you'll be specializing in buying from other people? Tongue


Edited by surferdude - 31 Jul 2012 at 20:39
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Direct Link To This Post Posted: 31 Jul 2012 at 20:40
Also.. If you want to craft "Desert Platemail" and "Desert Bow" in the same city, you are in a tight spot..

You need 11 buildings to conduct both the research (tannery, leather armourer, blacksmith, chain armourer, forge, plate armourer, spearmaker, spearsmith, sword smith, fletcher, bowyer).


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Direct Link To This Post Posted: 31 Jul 2012 at 20:44
Originally posted by surferdude surferdude wrote:

Originally posted by Ander Ander wrote:


Many crafting researches seems to need as much as 6 buildings.

Arctic Bow for example. 

You need to research "arctic spear" first followed by "bone handled sword" followed by "arctic bow" research.

To research "arctic spear", you need a spearmaker and a spearsmith.
To research "bone handled sword", you need a blacksmith and a swordsmith.
To research "arctic bow", you need a fletcher and a bowyer.

That is in total 6 buildings just to unlock the arctic bow, not counting any building plots spent on gathering of the crafting components.

It gives +6% bonus in the arctic, -4% in penalty jungles and deserts. I don't say that the bonuses are too small, but 6 building plots (and in most cases, additional building plots for gathering) seem too much of a sacrifice.
Sounds like you'll be specializing in buying from other people? Tongue

You would certainly be not specializing in selling. You wouldn't find a market for arctic bows outside the arctic circle.  Big smile



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