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30JUL15 - 1WK NOTICE: NPC AI & DIPLO CHANGE

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Endrok View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Endrok Quote  Post ReplyReply Direct Link To This Post Posted: 11 Aug 2015 at 10:18
Originally posted by GM Stormcrow GM Stormcrow wrote:

[QUOTE=GM Stormcrow]
OK, I think it's working as intended as of now...
I'll monitor it closely, though, over the next 48hrs, to make sure.
Regards,
SC

Thanks for the update.
Will the faction troops take action against existing camps or only new ones that arrive after the change ?

Endrok
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Post Options Post Options   Thanks (0) Thanks(0)   Quote TheBillPN Quote  Post ReplyReply Direct Link To This Post Posted: 11 Aug 2015 at 14:28
anyone been attacked yet?
thought i saw an attack earlier :

but actually stopped here:


on top of some harvesters...
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Endrok Quote  Post ReplyReply Direct Link To This Post Posted: 11 Aug 2015 at 15:19
I have 2 camps in the area around The Tower ... no attacks yet.
If no attacks on those 2 camps by morning then I'll be recalling them.

I have a 3rd army on the way to see if it needs an army that camps after the code change ..... just in case the AI ignores camps already in the area.



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Post Options Post Options   Thanks (0) Thanks(0)   Quote Count Rupert Quote  Post ReplyReply Direct Link To This Post Posted: 11 Aug 2015 at 21:12
Originally posted by Endrok Endrok wrote:

I have 2 camps in the area around The Tower ... no attacks yet.
If no attacks on those 2 camps by morning then I'll be recalling them.

I have a 3rd army on the way to see if it needs an army that camps after the code change ..... just in case the AI ignores camps already in the area.




I think you're grossly overestimating the way the AI is going to work.  Like the AI is going to see your campsites and sprint armies after them as a direct response.  I suppose it may work that way.  I see it more of an extension to the behavior we've already been seeing.  In that since they "turned" on factions, the different factions have been sending out armies to patrol their respective areas.  Before this change when one of these armies bumped into one of yours, you simply got a message about them passing by your campsite as they moved on.  I think that all that's changed is now when these bumps occur with one of the factions affected by this change, there will be a battle instead of the message.  My experience has been that faction patrols bumping into one of my units occur infrequently and randomly.  I don't see this changing.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Alcie Quote  Post ReplyReply Direct Link To This Post Posted: 12 Aug 2015 at 03:04
Originally posted by Count Rupert Count Rupert wrote:

think you're grossly overestimating the way the AI is going to work.


I assume it will be mostly passive as well. But I think we are crossing our toes in regards to the super negative standings which imply non-passivity:

-75      Will actively seek out and try to destroy cities within a certain radius of faction hub

-90      Pure hatred, will attempt to destroy at any cost
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Brandmeister Quote  Post ReplyReply Direct Link To This Post Posted: 12 Aug 2015 at 04:02
That certainly sounds more interesting than:

-90 May accidentally collide with armies during routine patrols
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Endrok View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Endrok Quote  Post ReplyReply Direct Link To This Post Posted: 12 Aug 2015 at 11:00
Originally posted by Count Rupert Count Rupert wrote:

I think you're grossly overestimating the way the AI is going to work.  Like the AI is going to see your campsites and sprint armies after them as a direct response.  

I can understand that at a standing of -50 or less where the description is: 
" May attack and kill any units they see in "their territory" 
But once the standing falls below -75 the description changes to:
"Will actively seek out and try to destroy cities within a certain radius of faction hub" 

' May attack' could easily apply to camps they just happen to meet whilst patrolling the areas around their hubs, but ' Actively seek out' certainly implies something a bit less random.   I suppose time will tell!

Once the other factions go live it will be interesting to see how they distinguish between camps of players at different standings .... will the AI just know standing and troop numbers or will they need to scout!
I suppose within a certain radius they could get a generic size ( horde, host, legion etc) in the same way players do.

However .............. still waiting for the first attack!

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Post Options Post Options   Thanks (1) Thanks(1)   Quote twilights Quote  Post ReplyReply Direct Link To This Post Posted: 12 Aug 2015 at 12:45
Again...they would be a lot more challenging with human control involvement with coding written to help provide information giving human controller options of activity....AI in games is always figured out quickly and with a game that never resets will date the factions activity quickly....human control
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Endrok Quote  Post ReplyReply Direct Link To This Post Posted: 14 Aug 2015 at 13:08
Rumour has it that a Court Martial will be taking place in The Tower .....  something to do with cowardly Shadow Mages failing in their sworn duty to destroy at all costs!
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Dungshoveleux Quote  Post ReplyReply Direct Link To This Post Posted: 14 Aug 2015 at 21:03
I would venture that the faction military mission logic would have sections on:-

1 Presence of units from players - within faction diplomatic radius of a hub.
2 Are they friendly or hostile?
3 Are they bigger or smaller than us?
4 Attack or ignore decision based on 1, 2 and 3.

-75 I think relates to question 3
-90 I think ignores question 3
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