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Mara Zira View Drop Down
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Direct Link To This Post Posted: 04 Oct 2011 at 23:29

Here's a quick guide on moving:

Go to your castle and click on the Relocate seal. There are two bars: one for the spell, and one for Exodus Technology. Click on the Exodus Technology bar/button.

Choose the city to move (of those listed...those that have finished researching Exodus)

Put in the coordinates and click the "I wish to move here" button

It'll say, "Preparing" then tell you if there are any requirements you aren't meeting and how the city will change (resource plots lost and those gained) if you move.

Click the confirm city move button if all is green.

On that page at the bottom, you'll see which city is moving and how long it'll take to get there. Right now, the World Map shows no icon for the moving city. You city is just gone. Icon coming soon.

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Direct Link To This Post Posted: 05 Oct 2011 at 00:10
10 square radius is too much... should be like 8 squares tops.  Ermm
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Kilotov of DokGthung View Drop Down
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Direct Link To This Post Posted: 05 Oct 2011 at 00:16
or none at all!
why even do a limit to THIS kind of movement????
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Direct Link To This Post Posted: 05 Oct 2011 at 02:15
Originally posted by Kilotov of DokGthung Kilotov of DokGthung wrote:

or none at all!
why even do a limit to THIS kind of movement????
Zerg attacks Kilotov with his level 12 city on his doorstep! The rest of my alliance surround Kilotov each one with single unt type hoards; close enough that each one can nearly instantly back up any other city - the megablock attacks!

After the flames rise on the smokey ruins the hunting zerg megablock moves on to its next target...
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Direct Link To This Post Posted: 05 Oct 2011 at 02:25
Originally posted by surferdude surferdude wrote:

Originally posted by Kilotov of DokGthung Kilotov of DokGthung wrote:

or none at all!
why even do a limit to THIS kind of movement????
Zerg attacks Kilotov with his level 12 city on his doorstep! The rest of my alliance surround Kilotov each one with single unt type hoards; close enough that each one can nearly instantly back up any other city - the megablock attacks!

After the flames rise on the smokey ruins the hunting zerg megablock moves on to its next target...

Which of course is perfectly realistic as shown below:

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Direct Link To This Post Posted: 05 Oct 2011 at 02:33
Originally posted by surferdude surferdude wrote:

Originally posted by Kilotov of DokGthung Kilotov of DokGthung wrote:

or none at all!
why even do a limit to THIS kind of movement????
Zerg attacks Kilotov with his level 12 city on his doorstep! The rest of my alliance surround Kilotov each one with single unt type hoards; close enough that each one can nearly instantly back up any other city - the megablock attacks!

After the flames rise on the smokey ruins the hunting zerg megablock moves on to its next target...


Except that you have to wait 5 days before sending any diplo or military units from a town that has just finished moving... of course if you build up 5-6 towns meant only for moving and 'zerging' you can time them to all land at the same time, then all launch attacks against a town, but this would be extremely expensive and not a very effective way of swarming someone.

I'm sure someone will try it out though...
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Mara Zira View Drop Down
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Direct Link To This Post Posted: 05 Oct 2011 at 03:23
I know of a number of people who wish to move their city just one square over (5 food to 7 food), but if they were in a crowded area, they wouldn't be allowed to. I'd suggest adding something like "If the city has claimed level V sovereignty on the square for 30 days that the player desires to move the sov-owning city onto, then the 10-square restrictions turns into a 5 square restriction." It'd be very difficult to maintain a sov at level V at any distance for 30 days, so that would prevent abuse.
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Erik Dirk View Drop Down
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Direct Link To This Post Posted: 05 Oct 2011 at 04:25
Also rather than organising confeds for a few days, could a system whereby a message can be sent to the nearby players saying "player A wants to move a city X squares from you" be implemented instead.

Also perhaps rather than a 5 day waiting period for military actions instead change it to disabling siege camps from that city for a month. Then surprise attacks are pretty much impossible, unless the target is completely oblivious to their surroundings and arguably should get surprised.
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Direct Link To This Post Posted: 05 Oct 2011 at 08:04
I agree with everything you've all said.

10 square restriction is just too much for people in crowded areas... or even in not so crowded areas it is usually a problem.
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Direct Link To This Post Posted: 05 Oct 2011 at 08:57
Originally posted by Mara Zira Mara Zira wrote:

I know of a number of people who wish to move their city just one square over (5 food to 7 food), but if they were in a crowded area, they wouldn't be allowed to. I'd suggest adding something like "If the city has claimed level V sovereignty on the square for 30 days that the player desires to move the sov-owning city onto, then the 10-square restrictions turns into a 5 square restriction." It'd be very difficult to maintain a sov at level V at any distance for 30 days, so that would prevent abuse.
^^ this.  This is a good idea.  Clap

Not sure we'd even need the 30-day rule, as getting Sov 5 has to a) be nearby and b) takes quite some time already.

Will think on it further, but I do like this.

SC
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