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tallica
Forum Warrior
Joined: 27 Jun 2011 Location: Seattle, WA Status: Offline Points: 378 |
Posted: 30 Sep 2011 at 16:54 |
Torn Sky wrote:
More than 12x better since you keep all your research also, /me had a city seiged to move just before first announcemnt of exodus
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I did the same thing, lucky it was my third, my smallest, so I didn't lose too much. But given another week I would have had my other 2 torn down. Instead I waited for a month, keeping everything at level 12 (except the ones that were already higher). I just wish I knew about the level 20 WH, i would have it already and be working on the research, instead of waiting on res...
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intor
Greenhorn
Joined: 15 Jul 2011 Status: Offline Points: 82 |
Posted: 01 Oct 2011 at 06:29 |
Just wondering, does the teleport spell work on the city designated as a capital, or on the players first city (if they're not the same)?
If it's the first city, is it possible to first relocate ones 1st using the new Exodus tech, and then use the Tenaril's spell?
If it's the capital, if one were to settle ones 2nd city and then move the old capital, so that the 2nd becomes the new capital, would we be able to teleport the 2nd (the new capital)? And what about once we can designate the capital ourselves?
What I have in mind is someone getting a city on a 7 food square, and then teleporting it to a location with less food plots, like a mountain (or a location with 0 food).
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GM ThunderCat
Moderator Group
GM
Joined: 11 Dec 2009 Location: Everywhere Status: Offline Points: 2157 |
Posted: 01 Oct 2011 at 17:05 |
intor wrote:
Just wondering, does the teleport spell work on the city designated as a capital, or on the players first city (if they're not the same)?
If it's the first city, is it possible to first relocate ones 1st using the new Exodus tech, and then use the Tenaril's spell?
If it's the capital, if one were to settle ones 2nd city and then move the old capital, so that the 2nd becomes the new capital, would we be able to teleport the 2nd (the new capital)? And what about once we can designate the capital ourselves?
What I have in mind is someone getting a city on a 7 food square, and then teleporting it to a location with less food plots, like a mountain (or a location with 0 food).
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Due to much use the magics behind Tenaril's Spell of Ultimate Teleportation have weakened and its use will be once per player rather than once per capital city. You will only be able to teleport your current capital as currently (whatever your current capital is, whether its your first city or another city). This change will take place shortly.
(Currently if your capital is sieged to the ground, you can then teleport your next largest city as it becomes capital or your new town if you only had one town)
Also Tenraril's spell will be added to the Magic tree as an early non-school magic, to prevent very new players from teleporting their capital immediately without first understanding a little about their choice of location. This will happen soonish(tm)
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jamieh
New Poster
Joined: 02 Aug 2010 Location: London Status: Offline Points: 26 |
Posted: 01 Oct 2011 at 17:15 |
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just wondering if the exodus move will have to worry about conditions like being 10 squares away from a non alliance player? I didn't see that in the announcement and am hoping that it's not something we have to worry about this time?
Loving it as it stands tho. lvl 12 is painful but then so it should be, we're moving a city for goodness sake!
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Kilotov of DokGthung
Postmaster
Joined: 07 Jun 2011 Status: Offline Points: 723 |
Posted: 01 Oct 2011 at 19:45 |
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10 square rule is good for the spell, but for the exidus move?
i think that if you move the town that way, you know what you do...
so let it be free to move wherever we want to
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Silures
New Poster
Joined: 22 Jun 2011 Status: Offline Points: 5 |
Posted: 04 Oct 2011 at 00:11 |
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whilst moving will the upkeep be paused for the new buildings (tier2) that consume some basic resources?
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Rill
Postmaster General
Player Council - Geographer
Joined: 17 Jun 2011 Location: California Status: Offline Points: 6903 |
Posted: 04 Oct 2011 at 00:30 |
regarding the 10-square limit, I quote from the original post:
Moving to a new location in this way has the same restrictions as the Tenaril's Spell of Ultimate Teleportation (ie must have all your units at home, cannot move to a location that is within 10 squares of another alliance etc).
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GM Stormcrow
Moderator Group
GM
Joined: 23 Feb 2010 Location: Illyria Status: Offline Points: 3820 |
Posted: 04 Oct 2011 at 01:09 |
Silures wrote:
whilst moving will the upkeep be paused for the new buildings (tier2) that consume some basic resources?
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Yup.
Unless TC says otherwise (this is his baby!), basic resource consumption and production of all buildings will be paused for the duration of the move.
Regards,
SC
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Sovereign
Greenhorn
Joined: 20 May 2011 Location: TEXAS Status: Offline Points: 43 |
Posted: 04 Oct 2011 at 07:07 |
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Okay, so here is a quick question. Let's say I am using this and at the slow rate of travel, my city has been traveling for two weeks. In the mean time, someone has come in with settlers and nabbed my sport prior to my arrival. Now what happens? Is my spot secured somehow or do we walk our happy butts back and try this again? LOL
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~~Sovereign~~
"Dreams are the inspiration for the creation of man-made miracles"
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intor
Greenhorn
Joined: 15 Jul 2011 Status: Offline Points: 82 |
Posted: 04 Oct 2011 at 10:17 |
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If that's exactly what happens (they go back again), then perhaps players could send a messenger to the location first, so he can lay claim to it, and you can only move a city to a spot you got claim over? That or occupy with an army...
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