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Silverlake View Drop Down
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Direct Link To This Post Posted: 27 Aug 2012 at 23:55
Thx Dude... So where was it discussed the number of unit you can equip with the special stuff?
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Direct Link To This Post Posted: 28 Aug 2012 at 00:43
Originally posted by Silverlake Silverlake wrote:

Thx Dude... So where was it discussed the number of unit you can equip with the special stuff?

I think you have no limit
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Direct Link To This Post Posted: 28 Aug 2012 at 00:59
Originally posted by JimJams JimJams wrote:

Originally posted by Silverlake Silverlake wrote:

Thx Dude... So where was it discussed the number of unit you can equip with the special stuff?

I think you have no limit

The numbers you're quoting are directly from the military research tree.  Look at the "Elite" research options (Elite Formations, Elite Guards, etc...).  I don't believe there was a discussion about a limit on the number of troops that could be equipped with crafted items.

There is a limit to the number of troops that can double the bonuses of crafted items.  That's the numbers you used for those calculations.  You can have more equipped troops (than the stated numbers) in a division, the equipment bonuses aren't doubled if you do but nothing states that the regular bonuses wouldn't apply.

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Direct Link To This Post Posted: 28 Aug 2012 at 01:02
Originally posted by Salararius Salararius wrote:

Originally posted by JimJams JimJams wrote:

Originally posted by Silverlake Silverlake wrote:

Thx Dude... So where was it discussed the number of unit you can equip with the special stuff?

I think you have no limit

The numbers you're quoting are directly from the military research tree.  Look at the "Elite" research options (Elite Formations, Elite Guards, etc...).  I don't believe there was a discussion about a limit on the number of troops that could be equipped with crafted items.

There is a limit to the number of troops that can double the bonuses of crafted items.  That's the numbers you used for those calculations.  You can have more equipped troops (than the stated numbers) in a division, the equipment bonuses aren't doubled if you do but nothing states that the regular bonuses wouldn't apply.


Agree. You can equip any number, but if you add to a division more than the limit of the special ability, the bonus doesn't double.
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Direct Link To This Post Posted: 28 Aug 2012 at 01:32
Originally posted by Faldrin Faldrin wrote:

Originally posted by Quackers Quackers wrote:

Umm in 125-150 days I should have around 9k-10k equipment for my all cavalry city. That includes 9-10k vanguard chainmail armor, 9-10k elf horses, and 9-10k war spears. 

I just don't see how you came up with 730 days. 

How many cities have you producing the new equipment? And how will you replace the men when they are killed ?

The new specialized crafting stops the production of the plate, chain, swords, horses and spears.

It only stops production of chain, horses and spears if don't build your towns right. I have chain getting crafted and I have vanguard chainmail getting crafted. Just got to specialize and be open to change. 

Sorry about not answering the other questions, hope you can understand. 


Edited by Quackers - 28 Aug 2012 at 01:34
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Direct Link To This Post Posted: 28 Aug 2012 at 09:04
Originally posted by Quackers Quackers wrote:

Originally posted by The_Dragon The_Dragon wrote:

Originally posted by The_Dude The_Dude wrote:

I remember a time in Illy when a 1K unit army was considered huge, then 5K armies, and so on.  I expect someday we will see large armies outfitted with the crafted goods.  The build times of the crafted goods will be a restricting factor but in time....

Sure, after 2 years of crafting and save all those crafted weapons, someone will able to equip 20-30K of his soldiers with crafted weapons. He will then use them for an attack, those soldiers died with those valuable crafted weapons and he will craft again for another 2 years..

Unless devs reduce time to craft and increase amount of minerals that can be mined significantly, I have to say those fancy crafted weapons are useless.

Umm in 125-150 days I should have around 9k-10k equipment for my all cavalry city. That includes 9-10k vanguard chainmail armor, 9-10k elf horses, and 9-10k war spears. 

I just don't see how you came up with 730 days. 

Ok, let's count them.

I don't understand what do you mean with elf horses, I don't see elf horses in research list. I will assume that they are heavy warhorse.

1 Vanguard Chainmail  require: 2 hides, 1 mineral, 1 herb (+5% attack)
1 Heavy war horse require: 1 hide, 3 minerals, 1 herb (+5% attack)
1 War spear:  1 hides, 2 minerals, 1 herb (+6% attack, -15% move speed)
TOTAL: 4 hides, 6 minerals, 3 herbs.

10K cavalry will require 40K hides, 60K minerals, 30K herbs.

You will get 21% attack bonus from those crafted goods.

Since you want to equip 10K cavalry in 150 days, then in 1 day you have to harvest 267 hides, 400 minerals, 200 herbs. Those harvesters should belong to 1 city since you want to equip all cavalry in your cities (10K cavalry each city).

How many cotters do you need to do that? 1 cotter harvest 100 minerals/herbs/hides in almost 1 day. There are 267 + 400 + 200 = 867. So you need at least 9 cotters in 1 town, that means you need 9 cottages in 1 city.

You also need to build 1 chain armorer building, 1 horse trainer building, 1 spearsmith building.

So, total you will need 12 building plots to be able to equip 10K cavalry in 150 days, is it worth?
And do you think you can send 9 cotters every single day for 150 days, without bored to death? If you have 10 cities and you want to do the same to your all cities then you need to send 90 cotters, one by one, for every single day for 150 days?

10K war spears in 150 days mean 67 war spears in 1 day. Can your spear maker budiling produce 67 war spears in 1 day? 
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Direct Link To This Post Posted: 28 Aug 2012 at 17:37
Originally posted by Silverlake Silverlake wrote:

Thx Dude... So where was it discussed the number of unit you can equip with the special stuff?

I'm not sure I understand you question.  In the Crafting release announcement (or maybe on chat, I don't recall exactly) a GM stated that to equip units, you will assign the equipment to the entire division.  No limit was mentioned on the number of units the division can hold.  

[This is what I have gleaned from a variety of comments from GMs and could be incorrect....]

However, I expect that you must have enough equipment to outfit each unit in that division.  So if you have 1K infantry that you want to have Riding Horses, then you would assign 1K Riding Horses to that Division.  If you only have 500 Riding Horses, then you would need to pare down the division to 500 Infantry and then assign 500 Riding Horses.  The other 500 Infantry could be in another division in the same army.  Cmdrs are assigned equipment in the Cmdr screen as we can already see.  I anticipate a similar equipment screen for divisions in the create armies screen.  I also anticipate that since each division will have only 1 slot for Weapon, all units in that division will need to be able to use that weapon.  Which means you will not be able to mix bows and spears into the same division if you want to assign a crafted weapon to that division.

Anyway, that's how I am envisioning what the Devs are designing and I could be completely off-base.  But those current military Elite techs are numerical limits for the doubling bonus and I do not interpret that as a limit on overall crafted units.
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Direct Link To This Post Posted: 28 Aug 2012 at 21:19
Originally posted by Quackers Quackers wrote:

 
Umm in 125-150 days I should have around 9k-10k equipment for my all cavalry city. That includes 9-10k vanguard chainmail armor, 9-10k elf horses, and 9-10k war spears. 

I just don't see how you came up with 730 days. 
What i do not understand is after your 5 months of buiding, after bilions of gold invested, weeks of real time to harvast, trade and craft you have 10k units equipped that can be killed in 1 attack by half of any of my army that can be replaced in 1-2 mont max for 1/10 of the cost.
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Direct Link To This Post Posted: 28 Aug 2012 at 21:22
OK thanks, I don't where I got it in my head there was a limit.
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Direct Link To This Post Posted: 28 Aug 2012 at 21:23
War is indeed fickle.
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