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22FEB15 - CHANGES TO BUILDING EFFECTS

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GM Stormcrow View Drop Down
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Post Options Post Options   Thanks (3) Thanks(3)   Quote GM Stormcrow Quote  Post ReplyReply Direct Link To This Post Topic: 22FEB15 - CHANGES TO BUILDING EFFECTS
    Posted: 22 Feb 2015 at 18:19
I'D RATHER BE A HAMMER THAN A NAIL
EFFECTIVE IMMEDIATELY -  CHANGES TO BUILDING VALUES AND EFFECTS

You may need to change town in order to refresh the values across the board. If you cannot change town, then logging out and back in will refresh the values.

Foreign Office
The Foreign office effectiveness has been increased and rather than increasing your city's radius of diplomatic visibility and detection by 10% per level of office it is now 30% per level. Diminishing returns still apply for multiple offices. 

Vault Capacity; also acts as additional storage
The vault now serves as both protection  and  storage, and stacks with the Warehouse and Storehouse.

Protection of advanced resources by the Vault remains Vault Level x 10.

The capacity of the vault has been tripled at every level:


The vault capacity progression is now as follows:

Lvl Previous New
1                  500           1,500
2          1,200           3,600
3           2,500           7,500
4           3,460        10,380
5           3,806        11,418
6          4,187        12,561
7           4,606        13,818
8           5,066       15,198
9           5,573        16,719
10           6,130         18,390
11           6,743        20,229
12           7,418        22,254
13           8,159       24,477
14           8,975        26,925
15          9,873        29,619
16        10,860        32,580
17        11,946       35,838
18       13,141        39,423
19       14,455        43,365
20        15,901        47,703

Storehouse Capacity
Increased capacity at every level with increased rate of growth for the first 10 levels.  The storehouse has more than doubled in capacity at L20.



The Yellow and Green lines are the Delta (the Rate of Change) and the Delta-Delta (the Rate of Change of the Rate of Change).  If this doesn't make sense to you, don't worry! The numbers below are the key thing.

The storehouse capacity progression is now as follows:

Lvl Previous New
1  1,000  1,500
2  1,200  1,700
3                 1,400 2,100
4      1,647 2,900
5           2,142            4,300
6           2,784           6,500
7           3,620           9,700
8           4,706        14,100
9           6,117        19,900
10           7,953        27,300
11        10,339        36,500
12        13,441        47,700
13       17,473        61,100
14        22,715         76,900
15        29,530         95,300
16       38,389    116,500
17       49,906    140,700
18       64,878    168,100
19        84,341    198,900
20    109,644    233,300

Library Research Production

The library now produces research at a much faster production growth for first 11 levels, using a flat second order derivative and linear first order derivative; continuing at previous production rate at level 12.  Basically this means that the line of progression - the amount you increase by with each level - is now much smoother and faster for L1 through L11, as visible in the graph below.



The library's research progression is now as follows:

Lvl Previous New
1                          4                          4
2                          5                         9
3                          7                      15
4                     10                      22
5                     14                     30
6                     19                      39
7                     26                      49
8                    36                       60
9                     49                      72
10                     67                      85
11                     91                      99
12                  122                   122

LIKE... BUTTER SCRAPED OVER TOO MUCH BREAD
EFFECTIVE IMMEDIATELY -  CHANGES TO RESOURCE PLOT PRODUCTION
Lumberjack, Clay Pit, Iron Mine and Quarry now have much faster production growth for first 9 levels, using a flat second order derivative and linear first order derivative; continuing at previous production rate at level 10.  Again, this means that your resource plots from L1 to L9 will produce more than they used to, and will level up in a smoother progression.



The resource plot production progression is now as follows:

Lvl Previous New
0                          2                         2
1                         4                         7
2                        6                      15
3                     10                      26
4                    16                      40
5                    25                      57
6                    39                     77
7                    60                  100
8                     91                  126
9                135                  155
10                  197                197

WHAT ABOUT ELEVENSES? LUNCHEON? AFTERNOON TEA?
EFFECTIVE IMMEDIATELY -  CHANGES TO FARMYARD PLOT PRODUCTION 

The farmyard now produces food much faster for the first 9 levels, using a flat second order derivative and linear first order derivative; continuing at previous production rate at level 10. See above for explanation!



The farmyard food production is now as follows:

Lvl Previous New
0 2 2
1 3 7
2 5 14
3 8 23
4 13 34
5 20 47
6 31 62
7 48 79
8 72 98
9 107 119
10 156 156



Edited by GM Stormcrow - 22 Feb 2015 at 20:15
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Rill View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Rill Quote  Post ReplyReply Direct Link To This Post Posted: 22 Feb 2015 at 19:15
What about advanced resource protection in the vault?  Does it now protect 10x3 = 30 advanced resources per level?  Or is vault protection for advanced resources equal to that of basic resources?

Thanks!
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Post Options Post Options   Thanks (0) Thanks(0)   Quote GM Stormcrow Quote  Post ReplyReply Direct Link To This Post Posted: 22 Feb 2015 at 20:16
Originally posted by Rill Rill wrote:

What about advanced resource protection in the vault?  Does it now protect 10x3 = 30 advanced resources per level?  Or is vault protection for advanced resources equal to that of basic resources?

Thanks!

Protection of advanced resources by the Vault remains Vault Level x 10.

I've added a note to that effect.

Regards,

SC
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Post Options Post Options   Thanks (1) Thanks(1)   Quote Mr Damage Quote  Post ReplyReply Direct Link To This Post Posted: 22 Feb 2015 at 20:46
Great update for the beginners/new players, can't wait to see whats next for the established players.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Albatross Quote  Post ReplyReply Direct Link To This Post Posted: 22 Feb 2015 at 20:53
Yes, I can see how this changes city building, and makes decisions less clear-cut about which buildings to keep. Good analytical maths in this design :o]
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Post Options Post Options   Thanks (0) Thanks(0)   Quote khrystle-raine Quote  Post ReplyReply Direct Link To This Post Posted: 23 Feb 2015 at 16:02
I feel ripped off - having to have done this for 18 cities and not able to take advantage of these new times really stinks.
Comience como usted desean continuar;
Begin as you intend to continue..
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Berde Quote  Post ReplyReply Direct Link To This Post Posted: 23 Feb 2015 at 18:11
Well. Congrats khrystle-raine. Now you can take advantage of it for City #11, 12, 13...
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Post Options Post Options   Thanks (0) Thanks(0)   Quote hrandjt Quote  Post ReplyReply Direct Link To This Post Posted: 25 Feb 2015 at 10:34
Unless I've missed the announcement somewhere, one of the stealth updates you made here has really improved my life. Formerly whenever I turned on diplomatic visibility if the town that gave visibility over a certain area wasn't visible on the map it would always show as greyed, whether or not it should have, props for fixing that.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Brandmeister Quote  Post ReplyReply Direct Link To This Post Posted: 25 Feb 2015 at 16:14
Originally posted by hrandjt hrandjt wrote:

Unless I've missed the announcement somewhere, one of the stealth updates you made here has really improved my life. Formerly whenever I turned on diplomatic visibility if the town that gave visibility over a certain area wasn't visible on the map it would always show as greyed, whether or not it should have, props for fixing that.

Odd, that is still broken for me.

For me, it is transparent if I start on the city and navigate away using the map buttons. But if I go to another screen like town map or trade, and return to the map, the diplo radius malfunctions and it turns gray.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote hrandjt Quote  Post ReplyReply Direct Link To This Post Posted: 25 Feb 2015 at 16:21
Originally posted by Brandmeister Brandmeister wrote:

Originally posted by hrandjt hrandjt wrote:

Unless I've missed the announcement somewhere, one of the stealth updates you made here has really improved my life. Formerly whenever I turned on diplomatic visibility if the town that gave visibility over a certain area wasn't visible on the map it would always show as greyed, whether or not it should have, props for fixing that.

Odd, that is still broken for me.

For me, it is transparent if I start on the city and navigate away using the map buttons. But if I go to another screen like town map or trade, and return to the map, the diplo radius malfunctions and it turns gray.
Argh, you're right. I just didn't understand properly what caused it.
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