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fluffy
Forum Warrior
Joined: 02 Mar 2010 Status: Offline Points: 335 |
Posted: 29 Jul 2011 at 19:58 |
JohnChance wrote:
I agree albatross, specialization of cities should be the future. War is simply too devastating in ILLY to be the future of the game. It takes too much time, effort, and even real world money for prestige users, to build up a big city from a mere settlement. Nobody really wants to risk it for any MINOR reason. That means the economy and city management portions of the game have to be well done. Otherwise, eventually, it's just boring.
Wish the economy would have more to it than simply "build stuff to build troops", especially since now it seems like you will be able to stockpile a lot less troops and thus need to only replace losses from fighting NPC's or participating in tournaments. |
what do you mean by a lot less troops? You can still get 30k* troops or more on a city if you choose spots and sov wisely :)
*using average of 2 gold upkeep per troop
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Rill
Postmaster General
Player Council - Geographer
Joined: 17 Jun 2011 Location: California Status: Offline Points: 6903 |
Posted: 29 Jul 2011 at 22:27 |
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Thanks to the devs for responding in this thread! It's good to know you are listening and thinking these things through.
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Hecate
New Poster
Joined: 11 Jul 2011 Location: UK Status: Offline Points: 5 |
Posted: 29 Jul 2011 at 23:22 |
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As a refugee from Evony, I'm disturbed to note that the first item in announcements is about the purchase of prestige.
Is Illy going the same route as Evony - the changing of the rules to make sure that people have to spend real money to be able to keep up with the game?
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Brids17
Postmaster General
Joined: 30 Jul 2010 Location: Canada Status: Offline Points: 1483 |
Posted: 29 Jul 2011 at 23:33 |
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I honestly don't see why doing that would be a bad thing, this isn't a part time thing for the GMs, they're doing this fulltime. I think it's entirely reasonable that they want to get paid for it.
That said however, they're not doing that. The change to the way food works and being able to buy prestige via your phone are two completely unrelated things.
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Rill
Postmaster General
Player Council - Geographer
Joined: 17 Jun 2011 Location: California Status: Offline Points: 6903 |
Posted: 30 Jul 2011 at 00:39 |
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Hecate, I suggest you hang around for a month or two. I doubt you will still be concerned after you've been in Illy for a while. I think it's something they put in the water ...
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Canesrule
Wordsmith
Joined: 24 Oct 2010 Status: Offline Points: 112 |
Posted: 30 Jul 2011 at 17:15 |
Guys.
I have troops arriving to 500 / -500 tomorrow Aug 31st at about 20:30 with orders to occupy. Anyone that needs to get rid of a few troops, feel free to attack.
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Aneirin
Wordsmith
Joined: 28 Apr 2011 Status: Offline Points: 186 |
Posted: 30 Jul 2011 at 19:23 |
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*bump*
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JohnChance
New Poster
Joined: 25 Jul 2011 Status: Offline Points: 24 |
Posted: 31 Jul 2011 at 08:49 |
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Fluffy,
I simply mean that a lot of the cities older players seem to have built up armies much larger than their city placement would hold at positive food levels. That means they are going to have to adjust to maintaining a lot smaller armies, or move to locations that are better suited for a military play style.
I'm not sure what the devs have planned for all those old city clusters built on 5 food squares but . . . perhaps many of them will become interdependent specialist cities with much smaller armies. Others may be torn down and rebuilt somewhere else . . . In the meantime all those unsupportable troops are on the verge of extinction.
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GM ThunderCat
Moderator Group
GM
Joined: 11 Dec 2009 Location: Everywhere Status: Offline Points: 2157 |
Posted: 01 Aug 2011 at 17:07 |
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We have postponed the Sitters and Food change until 31st August.
Edited by GM ThunderCat - 01 Aug 2011 at 23:17
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fluffy
Forum Warrior
Joined: 02 Mar 2010 Status: Offline Points: 335 |
Posted: 01 Aug 2011 at 18:37 |
JohnChance wrote:
Fluffy, I simply mean that a lot of the cities older players seem to have built up armies much larger than their city placement would hold at positive food levels. That means they are going to have to adjust to maintaining a lot smaller armies, or move to locations that are better suited for a military play style.
I'm not sure what the devs have planned for all those old city clusters built on 5 food squares but . . . perhaps many of them will become interdependent specialist cities with much smaller armies. Others may be torn down and rebuilt somewhere else . . . In the meantime all those unsupportable troops are on the verge of extinction. |
well People are going to have to balance pop and taxes then arent they :)
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