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20MAY15 - Restoring the balance of Trade

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GM Rikoo View Drop Down
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    Posted: 20 May 2015 at 19:01
For trades conducted in hubs, the trade overview import/export balance would display amounts based on the total available order - rather than the amount of goods transacted, if less than the full amount available was bought or sold; this has now been fixed for all trades going forward, as well as retrospectively for historic trades which will now display a correct balance of trade.

This did not effect the trade score as that used the correct amount.


GM Rikoo


Illyriad Community Manager / Public Relations / community@illyriad.co.uk
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Post Options Post Options   Thanks (0) Thanks(0)   Quote OLD ONE Quote  Post ReplyReply Direct Link To This Post Posted: 20 May 2015 at 19:23
Traders are too expensive units, too much effort and time invested in each trader.

Are you considering some restrictions regarding the illegal transactions (transactions that are carried out in addition to commercial stations and not recorded)

Restrict also marketing related to the sale of resources via the forum.
Bring a sales manager in the game for that purpose.
Draw saddlebags each dealer, and allow him to bring in the sales station a certain amount of money.

I suggested: prohibit any supply all goods between the two players (even if they are in the same alliance), except for basic resources. Every man for himself play this game, and participate with that as much as he himself creates, produces, trains or traded.

It is good to take into account the statistics, let snap out of it, make this game the way it was in the beginning rotors. Challenging, interesting, to the satisfaction of all players.

Thanks!


Edited by OLD ONE - 20 May 2015 at 19:38
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Post Options Post Options   Thanks (0) Thanks(0)   Quote zolvon Quote  Post ReplyReply Direct Link To This Post Posted: 26 May 2015 at 08:32
ok  Wacko
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Post Options Post Options   Thanks (0) Thanks(0)   Quote twilights Quote  Post ReplyReply Direct Link To This Post Posted: 26 May 2015 at 10:46
personally i would love to see more alliance involvement concerning trade. something that might be interesting is that trade could only be done through naps and confeds. there also should be some sort of reward system for active traders. here i suggest a reward system giving prestige for certain levels of achievement. to take this to even another level there should also be a smuggling function so trades can be done without confed or nap...all this would encourge more active play in the game and make trade very strategic part of the game. it defintely make the game more interesting! so devs lets get twerking!
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Orin Quote  Post ReplyReply Direct Link To This Post Posted: 26 May 2015 at 11:11
Originally posted by twilights twilights wrote:

personally i would love to see more alliance involvement concerning trade. something that might be interesting is that trade could only be done through naps and confeds. there also should be some sort of reward system for active traders. here i suggest a reward system giving prestige for certain levels of achievement. to take this to even another level there should also be a smuggling function so trades can be done without confed or nap...all this would encourge more active play in the game and make trade very strategic part of the game. it defintely make the game more interesting! so devs lets get twerking!

if you are saying that trade should only be done between NAPs and Confeds, this completely ruins your other post about on 3 confeds and 3 NAPs, as the market you could sell to would be tiny. I already believe that trade is a very strategic part of the game. A game in which you could only sell to 6 alliances, at a maximun 600 people, but probably around 300, is not one that I would really play in.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Steven Quincy Urpel Quote  Post ReplyReply Direct Link To This Post Posted: 26 May 2015 at 11:50
MATH IS FOR NERDS

dictated but not signed,

- The Orc King
They call me MISTER Urp!
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Marty Quote  Post ReplyReply Direct Link To This Post Posted: 26 May 2015 at 13:24
*Maths

:P
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Post Options Post Options   Thanks (0) Thanks(0)   Quote twilights Quote  Post ReplyReply Direct Link To This Post Posted: 26 May 2015 at 18:25
gosh orin, it would make alliance alot more important in trade, plus it be fun to smuggle goods to those u cant trade directly...the current system doesnt offer much challege, its dated and similar to what many other games have...lets make this game more fun!
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Epidemic Quote  Post ReplyReply Direct Link To This Post Posted: 26 May 2015 at 20:02
Eliminate the high cost to build traders and high cost to maintain them. It should be setup so a player could have a trader in every single hub. Also change buy and sell offers limits to per hub instead of all hubs combined. Turn this into a true trading game.

...and give every traded item a use worth having.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Sheza Quote  Post ReplyReply Direct Link To This Post Posted: 27 May 2015 at 18:23
So true Epidemic..  your right on. 
If Horses don't go to Heaven when they die. then I want to go where they go.
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