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2014, New player questions

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Diva View Drop Down
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Post Options Post Options   Thanks (1) Thanks(1)   Quote Diva Quote  Post ReplyReply Direct Link To This Post Posted: 29 Mar 2014 at 00:14
If it is abandoned, and unaligned --->. Still better to ask a few leaders in the area of the castle ---- , do they want it or which alliance it might have belonged to, they will also ask if you are going to move it, not just move in. The contacts on the Alliance page are the people to ask. Its always better to ask than get your siege crushed.

Edited by Diva - 29 Mar 2014 at 00:16
"Um diva.... you are sort of acting like a .... diva...." - PhoenixFire
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Dragonwort View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Dragonwort Quote  Post ReplyReply Direct Link To This Post Posted: 29 Mar 2014 at 10:05
Will you troop pool defend your castle? OR are all those troops just costing you gold until they have a commander?
Just another wrench in the works..
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Angrim View Drop Down
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Post Options Post Options   Thanks (1) Thanks(1)   Quote Angrim Quote  Post ReplyReply Direct Link To This Post Posted: 29 Mar 2014 at 14:28
Originally posted by Dragonwort Dragonwort wrote:

Will you troop pool defend your castle? OR are all those troops just costing you gold until they have a commander?
your military units will defend your towns if attacked, regardless of whether or not they are in an army or commanded by a commander. indeed, even unassigned commanders will fight individually in your defence.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Deranzin Quote  Post ReplyReply Direct Link To This Post Posted: 29 Mar 2014 at 18:18
Originally posted by Angrim Angrim wrote:

  indeed, even unassigned commanders will fight individually in your defence.


Hmm I do not think that they do ... if a commander is not part of an army then they cannot die and thus they do not participate in the battle at all ... 



Just like a "before and after" ad ! ahahahaah :p
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Dragonwort Quote  Post ReplyReply Direct Link To This Post Posted: 30 Mar 2014 at 12:52
"Hmm I do not think that they do ... if a commander is not part of an army then they cannot die and thus they do not participate in the battle at all "


According to your theory, then the pool troops cannot fight and die either, since they , too, are NOT part of an army.

So which is it? Can any veteran player say with certainty whether or not the pool troops will defend the castle? I realize they cannot benefit from a commander(since there is none) but are they penalized in any other way IF they can, indeed, defend the castle?

Would really like to know one way or the other....thanks Confused Dragonwort


Edited by Dragonwort - 30 Mar 2014 at 12:54
Just another wrench in the works..
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Dragonwort Quote  Post ReplyReply Direct Link To This Post Posted: 30 Mar 2014 at 13:07
On another note....

Are the research pages the same for all races...Under the title effects on individual items, there are various +,- for terrain and races, etc. which would seem to indicate that the pages are the same BUT just to be sure...are they?  Thanks  Smile Dragonwort
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Post Options Post Options   Thanks (1) Thanks(1)   Quote Rill Quote  Post ReplyReply Direct Link To This Post Posted: 30 Mar 2014 at 14:20
I can say with 100% certainty that troops in the unit pool WILL defend even if not assigned to an army.

And yes, the research tree is the same for all the races.  For crafted equipment with different bonuses, any race can research and craft, for example, forester's armor.  No matter who crafts it, the 8% additional bonus will only apply to elves.

There are Discoveries (which must be achieved and cannot be researched directly) that do differ based on race -- for example, the racial swords and the racial mounts.  Only an elven city can achieve the Elven Thoroughbred discovery; only a human city can achieve the Traditional Sword discovery.

With that said, it is possible for a city to HAVE the discovery from another race.  This occurs when a city is owned by a player of race A, who makes the discovery, and then is captured by a player from race B.  So for example, if I as a human capture an orc city that has the War Wolf crafting discovery, I can make war wolves (mounts with bonuses for orcs).  I might want to make them and sell them to orcs, but I probably would not use them myself because of the penalties to humans.

If you use the puzzleslogic site, the crafted items that are Discovered rather than directly researched are highlighted in light blue.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Impedious Quote  Post ReplyReply Direct Link To This Post Posted: 31 Mar 2014 at 06:19
I have been on for about 1 month now and I have harvested a lot of useless (that I can see) rare minerals. Is it still possible to harvest any of the usefull rare minerals or are they all controlled by strong players?  While I like how rare minerals sparkle I am starting to think miners are useless which is hard on a dwarf soul

Edited by Impedious - 31 Mar 2014 at 06:23
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Rill Quote  Post ReplyReply Direct Link To This Post Posted: 31 Mar 2014 at 07:19
In terms of "useful" minerals, the ones that are used in crafting are iceheart, arterium, obsidian and silversteel.  There are probably a number of unclaimed iceheart and arterium mines.  Obsidian and silversteel might be harder to find.

Honestly if your goal is the "specialize" an entire account only in mining, probably you wont be able to find enough mines to keep you busy (unless you happen to snag silversteel or obsidian, which both have short harvest times and large quantities in a given mine).  However, mining can still be one activity among many.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Dragonwort Quote  Post ReplyReply Direct Link To This Post Posted: 31 Mar 2014 at 10:29
"There are Discoveries (which must be achieved and cannot be researched directly)"

This brings to mind the question: Can the same race related discoveries be achieved in more than one city belonging to the same player?

Can a human, for example, achieve the traditional sword in city A AND city B ?

Tongue Dragonwort
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