The title was just to get you to read the post.
I have a lot of respect for game developers, they have to make money and make the game fun. I am a developer and owner of a company so I get why these decisions were made.
What I would like to see is not an artificial limitation. Said a different way, the 2 queue is obviously a way to keep the player at their computer waiting and stuck. Stormcrow said exactly that in a chat. But, waiting for a queue to finish is not fun, you might suffer through it to get the real game, but it is artificial. No one can tell me that is fun.
If you work for a living, as most people do, you want to be able to play one of these games, but you can't all day. Make it so you can make decisions 2-3 times a day, morning lunch and evening. Make the queues large enough to do that. Heck I see no reason not to have a limitless queue for building. It is artificial and no one can convince me otherwise. You may not have the resources when the building is ready in the queue, so it does not get built, so the queue waits till you have them. Will this allow the player to do other things, including not play this game, while that is going on? Possibly, and it could allow them to focus on other aspects of the game. Which is what it should do. Talk and communicate with Alliance, quest, plan attacks, etc.
Normal humans can't play all day, but if they are strategic and good at these games, they should have a chance against the players that have all the time in the world.
I am a new player at this particular game, and during a chat today Stormcrow came on, I am told he is the CEO, and he mentioned that the time it takes to build a building would lengthen so I need not worry. That sounded ok at first, till I had some time to think about it. What happens when I start a new city? Sounds like I am back to wait every 2, 4, 7 minutes. Not good. And when the build times do get large, having a endless queue won't be a stickiness issue, but I bet veterans will like it when they build a new city.
I have played many of these games and the ones I have stuck with have been ones that allow the game to be fun for the game, not because it was work. From the looks of it, this game seems fun, maybe, when I don't have to be stuck being a human queue!
What makes games like this fun?
- War strategy
- Economic development and planning
- Team building and organizing a large group to outperform the competition
- Attaining your goals.
Developers, ask yourself if you like it, or are you trying to profit off of some model you think works?
Again, I mean this with a great deal of respect for the developers and game designers.
Text is a horrible form of communication at times because they do not express the tone of someone's communication. My tone is one of respect.
Thanks for reading my rant. I have to go back and see if my 14 minute queue is up. Woohooo!