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GM ThunderCat
Moderator Group
GM
Joined: 11 Dec 2009 Location: Everywhere Status: Offline Points: 2157 |
Topic: 10Sep2012 - Adv Resource Queues Posted: 12 Sep 2012 at 00:03 |
Advanced Resource Queues
There has been the occasional discrepancy in what the advanced resource queues are queued to produce and what they produce. This discrepancy was introduced when buildings were upgraded and sovereignty claims changed and the build times for the remaining items on the queues changed.
Additionally in the last few days a bug was introduced which would even more quickly reduce the amounts queued at these change points.
With the introduction of the crafted goods which uses a much more robust production system, we have taken the time to fix both these issues with advanced resource production; and added to the end of your town's production queues the production that has been lost from these queues, recently
™.
If you have a bunch of items in your production queues that you didn't expect, this is why.
Edited by GM ThunderCat - 12 Sep 2012 at 00:04
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Rill
Postmaster General
Player Council - Geographer
Joined: 17 Jun 2011 Location: California Status: Offline Points: 6903 |
Posted: 12 Sep 2012 at 00:13 |
Thank you ThunderCat! Just as an oddity worth mentioning, I had 4 items in a tannery queue "destroyed" because I no longer have a tannery in that city. Of course I probably did have a tannery when they "should" have been built, so you owe me 4 cows. I'm not overly worried about it though.
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EvilKatia
Forum Warrior
Joined: 30 Jun 2012 Location: Canada Status: Offline Points: 210 |
Posted: 12 Sep 2012 at 00:16 |
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Thank you Tc good work :)
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Kat
'They have to always turn a forum post into a badly written book that gives a headache and takes your iq points' - AO
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arnesson
Greenhorn
Joined: 27 Feb 2012 Location: Ontario, Canada Status: Offline Points: 69 |
Posted: 12 Sep 2012 at 00:23 |
Thanks TC (I think) lol.
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dspn23
Forum Warrior
Joined: 02 Jun 2011 Status: Offline Points: 213 |
Posted: 12 Sep 2012 at 09:53 |
don't fix this bug!!!!!
i have over 50M cows queed
i own them fair :D
please don't took them from me...
Edited by dspn23 - 12 Sep 2012 at 09:53
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razbhaat
New Poster
Joined: 21 Nov 2011 Location: NY, USA Status: Offline Points: 19 |
Posted: 12 Sep 2012 at 21:07 |
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Thank you.
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Diomedes
Forum Warrior
Joined: 26 Mar 2012 Location: Australia Status: Offline Points: 208 |
Posted: 13 Sep 2012 at 06:32 |
Thanks TC - that probably explains some 'unaccountable adjustments' that seem to have been made to my queues
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"Walk in the way of the good, for the righteous will dwell in the land"
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Anjire
Postmaster
Joined: 18 Sep 2010 Status: Offline Points: 688 |
Posted: 18 Sep 2012 at 01:00 |
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As per petition #7660 and #7666 while the production time may have been fixed the quantity produced is still off.
City #1 queued 10 sets of 10 cows - produced 205 cows
City #2 queued 1 set of 100 cows - produced 109 cows
City #3 queued 4 sets of 10 cows waiting for each queue to complete before entering the next amount - produced 97 cows
City #4 queued 100 sets of 1 cow each - produced 109 cows
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Rill
Postmaster General
Player Council - Geographer
Joined: 17 Jun 2011 Location: California Status: Offline Points: 6903 |
Posted: 18 Sep 2012 at 01:11 |
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I have a queue with 997 bows. I would never order 997 bows -- always 1000. There's still something wrong.
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Elmindra
Forum Warrior
Joined: 10 Sep 2012 Status: Offline Points: 464 |
Posted: 18 Sep 2012 at 17:22 |
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I went through and calculated out what it would take to even up my numbers and now they are all still off a few plus or minus. I third the opinion that something is still wrong.
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