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Topic Closed1 vs 1 Tournament

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CranK View Drop Down
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Direct Link To This Post Posted: 27 Oct 2010 at 18:22
Or just a small code that prevent the player from reciving resources after he accepted a tournament. 

I have no clue about codes actually so I don't know how hard it is for the GM's to make those and how much time it would take. Thats why I sommed all my points from 1 to 9 as a new gameplay concept in this game. Then everything can be fitted together. Something like quests in tavern and trade offers in marketplace. A new building specially for this 1vs1 tournament.
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Direct Link To This Post Posted: 27 Oct 2010 at 19:03
Great idea, hope it happens
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Direct Link To This Post Posted: 27 Oct 2010 at 20:24
The initial idea is great, also the additional ideas are good.
As I recall there have been requests/offers for staged wars before, be it between alliances, but adding this "tournament" idea to the game will certainly add a new lvl to the game.
I think most players think that after putting in so much time in developing a city to the point where it is so advanced they will do everyting necessary to keep it.
Losing a city to a "one go tournament" is not something many players will want to have a go at.
Losing a city wall and some units in a staged set up is quite an other thing.

One more thing......if this idea will be seriously looked at.......this should also be added as a new rank summary, such as quests.
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Direct Link To This Post Posted: 27 Oct 2010 at 22:38
Vot are dese civilians hyu speak of, KarL?

Also, hI am opposed to da vall tournament. Mostly because despite heffink survived several vars, hI've never built vone.

And hyu can't get cities out of it. Beink able to capture da cities of da losers is MORE dan enough of a reason to participate in da tournament in da OP
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Direct Link To This Post Posted: 27 Oct 2010 at 23:08
Originally posted by Iduna Iduna wrote:



One more thing......if this idea will be seriously looked at.......this should also be added as a new rank summary, such as quests.

I agree 
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Direct Link To This Post Posted: 28 Oct 2010 at 00:59
perhaps a capture the flag thing, where each player must defend a certain square?  Whoever occupies their opponent's square is the winner.  The squares would be exactly 500 squares away from the defender's capital, and at least 750 squares away from the attacker's capital.  Each player would have a square, and each player would have to occupy their opponent's square to win.  This could also be played as a "bounty hunter" type thing, with more than two players.  Also the winner should get the pot AND all the squares that they occupied to win as free sovereignty squares.
Soon, very soon, my name will become synonymous with chicken alfredo.... mmm.... chicken alfredo....
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Direct Link To This Post Posted: 28 Oct 2010 at 04:07
Originally posted by Noryasha Grunk Noryasha Grunk wrote:

Vot are dese civilians hyu speak of, KarL?

Also, hI am opposed to da vall tournament. Mostly because despite heffink survived several vars, hI've never built vone.

And hyu can't get cities out of it. Beink able to capture da cities of da losers is MORE dan enough of a reason to participate in da tournament in da OP
Then have the tournaments be for people who just wish to fight and others can still siege the towns. Have like a Gladiator type of thing as well where your commanders could battle to get more experience
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Direct Link To This Post Posted: 28 Oct 2010 at 05:14

Eventually the gm's are going to allow us to move cities, what if they also allowed us to make an extra war camps and Trade camps? These would basically be like a city however the only things that can be built are barracks, marketplace, wall, and storage etc. Ie no resource production, research, etc.

A tournament could be held with these mini cities, which start with a particular value of resources which are selected by each player, and are used to build their city and wage war, Why do these Tournaments have to be over quickly? Perhaps also allow shortcuts with research, Ie warmachines can be built with level 5 barracks or even level 1 as this is essentially an extension of your capital. This would obviously need game mechanics modoration


Edited by col0005 - 28 Oct 2010 at 05:16
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Direct Link To This Post Posted: 28 Oct 2010 at 05:45
As an expansion of HM's suggestion...

Rather than one square, have several. NOW you're getting into stuff thats a little bit more interesting.

Have each place choose two squares within a previously selected region. Each day, players get points equal to "Number of squares held * Number of units holding squares". This lasts for, say, four days. NOW you have to start making some tough decisions, relying on feints and strategic recalls of troops to try and draw you're enemy out... It would be a bit more difficult to organize, but it would be pretty fun, I think.
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Direct Link To This Post Posted: 28 Oct 2010 at 06:35
If points = special squares held * number of troops occupying, then the winner will be the one with the most troops.  Simply place them all on one square and enjoy the benefit of amassed defense + the highest point total possible.

Make it purely the number of squares occupied and players will have to balance effective quantity (best defense and fewest troop losses) against actually scoring by splitting up to hold more target squares.
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