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Lionz Heartz View Drop Down
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    Posted: 27 Oct 2010 at 12:32
1 vs 1 Tournament

I decided it is time this game has an organized 1 vs 1 tournament by players of Illyriad. Perhaps if players really need help controlling this tournament, the GM's can create a feature default button which could simplify the event for the players involved.

Now my ideas are pretty raw, so I would like a lot of input from players about this 1 vs 1 idea in regards of how it would work the best.

Here are my ideas:

-This tournament would be organized based on population.

-A player would need to have siege technology to enter tournament.

-The tournament will have different tournaments for different player populations. This would ensure most players can experience this event.

-5000 pop and under would be one tourney. 5001 - 10000 pop would be another tourney. 10001 - 30000 would be another tourney. And 30001 and above would be the last of the tourney (heavy weight fight if you will).

-To enter the tournament a player would need to have 100,000 gold for 5000 pop and under. 200,000 gold for 5001-10000 pop. 300,000 gold for 10001-30000 pop. And 500,000 gold for 30001 pop and above.

-1st place gets 75% of the pot. 2nd place gets 20% of the pot. 3rd place gets 5% of the pot.

-A player has to destroy the other players city (only one city can be destroyed) first to advance in the tournament. A player can attack any city of the other player's account. A player in this tournament can only use one account for the event. A player can not get help from friends, allies, and their own alliance. Basically it is 1 vs 1, so it will be on you.

-All of the gold has to be sent to the player or GM in charge of the event. He or she will give out the gold to the winners after the event is over. If the player does not give back the gold. The community will destroy all of the cities on the persons account.

-If a player is caught cheating, he or she will be banned from future events. He or she will penalized by losing one city.   If a player wins and is caught cheating, he or she will lose more than one city depending on what the community thinks.

-The tournament will start every 2 months, giving players time to replenish and be ready for next tournament, thus allowing the tournament in progress to finish.

-A player has to lose a city to lose in the tournament, there is no white flag.

-If you are paired against a fellow alliance, confederation, and nap player, one of you has to leave your alliance to make the battle work. Yes, once the battle is done, have your alliance invite you back.

-If a player is in the tournament and gets attacked by a player or players other than the player he or she is supposed to fight, the community will take a city away from each of the players involved in the incident.

-Once a player defeats his or her opponent by a siege and raze of his or her city; the other player that may have a siege going on in progress with the other player that won, has to call back his siege camp as soon as possible with a messenger. A messenger or messengers should already be made before your battle with your opponent started to call back all of your armies. A player that lost the battle (lost a city) has 12 hours after defeat to call back his army with a messenger. Once a player city falls and his or her siege camp or army is still at your opponents city; he or she will lose another city by the community for failing to follow the tourney rules.

-Every player will be named for the tournament by random. I need some ideas on how to make this fair.

-The winner of the tournament will be named and should get a thread stating how awesome they are. These players should also get the title of KING or something. Maybe the GMs can implement something like this for the winner.

-Once these rules are approved by the community, there will be no questions involved in what to do if a horrible thing happens in the event. You entered the tournament knowing the rules, you cheated, now you will get punished so to speak for not following the rules.

I want the community to come up with more ideas of how this event would work best. Lets brainstorm and make this idea work! Post here for any suggestions or support you have in this thread.

Keep in mind, that this tourney is to prove who the best 1 vs 1 player is.

Thanks


Edited by Lionz Heartz - 27 Oct 2010 at 16:24
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kitmub View Drop Down
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Direct Link To This Post Posted: 27 Oct 2010 at 13:08
maybe make this regional and or make the faction hub as the registration npc

and also add an tourney history in player profile (win /lose , player and date/tournament season)

give newbie protection to the one who loose all cities

for choosing who face who  it would be nice to have a random number generator to the list of registered player and pair them up
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Direct Link To This Post Posted: 27 Oct 2010 at 13:51
Conquering should be allowed over destroying, hI think.

Also, hI vould totally be up for dis if not for da fact dat my cities are scattered around da vorld. Also, how vill hyu treat trade and da like for dis purposes? ha lot of people already hef large harmies from tradink, or hef received regular material support from dere alliance...

Also, get harmless? to run dis if hyu can, or at least sponsor it. Dats a goot reason for heffink such overwhelming force! Hyu can actually handle the rule breaking consequences of dis vitout triggerink a hyuge var. And people generally trust dem.

Unless hyu is member of dem already. hI'm not goink to check, doh. :P


Edited by Noryasha Grunk - 27 Oct 2010 at 13:55
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Zangi View Drop Down
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Direct Link To This Post Posted: 27 Oct 2010 at 14:53
Allow competitors to decide to conquer instead of raze cities if they already meet the population requirements.

Their decision, their problem to inherit.  Let them decide.
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Direct Link To This Post Posted: 27 Oct 2010 at 14:54
The point of the tourney is the slaughter of hundreds, if not thousands, of civilians
You monsters actually support this? I... I'm disgusted. Cry
I am not amused.
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Lionz Heartz View Drop Down
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Direct Link To This Post Posted: 27 Oct 2010 at 14:55
Karl, this is a war game, not sim city.
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Direct Link To This Post Posted: 27 Oct 2010 at 15:08
War is a battle for profit, honor and/or glory.

Why restrict profit to only the 1st place winner?

Allow the conquest of cities.  Players then can still come out ahead or at least break even-ish... for better or worse.
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Direct Link To This Post Posted: 27 Oct 2010 at 15:33
Originally posted by Lionz Heartz Lionz Heartz wrote:

Karl, this is a war game, not sim city.


this is a however you want to play game its up to the individual player how they run their account albeit some ways are boring compared to others
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Direct Link To This Post Posted: 27 Oct 2010 at 16:09
A tournament where you can win about 500k gold and lose a city worth maybe a thousand times more and then not even speaking about the military units you can lose... hmm.. This tournament needs alot more balancing I guess.. 
I'm not entering a tournament where the only thing I can win is useless gold wich I have enough allraidy.


But I do have some Ideas:

1) maybe a tournament mode where you will win when you have distroyed the entire city wall (with max 5 battle rams.) This way, more people are willing to play in such a tournament. A tournament where you can lose a city will not get alot of players.

2) The tournament randomly choose a city where you will need to distroy the city wall. This way a challenger will not automaticly go for the smallest town wich is alot of easier to delevel the wall.

3) After tournament is accepted, both player will have 1day to prepare their armies, upgrade citywall a bit further and maybe send some diplomatic units ahead to gain information about the armies and citywall level at that moment.

4) 2 tournament modes. 1 for prestige players and 1 for normal players. A prestige player will have a big advantage over normal player because they can instantly rebuild their citywall. Also saboteurs would not work against prestige players.

5) While you are in the tournament you can not recive trades wich support your towns with resources. They will return home.

6) Also other players can't attack the siege camp and can't reinforce the players. They will also return home with the message ''cannot attack/reinforce player X because this player is fighting in a 1vs1 tournament.

7) Tournament has a deadline. They have to distroy the other players citywall within a specific time (maybe 14days?) The player who lost the most citywall upgrades will lose when this date is over.

8) The gold as a buy-in for the tournament. Then maybe put in advanged resources as reward that the other player needs to accept (or find another tournament wich is more tempting to accept) Winner takes all (gold buy-in + the accepted resources)

9) A new building where you can view, accept challenges. At every upgrade you can put in a bigger reward.  --> building lvl 1: max 100 advanged resources, lvl 2: max 250 advanged resources.. etc etc..

But a 1vs1 tournament would need alot more thinking and work than this. 

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Direct Link To This Post Posted: 27 Oct 2010 at 16:43
I think Lionz is going for the 'This is not a carebear' tournament approach.

But, yea, I can definitely see your idea getting a lot more traction CranK.  May have to separate it into its own thread since its already fundamentally different from each other...


I can also see 2v2 or 3v3 variants that work.  Knocking a city wall down to zero 'knocks the player out of the match' or whichever side knocked the most wall levels down from the start of the match till the end wins.


Edited by Zangi - 27 Oct 2010 at 16:45
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