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Topic Closed05DEC11 - Advance Notice: Negative Resources

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Aurordan View Drop Down
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Direct Link To This Post Posted: 07 Dec 2011 at 21:53
Originally posted by Biggsy Biggsy wrote:

Okay... i'm a little confused, i have been away for a few days and my food has gone from being something like +129 (so essentially in the green) to now being -30 ....

I don't quite understand why that is, my warehouse was not 'full'

can someone please clarify whats happened ... in layman's terms please

-Jay

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Winter?
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Direct Link To This Post Posted: 07 Dec 2011 at 21:57
so if i deduct the 5% modifier for it being 'autumn' i'm going to drop from being +129 to -30??

Jeewhiz thats a little extream
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Direct Link To This Post Posted: 07 Dec 2011 at 23:30
Originally posted by Biggsy Biggsy wrote:

so if i deduct the 5% modifier for it being 'autumn' i'm going to drop from being +129 to -30??

Jeewhiz thats a little extream
Did you look at the base production, without the bonuses from flour mill, sov, prestige, season?

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Direct Link To This Post Posted: 08 Dec 2011 at 00:53
Originally posted by shawdow shawdow wrote:

I agree with Kumo.
Again can no one see that the short notice could unfairly punish those who planned to supply with caravans? (ie run negative but but hopefully always have something stored)
The new rules are very different from auto reduced tax which was originally planed


Edited by Erik Dirk - 08 Dec 2011 at 01:07
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Direct Link To This Post Posted: 08 Dec 2011 at 01:03
Originally posted by Erik Dirk Erik Dirk wrote:

Again can no one see that the short notice could unfairly punish those who planned to supply with caravans? (ie run negative but but hopefully always have something stored)

That hasn't changed. You can still run negative as long as you keep resources of that type in the city. The result of running out if different but ultimately it's still something you can do if you so choose. They can only give so much warning, eventually they have to move forward and actually put it in place and no matter how much warning they give they will always catch someone off guard. 
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Direct Link To This Post Posted: 08 Dec 2011 at 01:12
Birds that is true, and I haven't been badly affected, but say I didn't check the forums for a week and recently forgot a shipment. If I woke up one morning to find I had lost 40% of my gold income that's no biggie, just send a caravan from one of my smaller cities. If I wake up and find say 15 buildings de-leveled that is more of a problem.
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Direct Link To This Post Posted: 08 Dec 2011 at 01:26
Good, bout time you guys get around to this, I've been raising my pop high to see exactly what would happen when you introduced the new update. A few questions though:

This wont affect my any of my currently stored advanced resources in any way(unless my warehouse is demolished) correct?

And you're saying that all the buildings that needed to be removed to get food positive will be instantly demolished in any city that has negative food?

Is there going to be an increase in food production, more food produced per farm?

And My taxes aren't going to be changed by the system either correct?

I apologize if any of these questions have been answer in previous pages, my internet is so bad at the moment that I'm lucky if this gets posted.
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Direct Link To This Post Posted: 08 Dec 2011 at 02:24
An update.

The inactives clear out has happened, and we'll monitor the situation to see if further measure are required.

The code for negative resource handling has not yet gone live - we hit a last-second, final-test-round live-code-base hiccup that we're working through at the moment.  This change should go live later today (GMT time).

Regards,

SC
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Direct Link To This Post Posted: 08 Dec 2011 at 05:27
Originally posted by GM Stormcrow GM Stormcrow wrote:

CLEARING UP INACTIVES

All player accounts on the map that have not been logged into for more than 4 months will be removed from the game

Great!
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Direct Link To This Post Posted: 08 Dec 2011 at 10:49
Further to G0Ds point: I would like to suggest that Warehouse/Storehouse should also be added to the list of 'low prioriety delevelling' structures alongside farms/basic res production if they aren't already.

Also thank you for this patch! It should inject a fresh breath of life into the Illy economy and overall account building strategy for everyone in the long-run.
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